Make Waste Fun Again! A Gamification Approach to Recycling. - Miralem Helmefalk; Joacim Rosenlund (ArtsIT/DLI, 2019)

Digital Coaching to Support University Students' Physical Activity. - Anna Sell; Pirkko Walden; Christer Carlsson; Miralem Helmefalk; Leif Marcusson (Bled eConference, 2019)

An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes. - Miralem Helmefalk (Int. J. Serious Games, 2019)

"Who cares about fireworks?" - A Study on Digital Coaching, Gamification and Exercise Motivation. - Miralem Helmefalk; Leif Marcusson; Anna Sell (HICSS, 2020)

Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform. - Jeanine Krath; Adam Palmquist; Izabella Jedel; Isak Barbopoulos; Miralem Helmefalk; Robin Isfold Munkvold (GamiFIN, 2022)

Design Implications for a Gamified Recycling House. - Adam Palmquist; Ole Goethe; Jeanine Krath; Joacim Rosenlund; Miralem Helmefalk (HCI (33), 2022)

Hedonic recycling: Using gamification and sensory stimuli to enhance the recycling experience. - Miralem Helmefalk; Joacim Rosenlund (EAI Endorsed Trans. Serious Games, 2022)

From Digital Subcultures to Destination Tourism: Profiling Attendees at Multi Genre Festivals. - Brian McCauley; Annika Ehlers; Foula Kopanidis; Miralem Helmefalk (HICSS, 2023)