Mina Johnson-Glenberg
Orcid: 0000-0003-0941-3744
According to our database1,
Mina Johnson-Glenberg
authored at least 23 papers
between 1999 and 2023.
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Bibliography
2023
Promoting musical instrument learning in virtual reality environment: Effects of embodiment and visual cues.
Comput. Educ., June, 2023
Embodied mixed reality with passive haptics in STEM education: randomized control study with chemistry titration.
Frontiers Virtual Real., March, 2023
2021
Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences.
J. Comput. Assist. Learn., 2021
Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion.
J. Comput. Assist. Learn., 2021
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
2020
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
Work-in-Progress - Titration Experiment: Virtual Reality Chemistry Lab with Haptic Burette.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
2019
On the Understanding of Students' Learning and Perceptions of Technology Integration in Low- and High-embodied Group Learning.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Proceedings of the Learning in a Digital World, 2019
2018
Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls.
Frontiers Robotics AI, 2018
2015
Int. J. Gaming Comput. Mediat. Simulations, 2015
2014
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014
2013
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013
2012
Avatar-based simulation in the evaluation of diagnosis and management of mental health disorders in primary care.
J. Biomed. Informatics, 2012
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
2010
Int. J. Gaming Comput. Mediat. Simulations, 2010
2009
Embodied and mediated learning in SMALLab: a student-centered mixed-reality environment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the 17th International Conference on Multimedia 2009, 2009
2008
Cogn. Syst. Res., 2008
1999