Mingming Fan

Orcid: 0000-0002-0356-4712

Affiliations:
  • Hong Kong University of Science and Technology, Guangzhou, China
  • Rochester Institute of Technology, New York, NY, USA (former)
  • University of Toronto, ON, Canada (former)


According to our database1, Mingming Fan authored at least 87 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Designing Upper-Body Gesture Interaction with and for People with Spinal Muscular Atrophy in VR.
CoRR, 2024

HeadEvolver: Text to Head Avatars via Locally Learnable Mesh Deformation.
CoRR, 2024

Typist Experiment: an Investigation of Human-to-Human Dictation via Role-play to Inform Voice-based Text Authoring.
CoRR, 2024

To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation.
CoRR, 2024

SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting.
CoRR, 2024

LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults.
CoRR, 2024

FetchAid: Making Parcel Lockers More Accessible to Blind and Low Vision People With Deep-learning Enhanced Touchscreen Guidance, Error-Recovery Mechanism, and AR-based Search Support.
CoRR, 2024

"It Is Hard to Remove from My Eye": Design Makeup Residue Visualization System for Chinese Traditional Opera (Xiqu) Performers.
CoRR, 2024

Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults Explore and Learn Smartphone Applications.
CoRR, 2024

2023
Exploring the Opportunities of AR for Enriching Storytelling with Family Photos between Grandparents and Grandchildren.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023

Understanding How Older Adults Comprehend COVID-19 Interactive Visualizations via Think-Aloud Protocol.
Int. J. Hum. Comput. Interact., May, 2023

CoPrompt: Supporting Prompt Sharing and Referring in Collaborative Natural Language Programming.
CoRR, 2023

uxSense: Supporting User Experience Analysis with Visualization and Computer Vision.
CoRR, 2023

CoPracTter: Toward Integrating Personalized Practice Scenarios, Timely Feedback and Social Support into An Online Support Tool for Coping with Stuttering in China.
CoRR, 2023

OdorV-Art: An Initial Exploration of An Olfactory Intervention for Appreciating Style Information of Artworks in Virtual Museum.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023

ShadowTouch: Enabling Free-Form Touch-Based Hand-to-Surface Interaction with Wrist-Mounted Illuminant by Shadow Projection.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

A Multi-modal Toolkit to Support DIY Assistive Technology Creation for Blind and Low Vision People.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Designing Loving-Kindness Meditation in Virtual Reality for Long-Distance Romantic Relationships.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

SmartRecorder: An IMU-based Video Tutorial Creation by Demonstration System for Smartphone Interaction Tasks.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

"I am the follower, also the boss": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text).
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Enhancing Older Adults' Gesture Typing Experience Using the T9 Keyboard on Small Touchscreen Devices.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

CoPracTter: Toward Integrating Personalized Practice Scenarios, Timely Feedback and Social Support into An Online Support Tool for Coping with Stuttering in China.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Sparkling Silence: Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

OperARtistry: An AR-based Interactive Application to Assist the Learning of Chinese Traditional Opera (Xiqu) Makeup.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

Toward Leveraging Augmented Reality (AR) for Enhancing Remote Intergenerational Communication in Cooking Scenarios.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

Understanding Strategies and Challenges of Conducting Daily Data Analysis (DDA) Among Blind and Low-vision People.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

Understanding Curators' Practices and Challenge of Making Exhibitions More Accessible for People with Visual Impairments.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Older Adults' Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games.
Interact. Comput., February, 2022

ChartSeer: Interactive Steering Exploratory Visual Analysis With Machine Intelligence.
IEEE Trans. Vis. Comput. Graph., 2022

CoUX: Collaborative Visual Analysis of Think-Aloud Usability Test Videos for Digital Interfaces.
IEEE Trans. Vis. Comput. Graph., 2022

Accessible or Not? An Empirical Investigation of Android App Accessibility.
IEEE Trans. Software Eng., 2022

Typist Experiment: an Investigation of Human-to-Human Dictation via Role-play to Inform Voice-based Text Authoring.
Proc. ACM Hum. Comput. Interact., 2022

Human-AI Collaboration for UX Evaluation: Effects of Explanation and Synchronization.
Proc. ACM Hum. Comput. Interact., 2022

Synapse: Interactive Guidance by Demonstration with Trial-and-Error Support for Older Adults to Use Smartphone Apps.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Eyelid gestures for people with motor impairments.
Commun. ACM, 2022

"I Don't Want People to Look At Me Differently": Designing User-Defined Above-the-Neck Gestures for People with Upper Body Motor Impairments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"I need to be professional until my new team uses emoji, GIFs, or memes first'': New Collaborators' Perspectives on Using Non-Textual Communication in Virtual Workspaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"I Shake The Package To Check If It's Mine": A Study of Package Fetching Practices and Challenges of Blind and Low Vision People in China.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"Merging Results Is No Easy Task": An International Survey Study of Collaborative Data Analysis Practices Among UX Practitioners.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Communication in Immersive Social Virtual Reality: A Systematic Review of 10 Years' Studies.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

Reducing Stress and Anxiety in the Metaverse: A Systematic Review of Meditation, Mindfulness and Virtual Reality.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

Understanding Older Adults' Perceptions and Challenges in Using AI-enabled Everyday Technologies.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

"I Used To Carry A Wallet, Now I Just Need To Carry My Phone": Understanding Current Banking Practices and Challenges Among Older Adults in China.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

"It Feels Like Being Locked in A Cage": Understanding Blind or Low Vision Streamers' Perceptions of Content Curation Algorithms.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Douleur: Creating Pain Sensation with Chemical Stimulant to Enhance User Experience in Virtual Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

EvoK: Connecting loved ones through Heart Rate sharing.
CoRR, 2021

vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"I Choose Assistive Devices That Save My Face": A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Think-Aloud Verbalizations for Identifying User Experience Problems: Effects of Language Proficiency with Chinese Non-Native English Speakers.
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021

"Too old to bank digitally? ": A Survey of Banking Practices and Challenges Among Older Adults in China.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
VisTA: Integrating Machine Intelligence with Visualization to Support the Investigation of Think-Aloud Sessions.
IEEE Trans. Vis. Comput. Graph., 2020

Automatic Detection of Usability Problem Encounters in Think-aloud Sessions.
ACM Trans. Interact. Intell. Syst., 2020

iWink: Exploring Eyelid Gestures on Mobile Devices.
Proceedings of the HuMA'20: Proceedings of the 1st International Workshop on Human-centric Multimedia Analysis, 2020

Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Eyelid Gestures on Mobile Devices for People with Motor Impairments.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Leveraging Subtle Verbalization and Speech Patterns to Help Evaluators Identify Usability Problem Encounters in Concurrent Think-aloud Sessions.
PhD thesis, 2019

InkPlanner: Supporting Prewriting via Intelligent Visual Diagramming.
IEEE Trans. Vis. Comput. Graph., 2019

Concurrent Think-Aloud Verbalizations and Usability Problems.
ACM Trans. Comput. Hum. Interact., 2019

Projected visible light for 3D finger tracking and device augmentation on everyday objects.
Internet Things, 2019

FMT: A Wearable Camera-Based Object Tracking Memory Aid for Older Adults.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

"I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Guidelines for Creating Senior-Friendly Product Instructions.
ACM Trans. Access. Comput., 2018

2017
An empirical study of touch-based authentication methods on smartwatches.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

An empirical study of foot gestures for hands-occupied mobile interaction.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Comparing Mid-air Finger Motion with Touch for Small Target Acquisition on Wearable Devices.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

BrailleSketch: A Gesture-based Text Input Method for People with Visual Impairments.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2015
Smart Toy Car Localization and Navigation Using Projected Light.
Proceedings of the 2015 IEEE International Symposium on Multimedia, 2015

POLI: Interactive multimedia authoring and retrieval on mobile phone by leveraging its audio channel and coded light.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

SoQr: sonically quantifying the content level inside containers.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

2014
Predicting a Business Star in Yelp from Its Reviews Text Alone.
CoRR, 2014

HiFi: <i>hi</i>de and <i>fi</i>nd digital content associated with physical objects via coded light.
Proceedings of the 15th Workshop on Mobile Computing Systems and Applications, 2014

Public restroom detection on mobile phone via active probing.
Proceedings of the ISWC'14, 2014

2013
From health-persona to societal health.
Proceedings of the 22nd International World Wide Web Conference, 2013

Multi-perspective multi-layer interaction on mobile device.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

2012
When camera meets accelerometer: a novel way for 3d interaction of mobile phone.
Proceedings of the Mobile HCI '12, 2012

Augmenting gesture recognition with erlang-cox models to identify neurological disorders in premature babies.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

2011
Surprise Grabber: a co-located tangible social game using phone hand gesture.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

2010
The satellite cursor: achieving MAGIC pointing without gaze tracking using multiple cursors.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

2009
Pull and Push: Proximity-Aware User Interface for Navigating in 3D Space Using a Handheld Camera.
Proceedings of the Human-Computer Interaction. Ambient, 2009

2008
Hand's 3D movement detection with one handheld camera.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

UCam: direct manipulation using handheld camera for 3d gesture interaction.
Proceedings of the 16th International Conference on Multimedia 2008, 2008


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