The effects of television captions on adult learning in the National Open University in Taiwan. - Ming-Yueh Hwang (Teleteaching, 1993)

From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience. - Ming-Yueh Hwang; Jon-Chao Hong; Jyh-Tsorng Jong; Chia-Kun Lee; Hsing-Yun Chang (Edutainment, 2009)

Kindergartners' Color Preference and Temperament in Embodied Interactive Video Game. - Jyh-Tsorng Jong; Yin-Wen Lee; Jon-Chao Hong; Ming-Yueh Hwang; Yung-Wei Hao (Edutainment, 2009)

Playfulness-based design in educational games: a perspective on an evolutionary contest game. - Jon-Chao Hong; Ming-Yueh Hwang; Chin-Hsieh Lu; Ching-Ling Cheng; Yu-Chen Lee; Chan-Li Lin (Interact. Learn. Environ., 2009)

Assessing the educational values of digital games. - Jon-Chao Hong; Ching-Ling Cheng; Ming-Yueh Hwang; Chia-Kun Lee; Hsing-Yun Chang (J. Comput. Assist. Learn., 2009)

Non-native Chinese language learners' attitudes towards online vision-based motion games. - Yung-Wei Hao; Jon-Chao Hong; Jyh-Tsorng Jong; Ming-Yueh Hwang; Chao-Ya Su; Jin-Shin Yang (Br. J. Educ. Technol., 2010)

The relation between students' anxiety and interest in playing an online game. - Ming-Yueh Hwang; Jon-Chao Hong; Tsui-Fang Hsu; Yu-Ju Chen (IGIC, 2011)

Gender Differences in Help-Seeking and Supportive Dialogue during On-line Game. - Jon-Chao Hong; Ming-Yueh Hwang; Li-Chun Liu; Yu-Chi Peng (ICCE, 2011)

Gender difference in social behavior change on a coop-competition game. - Ming-Yueh Hwang; Jon-Chao Hong; Li-Chun Liu; Wen-Ya Chang (ICCE, 2011)

Applying the technology acceptance model in a study of the factors affecting usage of the Taiwan digital archives system. - Jon-Chao Hong; Ming-Yueh Hwang; Hsuan-Fang Hsu; Wan-Tzu Wong; Mei-Yung Chen (Comput. Educ., 2011)

Effects of cognitive style on digital jigsaw puzzle performance: A GridWare analysis. - Jon-Chao Hong; Ming-Yueh Hwang; Ker-Ping Tam; Yi-Hsuan Lai; Li-Chun Liu (Comput. Hum. Behav., 2012)

Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum. - Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee (Comput. Educ., 2013)

Comparing the retention and flow experience in playing Solitary and Heart Attack games of San Zi Jing: A perspective of Dual Process Theory. - Jon-Chao Hong; Ming-Yueh Hwang; Wen-Chi Chen; Chia-Ching Lee; Pei-Hsin Lin; Yi-Ling Chen 003 (Comput. Educ., 2013)

Gender differences in cognitive load and competition anxiety affect 6th grade students' attitude toward playing and intention to play at a sequential or synchronous game. - Ming-Yueh Hwang; Jon-Chao Hong; Hao-Yueh Cheng; Yu-Chi Peng; Nien-Chen Wu (Comput. Educ., 2013)

A comparative study of the learning effectiveness of a blended and embodied interactive video game for kindergarten students. - Jon-Chao Hong; Chih-Min Tsai; Ya-Jiuan Ho; Ming-Yueh Hwang; Ching-Ji Wu (Interact. Learn. Environ., 2013)

Using a "prediction-observation-explanation" inquiry model to enhance student interest and intention to continue science learning predicted by their Internet cognitive failure. - Jon-Chao Hong; Ming-Yueh Hwang; Ming-Chou Liu; Huei-Ying Ho; Yi-Ling Chen 003 (Comput. Educ., 2014)

Using calibration to enhance students' self-confidence in English vocabulary learning relevant to their judgment of over-confidence and predicted by smartphone self-efficacy and English learning anxiety. - Jon-Chao Hong; Ming-Yueh Hwang; Kai-Hsin Tai; Yi-Ling Chen 003 (Comput. Educ., 2014)

Positive affect predicting worker psychological response to cyber-bullying in the high-tech industry in Northern Taiwan. - Jon-Chao Hong; Lin Chien-Hou; Ming-Yueh Hwang; Ru-Ping Hu; Yi-Ling Chen 003 (Comput. Hum. Behav., 2014)

Comparing animated and static modes in educational gameplay on user interest, performance and gameplay anxiety. - Jon-Chao Hong; Min-Pei Lin; Ming-Yueh Hwang; Kai-Hsin Tai; Yen-Chun Kuo (Comput. Educ., 2015)

Belief in dangerous virtual communities as a predictor of continuance intention mediated by general and online social anxiety: The Facebook perspective. - Jon-Chao Hong; Ming-Yueh Hwang; Chin-Hao Hsu; Kai-Hsin Tai; Yen-Chun Kuo (Comput. Hum. Behav., 2015)

Internet cognitive failure and fatigue relevant to learners' self-regulation and learning progress in English vocabulary with a calibration scheme. - Jon-Chao Hong; Ming-Yueh Hwang; H.-W. Chang; Kai-Hsin Tai; Yen-Chun Kuo; Y.-H. Tsai (J. Comput. Assist. Learn., 2015)

Crystallized intelligence affects hedonic and epistemic values to continue playing a game with saliency-based design. - Jon-Chao Hong; Ming-Yueh Hwang; Kai-Hsin Tai; Yen-Chun Kuo (Comput. Educ., 2016)

Internet cognitive failure affects learning progress as mediated by cognitive anxiety and flow while playing a Chinese antonym synonym game with interacting verbal-analytical and motor-control. - Jon-Chao Hong; Kai-Hsin Tai; Ming-Yueh Hwang; Yen-Chun Kuo (Comput. Educ., 2016)

Internet cognitive failure relevant to self-efficacy, learning interest, and satisfaction with social media learning. - Jon-Chao Hong; Ming-Yueh Hwang; Elson Szeto; Chi-Ruei Tsai; Yen-Chun Kuo; Wei-Yeh Hsu (Comput. Hum. Behav., 2016)

Mindfulness in learning safe sex via social media: Perspectives of personality and experiential value. - Jon-Chao Hong; Chi-Ruei Tsai; Chi Fan-Chiang; Ming-Yueh Hwang (Comput. Hum. Behav., 2016)

The role of pre-game learning attitude in the prediction to competitive anxiety, perceived utility of pre-game learning of game, and gameplay interest. - Jon-Chao Hong; Ming-Yueh Hwang; Yeu-Ting Liu; Pei-Hsin Lin; Yi-Ling Chen 003 (Interact. Learn. Environ., 2016)

Parental monitoring predicts students' prosocial and impulsive tendencies relevant to consequence-based reasoning in a blended learning environment. - Jon-Chao Hong; Ming-Yueh Hwang; Kai-Hsin Tai; Yen-Chun Kuo (Interact. Learn. Environ., 2016)

Integrating a moral reasoning game in a blended learning setting: effects on students' interest and performance. - Jon-Chao Hong; Ming-Yueh Hwang; Nien-Chen Wu; Ying-Luan Huang; Pei-Hsin Lin; Yi-Ling Chen 003 (Interact. Learn. Environ., 2016)

Comparing the Judgment and Accuracy of English Vocabulary Tests Relevant to Metamemory Practice. - Jon-Chao Hong; Ming-Yueh Hwang (ICALT, 2017)

Exploring the Relationship between Gameplay Self-efficacy and Anxiety when Playing the Puzzle Game. - Jon-Chao Hong; Ming-Yueh Hwang; Kai-Hsin Tai (ICCE, 2017)

Internet cognitive failure relevant to users' satisfaction with content and interface design to reflect continuance intention to use a government e-learning system. - Jon-Chao Hong; Kai-Hsin Tai; Ming-Yueh Hwang; Yen-Chun Kuo; Jhih-Siang Chen (Comput. Hum. Behav., 2017)

Training Spatial Ability through Virtual Reality. - Jon-Chao Hong; Ming-Yueh Hwang; Kai-Hsin Tai; Chi-Ruei Tsai (TALE, 2018)

Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game. - Jon-Chao Hong; Ming-Yueh Hwang; Kai-Hsin Tai; Chi-Ruei Tsai (TALE, 2018)

Practicing abductive reasoning: The correlations between cognitive factors and learning effects. - Ming-Yueh Hwang; Jon-Chao Hong; Jian-Hong Ye; Yu-Feng Wu; Kai-Hsin Tai; Ming-Chi Kiu (Comput. Educ., 2019)

The relationship between the online social anxiety, perceived information overload and fatigue, and job engagement of civil servant LINE users. - Ming-Yueh Hwang; Jon-Chao Hong; Kai-Hsin Tai; Jiun-Ting Chen; Timothy Gouldthorp (Gov. Inf. Q., 2020)

Exploring teachers' attitudes toward implementing new ICT educational policies. - Jon-Chao Hong; Ming-Yueh Hwang; Chih-Min Tsai; Ming-Chou Liu; Yi-Fang Lee (Interact. Learn. Environ., 2022)

Raising insects with an application to enhance students' self-confidence in interacting with insects. - Jon-Chao Hong; Ming-Yueh Hwang; Kai-Hsin Tai; Jian-Hong Ye (Interact. Learn. Environ., 2022)