Adaptive Networked Learning Environments Using Learning Objects, Learner Profiles and Inhabited Virtual Learning Worlds. - Chi-Syan Lin; Ming-Shiou Kuo (ICALT, 2005)

Inhabited Virtual Learning Worlds and Impacts on Learning Behaviors in Young School Learners. - Chi-Syan Lin; Chientzu Candace Chou; Ming-Shiou Kuo (Int. J. Distance Educ. Technol., 2007)

Inhabited Virtual Learning Worlds and Impacts on Learning Behaviors in Young School Learners. - Chi-Syan Lin; Chientzu Candace Chou; Ming-Shiou Kuo (Methods and Applications for Advancing Distance Education Technologies, 2009)

Virtual Parabola Festival: The Platform Design and Learning Strategies for Virtual Learning Community of Practice. - Ming-Shiou Kuo; Chi-Syan Lin (DIGITEL, 2010)

From Speaking to Acting - Enhancing Interactivities of Learning in the 3D Virtual Worlds. - Ming-Shiou Kuo; Tsung-Yen Chuang; Chi-Syan Lin; Chih-Chia Chou (ICCE, 2011)

Developing a 3D Game Design Authoring Package to Assist Students' Visualization Process in Design Thinking. - Ming-Shiou Kuo; Tsung-Yen Chuang (Int. J. Distance Educ. Technol., 2013)

Gamification in Academia Practice - What Motivate Users Most. - Ming-Shiou Kuo; Tsung-Yen Chuang; Ting-Chieh Chuang; Po-Yu Chen; Hsin-Chih Lin (ICCE, 2014)

How gamification motivates visits and engagement for online academic dissemination - An empirical study. - Ming-Shiou Kuo; Tsung-Yen Chuang (Comput. Hum. Behav., 2016)

A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction. - Tsung-Yen Chuang; Ming-Shiou Kuo (J. Educ. Technol. Soc., 2016)

Designing a Digital Gamification Platform to Support Classroom Management. - Ming-Shiou Kuo; Tsung-Yen Chuang; Shu-Yuan Tao; Jhong-Wei Yang (IIAI-AAI, 2017)

What are the Better Gamification Tools for Elementary School Teachers? - Ming-Shiou Kuo; Tsung-Yen Chuang; Yen-Ning Su; Tzu-Ying Chen; Bo-Yau Cheng (IIAI-AAI, 2018)