The effects of web-based learning experience, perceived-initiative, and perceived-performance on learners' attitudes toward mobile learning. - Jung-Chuan Yen; Ming-Puu Chen (Int. J. Mob. Learn. Organisation, 2007)

The Effects of Type of Interactivity in Experiential Game-Based Learning. - Ming-Puu Chen; Li-Chun Wang 002 (Edutainment, 2009)

A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge. - Chun-Yi Lee; Ming-Puu Chen (Comput. Educ., 2009)

An Evaluation of the ELNP e-Learning Quality Assurance Program: Perspectives of Gap Analysis and Innovation Diffusion. - Ming-Puu Chen (J. Educ. Technol. Soc., 2009)

Instructional Simulations for Teaching High School Computer Science Concepts: A Technology Acceptance Perspective. - Ming-Puu Chen; Chiung-Hui Chiu; Cheng-Chih Wu (DIGITEL, 2010)

Learning Programming Concepts through Game Design: A PCT Perspective. - Li-Chun Wang 002; Ming-Puu Chen (DIGITEL, 2010)

The Effects of Prior Computer Experience and Gender on High School Students' Learning of Computer Science Concepts from Instructional Simulations. - Ming-Puu Chen (ICALT, 2010)

Game-play as Knowledge Transformation Process for Learning. - Ming-Puu Chen; Chun-Yi Shen (ICALT, 2010)

Effects of Type of Learning Approach and Prior Knowledge on Novices' Motivation, Self-efficacy, Task anxiety and Performance in Learning Scratch. - Ming-Puu Chen; Li-Chun Wang 002 (ICCE, 2010)

A pilot study of the effect of creating animated stories in visual programming environments for elementary students. - Chia-Yen Feng; Ming-Puu Chen (ICCE, 2010)

Learning Motivation, Performance and Metacognition within a Problem-based Gaming: Relations among Learners' Self-regulated Learning, Cognition Processing and Achievement. - Hsiao-lan Lee; Ming-Puu Chen (ICCE, 2010)

The Effect of Scaffolding Support on Programming Performance and the Use of Self-regulation in Learning Computer Programming. - Hsiao-lan Lee; Yi Ti; Ming-Puu Chen (ICCE, 2010)

Taiwanese junior high school students' mathematics attitudes and perceptions towards virtual manipulatives. - Chun-Yi Lee; Ming-Puu Chen (Br. J. Educ. Technol., 2010)

Effects of Type of Learning Approach on Novices' Motivation, Flow, and Performance in Game-Based Learning. - Li-Chun Wang 002; Ming-Puu Chen (Edutainment, 2011)

The Relationships of Social Economic Status and Learners' Motivation and Performance in Learning from a Game-Design Project. - Li-Chun Wang 002; Ming-Puu Chen (ICALT, 2011)

The Application of Multimedia Strategies for Learning Chinese Characters. - Ming-Puu Chen; Hsiu-Ju Chen; Yu-Chu Chen (ICCE, 2011)

Design of adaptive hypermedia learning systems: A cognitive style approach. - Freddy Mampadi; Sherry Y. Chen; Gheorghita Ghinea; Ming-Puu Chen (Comput. Educ., 2011)

The Effects of Cognitive-Affective Interaction Strategy on Novices' Creative Performance in Game Design Project. - Li-Chun Wang 002; Ming-Puu Chen (ICALT, 2012)

Effects of the Sequence of Game-Play and Game-Design on Novices' Motivation, Flow, and Performance. - Li-Chun Wang 002; Ming-Puu Chen (Trans. Edutainment, 2012)

Exploring Peer Scaffolding Opportunities on Experiential Problem Solving Learning. - Min-Huei Lin; Ming-Puu Chen; Ching-Fan Chen (ICCCI, 2013)

Designing a RPG Game for Learning of Mathematic Concepts. - Ming-Puu Chen; Hsin-Yao Ren (IIAI-AAI, 2013)

The effects of goal specificity and scaffolding on programming performance and self-regulation in game design. - Chia-Yen Feng; Ming-Puu Chen (Br. J. Educ. Technol., 2014)

Effects of type of multimedia strategy on learning of Chinese characters for non-native novices. - Ming-Puu Chen; Li-Chun Wang 002; Hsiu-Ju Chen; Yu-Chu Chen (Comput. Educ., 2014)

Effects of Question Prompts and Self-explanation on Database Problem Solving in a Peer Tutoring Context. - Min-Huei Lin; Ming-Puu Chen; Ching-Fan Chen (ACIIDS (2), 2015)

Augmented Reality Laboratory for High School Electrochemistry Course. - Ming-Puu Chen; Ban-Chieh Liao (ICALT, 2015)

AR-Lab for Learning Science Concepts: Two Case Studies. - Ming-Puu Chen; Chia-Hung Cheng; Ban-Chieh Liao (ICCE, 2015)

Enhancing AR-based Science Exploration through Learning Cycle. - Ming-Puu Chen; Jih-Wei Hsu (IIAI-AAI, 2017)

Enhancing nutrition-majored students' reflective judgment through online collective reflection. - Asta Y. Z. Lord; Ming-Puu Chen; Yu-Yao Cheng; Ku-Chou Tai; Wen-Harn Pan (Comput. Educ., 2017)

Exploring the Peer Interaction Effects on Learning Achievement in a Social Learning Platform Based on Social Network Analysis. - Yu-Tzu Lin; Ming-Puu Chen; Chia-Hu Chang; Pu-Chen Chang (Int. J. Distance Educ. Technol., 2017)

The Effect of Cognitive Styles and Guidance Strategies on Children's Performance in Learning Programming. - Chia-Yen Feng; Ming-Puu Chen (ICCE, 2018)

Learning Health Concepts through Game-Play. - Ming-Puu Chen; Yi-Husan Chen; Hao-Ling Huang; Teng-Chih Yang (IIAI-AAI, 2018)

Enhancing Low Achievers' EFL Learning with Interactive Digital Technologies. - Shu-Yuan Lin; Ming-Puu Chen; Li-Chun Wang 002; Yu-Ting Kao; Di Zou; Haoran Xie 001 (ICCE, 2019)

Enhancing Contextualized Learning via AR. - Ming-Puu Chen; Li-Chun Wang 002; Shu-Yuan Lin; Di Zou; Haoran Xie 001; Chin-Chung Tsai (IIAI-AAI, 2019)

Effects of caption and gender on junior high students' EFL learning from iMap-enhanced contextualized learning. - Ming-Puu Chen; Li-Chun Wang 002; Di Zou; Shu-Yuan Lin; Haoran Xie 001 (Comput. Educ., 2019)

Collective reflection strategy for moderating conformity tendency and promoting reflective judgment performance. - Ming-Puu Chen; Asta Y. Z. Lord; Yu-Yao Cheng; Ku-Chou Tai; Wen-Harn Pan (J. Comput. Assist. Learn., 2020)

Drawing as reflection strategy for immersive virtual reality learning to enhance students' science outcome. - Ting-Yu Hsu; Ming-Puu Chen (IIAI-AAI-Winter, 2021)