ESLPV: enhanced subsurface light propagation volumes. - Ming Di Koa; Henry Johan (Vis. Comput., 2014)

Efficient Screenspace Rendering for Area Lights. - Ming Di Koa; Henry Johan (CGI (Short Papers), 2016)

Interactive Screenspace Stream-Compaction Fragment Rendering of Direct Illumination from Area Lights. - Ming Di Koa; Henry Johan; Alexei Sourin (CW, 2016)

Voxel-Based Interactive Rendering of Translucent Materials under Area Lights Using Sparse Samples. - Ming Di Koa; Henry Johan; Alexei Sourin (CW, 2017)

Interactive screenspace fragment rendering for direct illumination from area lights using gradient aware subdivision and radial basis function interpolation. - Ming Di Koa; Henry Johan; Alexei Sourin (Comput. Graph., 2017)

Efficient interactive multi-resolution rendering for translucent materials under area lights - Ming Di Koa (2017)

Interactive rendering of translucent materials under area lights using voxels and Poisson disk samples. - Ming Di Koa; Henry Johan; Alexei Sourin (Comput. Graph., 2018)