Fast example-based surface texture synthesis via discrete optimization. - Jianwei Han; Kun Zhou 001; Li-Yi Wei; Minmin Gong; Hujun Bao; Xinming Zhang 001; Baining Guo (Vis. Comput., 2006)

Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media. - Kun Zhou 001; Qiming Hou; Minmin Gong; John Snyder; Baining Guo; Heung-Yeung Shum (PG, 2007)

All-frequency rendering of dynamic, spatially-varying reflectance. - Jiaping Wang; Peiran Ren; Minmin Gong; John M. Snyder; Baining Guo (ACM Trans. Graph., 2009)

RenderAnts: interactive Reyes rendering on GPUs. - Kun Zhou 001; Qiming Hou; Zhong Ren 001; Minmin Gong; Xin Sun 014; Baining Guo (ACM Trans. Graph., 2009)

Data-Parallel Octrees for Surface Reconstruction. - Kun Zhou 001; Minmin Gong; Xin Huang; Baining Guo (IEEE Trans. Vis. Comput. Graph., 2011)

Estimation of Intrinsic Image Sequences from Image+Depth Video. - Kyong Joon Lee; Qi Zhao; Xin Tong 001; Minmin Gong; Shahram Izadi; Sang Uk Lee; Ping Tan; Stephen Lin 001 (ECCV (6), 2012)

Global illumination with radiance regression functions. - Peiran Ren; Jiaping Wang; Minmin Gong; Stephen Lin 001; Xin Tong 001; Baining Guo (ACM Trans. Graph., 2013)

Interactive chromaticity mapping for multispectral images. - Yanxiang Lan; Jiaping Wang; Stephen Lin 001; Minmin Gong; Xin Tong 001; Baining Guo (Vis. Comput., 2013)