Manufacturing Operations in Virtual Environments. - John R. Wilson; David J. Brown 001; Susan V; Mirabelle D'Cruz; Richard M. Eastgate (Presence Teleoperators Virtual Environ., 1995)

Structured evaluation of training in virtual environments. - Mirabelle D'Cruz (1999)

Multimodal astronaut virtual training prototype. - Jukka Rönkkö; Jussi Markkanen; Raimo Launonen; Marinella Ferrino; Enrico Gaia; Valter Basso; Harshada Patel; Mirabelle D'Cruz; Seppo Laukkanen (Int. J. Hum. Comput. Stud., 2006)

Virtual and interactive environments for work of the future. - John R. Wilson; Mirabelle D'Cruz (Int. J. Hum. Comput. Stud., 2006)

DiFac: Digital Factory for Human Oriented Production System. - Marco Sacco; Claudia Redaelli; Carmen Constantinescu; Glyn Lawson; Mirabelle D'Cruz; Menelaos Pappas (HCI (4), 2007)

Accessibility for Older Users through Adaptive Interfaces: Opportunities, Challenges and Achievements. - Rob Edlin-White; Sue Cobb; Mirabelle D'Cruz; Anne Floyde; Sarah Lewthwaite; Johann c. k. h. Riedel (HCI (3), 2011)

Feedback on In-flight Applications of Virtual Reality to Enhance Comfort in Future Aircraft. - Mirabelle D'Cruz; Harshada Patel; Laura Lewis; Sue Cobb (EuroVR, 2014)

Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space. - Mirabelle D'Cruz; Harshada Patel; Laura Lewis; Sue Cobb; Matthias Bues; Oliver Stefani; Tredeaux Grobler; Kaj Helin; Juhani Viitaniemi; Susanna Aromaa; Bernd Fröhlich 001; Stephan Beck 001; et al. (VR, 2014)

Structured Development of Virtual Environments. - Richard M. Eastgate; John R. Wilson; Mirabelle D'Cruz (Handbook of Virtual Environments, 2nd ed., 2014)

Towards Understanding Information Needs and User Acceptance of Mobile Technologies to Improve Passenger Experience in Airports. - Tianlun Fei; Neil de Joux; Genovefa Kefalidou; Mirabelle D'Cruz; Sarah Sharples (ECCE, 2016)

3D Tune-In: 3D-Games for TUNing and lEarnINg About Hearing Aids. - Lorenzo Picinali; Mirabelle D'Cruz; Luca Simeone (Intelligent Environments (Workshops), 2016)

User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids. - Harshada Patel; Sue Cobb; Madeline Hallewell; Mirabelle D'Cruz; Richard M. Eastgate; Lorenzo Picinali; Stefano Tamascelli (iTAG, 2016)

Novel 3D games for people with and without hearing loss. - Mirabelle D'Cruz; Harshada Patel; Madeline Hallewell; Davide Salanitri; Jeena Velzen; Lorenzo Picinali (VS-GAMES, 2017)

Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality. - Alexander Kulik; André Kunert; Stephan Beck 001; Carl-Feofan Matthes; Andre Schollmeyer; Adrian Kreskowski; Bernd Fröhlich 001; Sue Cobb; Mirabelle D'Cruz (Presence Teleoperators Virtual Environ., 2018)

Designing Airport Interiors with 3D Visualizations. - Genovefa Kefalidou; Mirabelle D'Cruz; André Castro; Rui Marcelino (CHI Extended Abstracts, 2019)