Integration of Physical Devices into Game-based Virtual Reality. - Zhou Zhang 003; Mingshao Zhang; Serdar Tumkor; Yizhe Chang; Sven K. Esche; Constantin Chassapis (Int. J. Online Eng., 2013)

Kinect-based Universal Range Sensor and its Application in Educational Laboratories. - Mingshao Zhang; Zhou Zhang 003; Yizhe Chang; Sven K. Esche; Constantin Chassapis (Int. J. Online Eng., 2015)

Evaluation of a video game adaptation for mechanical engineering educational laboratories. - Yizhe Chang; El-Sayed Aziz; Zhou Zhang 003; Mingshao Zhang; Sven K. Esche (FIE, 2016)

Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect. - Mingshao Zhang; Zhou Zhang 003; Yizhe Chang; El-Sayed Aziz; Sven K. Esche; Constantin Chassapis (Int. J. Emerg. Technol. Learn., 2018)