A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality. - Mingyu Kim 001; Changyu Jeon; Jinmo Kim 001 (Sensors, 2017)

A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment. - Mingyu Kim 001; Jiwon Lee; Changyu Jeon; Jinmo Kim 001 (Symmetry, 2017)

A Study on Immersion and VR Sickness in Walking Interaction for Immersive Virtual Reality Applications. - Jiwon Lee; Mingyu Kim 001; Jinmo Kim 001 (Symmetry, 2017)

TPVR: User Interaction of Third Person Virtual Reality for New Presence and Experience. - Mingyu Kim 001; Jiwon Lee; Changhun Kim; Jinmo Kim 001 (Symmetry, 2018)

Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality. - Mingyu Kim 001; Jinmo Kim 001; Kisung Jeong; Changhun Kim (Int. J. Hum. Comput. Interact., 2020)

RoleVR: Multi-experience in immersive virtual reality between co-located HMD and non-HMD users. - Jiwon Lee; Mingyu Kim 001; Jinmo Kim 001 (Multim. Tools Appl., 2020)

Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience. - Kisung Jeong; Jinmo Kim 001; Mingyu Kim 001; Jiwon Lee; Chanhun Kim (Symmetry, 2020)

X-person asymmetric interaction in virtual and augmented realities. - Yunsik Cho; Jiewon Kang; Jaekyung Jeon; Jongchan Park; Mingyu Kim 001; Jinmo Kim 001 (Comput. Animat. Virtual Worlds, 2021)

Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users. - Qimeng Zhang; Ji-Su Ban; Mingyu Kim 001; Hae Won Byun; Chang-Hun Kim (Sensors, 2021)