Visual Semantics and Ontology of Eventive Verbs. - Minhua Ma; Paul McKevitt (IJCNLP, 2004)

Interval Relations in Lexical Semantics of Verbs. - Minhua Ma; Paul McKevitt (Artif. Intell. Rev., 2004)

Virtual human animation in natural language visualisation. - Minhua Ma; Paul McKevitt (Artif. Intell. Rev., 2006)

Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders. - Minhua Ma; Michael McNeill; Darryl Charles; Suzanne McDonough; Jacqui Crosbie; Louise Oliver; Clare McGoldrick (HCI (6), 2007)

Serious games for movement therapy after stroke. - Minhua Ma; Kamal Bechkoum (SMC, 2008)

Detecting Return-to-libc Buffer Overflow Attacks Using Network Intrusion Detection Systems. - David J. Day; Zhengxu Zhao; Minhua Ma (ICDS, 2010)

SceneMaker: Multimodal Visualisation of Natural Language Film Scripts. - Eva Hanser; Paul McKevitt; Tom Lunney; Joan Condell; Minhua Ma (KES (4), 2010)

Network Architectures and Data Management for Massively Multiplayer Online Games. - Minhua Ma; Andreas Oikonomou (Int. J. Grid High Perform. Comput., 2010)

Narrative Time in Video Games. - Minhua Ma; Bhavinder Bassi (Int. J. Intell. Games Simul., 2010)

Innovations in Serious Games for Future Learning. - Minhua Ma; Andreas Oikonomou; Lakhmi C. Jain (Serious Games and Edutainment Applications, 2011)

History and alternative game input methods. - Andrew Thorpe; Minhua Ma; Andreas Oikonomou (CGAMES, 2011)

Introduction to Serious Games Development and Applications. - Minhua Ma (Entertain. Comput., 2011)

Simulation of autonomous crowd behaviour on Xbox 360. - Matthew Brittain; Minhua Ma (Intell. Decis. Technol., 2011)

SGDA2012. - Jannicke Madeleine Baalsrud Hauge; Heiko Duin; Minhua Ma; Manuel Oliveira 001 (ICEC, 2012)

Constructionist Learning in Anatomy Education - What Anatomy Students Can Learn through Serious Games Development. - Minhua Ma; Kim Bale; Paul Rea (SGDA, 2012)

The Ambience Table: A Serious Gaming Interface for Aiding Sound Design. - Andreas Jönsson; Ronan Breslin; Minhua Ma (SGDA, 2013)

Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing. - Jessica Argo; Minhua Ma; Christoph Kayser (SGDA, 2014)

Sense: An Interactive Learning Application That Visualizes the Nerve Supply of Face. - Yeshwanth Pulijala; Minhua Ma (SGDA, 2014)

A Review of Serious Games for Children with Autism Spectrum Disorders (ASD). - Hanan Makki Zakari; Minhua Ma; David Simmons (SGDA, 2014)

Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media. - Jannicke Madeleine Baalsrud Hauge; Theodore Lim; Sandy Louchart; Ioana A. Stanescu; Minhua Ma; Tim Marsh (ICEC, 2015)

Interact: A Mixed Reality Virtual Survivor for Holocaust Testimonies. - Minhua Ma; Sarah Coward; Chris Walker (OZCHI, 2015)

Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities. - Yeshwanth Pulijala; Minhua Ma; Ashraf F. Ayoub (JCSG, 2015)

A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces. - Polina Zioga; Paul Chapman; Minhua Ma; Frank E. Pollick (JCSG, 2015)

SceneMaker: Creative Technology for Digital StoryTelling. - Murat Akser; Brian Bridges; Giuliano Campo; Abbas Cheddad; Kevin Curran; Lisa Fitzpatrick; Linley Hamilton; John Harding; Ted Leath; Tom Lunney; Frank Lyons; Minhua Ma; et al. (ArtsIT/DLI, 2016)

Augmented Reality and Gamification in Heritage Museums. - Ramy Hammady; Minhua Ma; Nicholas Temple (JCSG, 2016)

Intelligent Behaviors of Virtual Characters in Serious Games for Child Safety Education. - Tingting Liu 002; Minhua Ma; Zhen Liu 002; Gerard Jounghyun Kim; Cuijuan Liu; Qintao Geng (Serious Games and Edutainment Applications, 2017)

Question-Answering Virtual Humans Based on Pre-recorded Testimonies for Holocaust Education. - Minhua Ma; Sarah Coward; Chris Walker (Serious Games and Edutainment Applications, 2017)

Games for Mental and Moral Development of Youth: A Review of Empirical Studies. - Yunshui Jin; Minhua Ma; Dong Hua; Sarah Coward (JCSG, 2017)

None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region. - David Smith; Minhua Ma; Adele Jones; Ertu Unver (JCSG, 2017)

Enheduanna - A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members. - Polina Zioga; Paul Chapman; Minhua Ma; Frank E. Pollick (Digit. Creativity, 2017)

User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: 'MuseumEye' as a Case Study. - Ramy Hammady; Minhua Ma; Anna Powell (AVR (2), 2018)

Biomimetic pupils for augmenting eye emulation in humanoid robots. - Carl Strathearn; Minhua Ma (Artif. Life Robotics, 2018)

A perception-based emotion contagion model in crowd emergent evacuation simulation. - Zhen Liu 002; Tingting Liu 002; Minhua Ma; Hui-Huang Hsu; Zhongrui Ni; Yan-Jie Chai (Comput. Animat. Virtual Worlds, 2018)

Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial. - Daniel Boduszek; Agata Debowska; Adele Jones; Minhua Ma; David Smith; Dominic Willmott; Ena Trotman Jemmott; Hazel Da Breo; Gillian Kirkman (Comput. Hum. Behav., 2019)

A Review of Augmented Reality Applications for History Education and Heritage Visualisation. - Jennifer Challenor; Eunice Minhua Ma (Multimodal Technol. Interact., 2019)

3D visual simulation of individual and crowd behavior in earthquake evacuation. - Tingting Liu 002; Zhen Liu 002; Minhua Ma; Tian Chen; Cuijuan Liu; Yan-Jie Chai (Simul., 2019)

Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust. - Yunshui Jin; Minhua Ma; Yun Liu (HCI (11), 2020)

Immersive Storytelling in Augmented Reality: Witnessing the Kindertransport. - Yunshui Jin; Minhua Ma; Jiachen Li (JCSG, 2020)

Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots. - Carl Strathearn; Minhua Ma (Informatics, 2020)

Ambient Information Visualisation and Visitors' Technology Acceptance of Mixed Reality in Museums. - Ramy Hammady; Minhua Ma; Carl Strathearn (ACM Journal on Computing and Cultural Heritage, 2020)

Design and development of a spatial mixed reality touring guide to the Egyptian museum. - Ramy Hammady; Minhua Ma; Carl Strathern; Mostafa Mohamad (Multim. Tools Appl., 2020)

The Multimodal Turing Test for Realistic Humanoid Robots with Embodied Artificial Intelligence. - Carl Strathearn; Minhua Ma (LIFELIKE, 2021)

A Novel Speech to Mouth Articulation System for Realistic Humanoid Robots. - Carl Strathearn; Eunice Minhua Ma (J. Intell. Robotic Syst., 2021)

A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums. - Ramy Hammady; Minhua Ma; Ziad Al-Kalha; Carl Strathearn (Virtual Real., 2021)

A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality. - Yunshui Jin; Minhua Ma; Yongning Zhu (Multim. Tools Appl., 2022)

A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking. - Zhejun Liu; Yunshui Jin; Eunice Minhua Ma; Jiachen Li (Int. J. Hum. Comput. Interact., 2023)

Evaluating User Engagement and Preference in Virtual Reality and Augmented Virtuality for Interactive Storytelling. - Yunshui Jin; Minhua Ma; Zhejun Liu (Interact. Comput., 2024)

Comparative Study of HMD-based Virtual and Augmented Realities for Immersive Museums: User Acceptance, Medium, and Learning. - Yunshui Jin; Eunice Minhua Ma; Yun Liu (ACM Journal on Computing and Cultural Heritage, 2024)