CulturalNature Arga #2. - Tiago Cruz 002; Fernando Faria Paulino; Mirian Nogueira Tavares (Int. J. Creative Interfaces Comput. Graph., 2014)

Interactivity, Cinema, and Experimentation: The Forking Paths. - Bruno Mendes da Silva; Mirian Nogueira Tavares; Vítor Reia-Baptista (Int. J. Creative Interfaces Comput. Graph., 2016)

Experimenting on Film: Technology Meets Arts. - Rui António; Bruno Mendes da Silva; João M. F. Rodrigues; Mirian Nogueira Tavares (Int. J. Creative Interfaces Comput. Graph., 2017)

The Lives of Others: An Interactive Installation. - Rui António; Bruno Mendes da Silva; João M. F. Rodrigues; Mirian Nogueira Tavares (Int. J. Creative Interfaces Comput. Graph., 2018)

The Landscape in Digital Media Art: A Selection of Artworks. - Tiago Cruz 002; Fernando Faria Paulino; Mirian Nogueira Tavares (ARTECH, 2019)

Cadavre Exquis: A Motion-Controlled Interactive Film. - Bruno Mendes da Silva; António Bandeira Araújo; Mirian Nogueira Tavares (ARTECH, 2019)

Meta-Remediation as a Mechanism to Address Crowd Decision-Making in the Context of Media Art: The uTurn Case. - Jose Alberto Raposo Pinheiro; Mirian Nogueira Tavares (Int. J. Creative Interfaces Comput. Graph., 2019)

The Sopro Artefact: A Quasi-Medium. - Pedro Correia; Bruno Mendes da Silva; Mirian Nogueira Tavares (Int. J. Creative Interfaces Comput. Graph., 2020)

The Use of Media Convergence in the Preservation and Dissemination of Cultural Assets: Case of Mozambicans Timbila. - José João Hoguane; Mirian Nogueira Tavares; Sandra Boto (Int. J. Creative Interfaces Comput. Graph., 2020)

Looks on Faces: An Interactive Experience. - Mauricio da Silva Oliveira Junior; Mirian Nogueira Tavares; Juciano de Sousa Lacerda; Glícia M. Azevedo de M. Tinoco (Int. J. Creative Interfaces Comput. Graph., 2020)

Video games and gamification against online hate speech? - Susana Costa; Bruno Mendes da Silva; Mirian Nogueira Tavares (ARTECH, 2021)

Tackling Online Hate Speech? - Play Your Role! - Susana Costa; Bruno Mendes da Silva; Mirian Nogueira Tavares (ArtsIT, 2021)

IN[The Hate Booth]: a Gamified Installation to Counteract Hate Speech. - Susana Costa; Mirian Nogueira Tavares; José Bidarra; Bruno Mendes da Silva (ArtsIT, 2022)

Insights from a digital diary: Exploring the Creative Process of the game-installation In[The Hate Booth]. - Susana Costa; Mirian Nogueira Tavares; Bruno Mendes da Silva; José Bidarra (ARTECH, 2023)