HandLeVR: Action-Oriented Learning in a VR Painting Simulator. - Raphael Zender; Pia Sander; Matthias Weise; Miriam Mulders; Ulrike Lucke; Michael Kerres (SETE@ICWL, 2019)

Investigating learners' motivation towards a virtual reality learning environment: a pilot study in vehicle painting. - Miriam Mulders (AIVR, 2020)

A Framework for the Use of Immersive Virtual Reality in Learning Environments. - Miriam Mulders; Josef Buchner; Michael Kerres (Int. J. Emerg. Technol. Learn., 2020)

Evaluierung einer VR-Lackierwerkstatt im agilen Projektvorgehen. - Miriam Mulders; Andrea Schmitz; Matthias Weise; Raphael Zender (DELFI, 2021)

Social Virtual Reality als Medium für wissenschaftliche Online-Tagungen? - Raphael Zender; Miriam Mulders (DELFI, 2021)

Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom. - Andreas Dengel 002; Josef Buchner; Miriam Mulders; Johanna Pirker (iLRN, 2021)

An Academic Conference in Virtual Reality?-Evaluation of a SocialVR Conference. - Miriam Mulders; Raphael Zender (iLRN, 2021)

Beyond Viewing Counts, Likes & Co: An Analysis of Instructional Videos on Youtube. - Miriam Mulders; Johannes Wendt (CSEDU (1), 2022)

Kollaboratives Lernen mit Virtual Reality am Beispiel des Anne Frank VR House. - Miriam Mulders (DeLFI Workshops, 2022)

5. Workshop VR/AR-Learning. - Raphael Zender; Heinrich Söbke; Miriam Mulders (DeLFI Workshops, 2022)

Vocational Training in Virtual Reality: A Case Study Using the 4C/ID Model. - Miriam Mulders (Multimodal Technol. Interact., 2022)

Artenvielfalt im Unterricht - Ergebnisse qualitativer Befragungen von Schüler: innen zum Einsatz von XR. - Miriam Mulders; Kristian Träg; Lara Kirner (DELFI Workshops, 2023)

6. Workshop VR/AR-Learning - Aktuelle Entwicklungen, Herausforderungen und Trends zu Lehr- und Lernszenarien mit VR/AR. - Raphael Zender; Heinrich Söbke; Miriam Mulders (DELFI Workshops, 2023)

Learning about Victims of Holocaust in Virtual Reality: The Main, Mediating and Moderating Effects of Technology, Instructional Method, Flow, Presence, and Prior Knowledge. - Miriam Mulders (Multimodal Technol. Interact., 2023)

Mediendidaktische Einordnung von Virtual Reality. - Dominik Evangelou; Sophia Donat; Tatjana Steinhaus; Miriam Mulders (DELFI Workshops, 2024)

Gestaltung immersiver Lernszenarien: Generative Aktivitäten beim Lernen mit dem Anne Frank VR House. - Miriam Mulders; Kristian Träg; Lara Kirner; Lilly Kaninski (DELFI Workshops, 2024)

7. Workshop VR/AR-Learning. - Raphael Zender; Heinrich Söbke; Miriam Mulders; Rolf Kruse (DELFI Workshops, 2024)

The Virtual Painting Shop: Investigating the Effects of Interaction Techniques in Virtual Reality. - Miriam Mulders; Dominik Evangelou (ICALT, 2024)

What the Amazon Can't Deliver: Lessons Learned from Virtual Reality-Based Sustainability Education. - Kristian H. Träg; Miriam Mulders (iLRN (2), 2024)

Virtual Reality in Vocational Training: A Study Demonstrating the Potential of a VR-based Vehicle Painting Simulator for Skills Acquisition in Apprenticeship Training. - Miriam Mulders; Josef Buchner; Michael Kerres (Technol. Knowl. Learn., 2024)

GenAI-Chatbots as Debriefers: Investigating the Role Conformity and Learner Interaction in Counseling Training. - Dominik Evangelou; Maria Klar; Kristian Träg; Miriam Mulders; Melina Marnitz; Lara Rahner (DeLFI, 2025)

Past lives, present learners: Future directions for history education in virtual reality. - Miriam Mulders; Kristian H. Träg; Lilly Kaninski; Lara Rahner (Comput. Educ. X Real., 2025)