Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft. - Mirko Suznjevic; Maja Matijasevic; Ognjen Dobrijevic (NETGAMES, 2008)

Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs. - Mirko Suznjevic; Ognjen Dobrijevic; Maja Matijasevic (NETGAMES, 2009)

MMORPG Player actions: Network performance, session patterns and latency requirements analysis. - Mirko Suznjevic; Ognjen Dobrijevic; Maja Matijasevic (Multim. Tools Appl., 2009)

Why MMORPG players do what they do: relating motivations to action categories. - Mirko Suznjevic; Maja Matijasevic (Int. J. Adv. Media Commun., 2010)

MMORPG player behavior model based on player action categories. - Mirko Suznjevic; Ivana Stupar; Maja Matijasevic (NETGAMES, 2011)

Traffic modeling of player action categories in a MMORPG. - Mirko Suznjevic; Ivana Stupar; Maja Matijasevic (SimuTools, 2011)

Towards reinterpretation of interaction complexity for load prediction in cloud-based MMORPGs. - Mirko Suznjevic; Maja Matijasevic (HAVE, 2012)

The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic. - Jose Saldana; Mirko Suznjevic; Luis Sequeira; Julián Fernández-Navajas; Maja Matijasevic; José Ruíz-Mas (ICCCN, 2012)

Monitoring and analysis of player behavior in world of warcraft. - Mirko Suznjevic; Maja Matijasevic; Borna Brozovic (MIPRO, 2012)

Improving distributed traffic generation performance by using IMUNES network emulator. - Valter Vasic; Mirko Suznjevic; Miljenko Mikuc; Maja Matijasevic (SoftCOM, 2012)

Modelling of network traffic for multiplayer role playing games based on user behaviour ; Modeliranje mrežnog prometa višekorisničkih igara s preuzimanjem uloga temeljeno na korisnikovom ponašanju. - Mirko Suznjevic (2012)

Analysis of players' in-game performance vs rating: Case study of Heroes of Newerth. - Neven Caplar; Mirko Suznjevic; Maja Matijasevic (FDG, 2013)

The Impact of User, System, and Context factors on Gaming QoE: a Case Study Involving MMORPGs. - Mirko Suznjevic; Lea Skorin-Kapov; Maja Matijasevic (NetGames, 2013)

Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth - Neven Caplar; Mirko Suznjevic; Maja Matijasevic (CoRR, 2013)

Player behavior and traffic characterization for MMORPGs: a survey. - Mirko Suznjevic; Maja Matijasevic (Multim. Syst., 2013)

A model and software architecture for MMORPG traffic generation based on player behavior. - Mirko Suznjevic; Ivana Stupar; Maja Matijasevic (Multim. Syst., 2013)

Towards understanding the relationship between game type and network traffic for cloud gaming. - Mirko Suznjevic; Justus Beyer; Lea Skorin-Kapov; Sebastian Möller 001; Nikola Sorsa (ICME Workshops, 2014)

Empirical QoE study of in-home streaming of online games. - Ivan Slivar; Mirko Suznjevic; Lea Skorin-Kapov; Maja Matijasevic (NETGAMES, 2014)

User Behavior Detection Based on Statistical Traffic Analysis for Thin Client Services. - Mirko Suznjevic; Lea Skorin-Kapov; Iztok Humar (WorldCIST (2), 2014)

Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games. - Mirko Suznjevic; Jose Saldana; Maja Matijasevic; Julián Fernández-Navajas; José Ruíz-Mas (Int. J. Comput. Games Technol., 2014)

Dissecting the protocol and network traffic of the OnLive cloud gaming platform. - Marc Manzano; Manuel Urueña; Mirko Suznjevic; Eusebi Calle; José Alberto Hernández 001; Maja Matijasevic (Multim. Syst., 2014)

Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games. - Mirko Suznjevic; Maja Matijasevic (ConTEL, 2015)

Application context based algorithm for player skill evaluation in MOBA games. - Mirko Suznjevic; Maja Matijasevic; Jelena Konfic (NETGAMES, 2015)

Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE. - Sebastian Möller 001; Jan-Niklas Antons; Justus Beyer; Sebastian Egger; Elena Núñez Castellar; Lea Skorin-Kapov; Mirko Suznjevic (QoMEX, 2015)

The impact of video encoding parameters and game type on QoE for cloud gaming: A case study using the steam platform. - Ivan Slivar; Mirko Suznjevic; Lea Skorin-Kapov (QoMEX, 2015)

Statistical user behavior detection and QoE evaluation for thin client services. - Mirko Suznjevic; Lea Skorin-Kapov; Iztok Humar (Comput. Sci. Inf. Syst., 2015)

YouTube QoE Estimation Based on the Analysis of Encrypted Network Traffic Using Machine Learning. - Irena Orsolic; Dario Pevec; Mirko Suznjevic; Lea Skorin-Kapov (GLOBECOM Workshops, 2016)

Cloud gaming QoE models for deriving video encoding adaptation strategies. - Ivan Slivar; Lea Skorin-Kapov; Mirko Suznjevic (MMSys, 2016)

Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW. - Mirko Suznjevic; Ivan Slivar; Lea Skorin-Kapov (QoMEX, 2016)

Performance and QoE assessment of HTC Vive and Oculus Rift for pick-and-place tasks in VR. - Mirko Suznjevic; Matija Mandurov; Maja Matijasevic (QoMEX, 2017)

A machine learning approach to classifying YouTube QoE based on encrypted network traffic. - Irena Orsolic; Dario Pevec; Mirko Suznjevic; Lea Skorin-Kapov (Multim. Tools Appl., 2017)

In-Network QoE and KPI Monitoring of Mobile YouTube Traffic: Insights for Encrypted iOS Flows. - Irena Orsolic; Petra Rebernjak; Mirko Suznjevic; Lea Skorin-Kapov (CNSM, 2018)

YouTube QoE Estimation from Encrypted Traffic: Comparison of Test Methodologies and Machine Learning Based Models. - Irena Orsolic; Mirko Suznjevic; Lea Skorin-Kapov (QoMEX, 2018)

Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments. - Sara Vlahovic; Mirko Suznjevic; Lea Skorin-Kapov (QoMEX, 2018)

Game Categorization for Deriving QoE-Driven Video Encoding Configuration Strategies for Cloud Gaming. - Ivan Slivar; Mirko Suznjevic; Lea Skorin-Kapov (ACM Trans. Multim. Comput. Commun. Appl., 2018)

Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games. - Sara Vlahovic; Mirko Suznjevic; Lea Skorin-Kapov (ConTEL, 2019)

QoE-Aware Resource Allocation for Multiple Cloud Gaming Users Sharing a Bottleneck Link. - Ivan Slivar; Lea Skorin-Kapov; Mirko Suznjevic (ICIN, 2019)

The opinions and attitudes of students - future IT teachers - on the use of VR and AR in teaching. - Maja Homen Pavlin; Mirko Suznjevic (MIPRO, 2019)

The Impact of Network Latency on Gaming QoE for an FPS VR Game. - Sara Vlahovic; Mirko Suznjevic; Lea Skorin-Kapov (QoMEX, 2019)

How to measure and model QoE for networked games? - A case study of World of Warcraft. - Mirko Suznjevic; Lea Skorin-Kapov; Aleksandra Cerekovic; Maja Matijasevic (Multim. Syst., 2019)

Usability Assessment of a Wearable Video-Communication System. - Sara Vlahovic; Matija Mandurov; Mirko Suznjevic; Lea Skorin-Kapov (QoMEX, 2020)

QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). - Andrew Perkis; Christian Timmerer; Sabina Barakovic; Jasmina Barakovic Husic; Søren Bech; Sebastian Bosse; Jean Botev; Kjell Brunnström; Luís Alberto da Silva Cruz; Katrien De Moor; Andrea de Polo Saibanti; Wouter Durnez; et al. (CoRR, 2020)

Automated Robot Control for a Game of Chess in Unity Game Engine through Artificial Intelligence. - Domagoj Kudek; Mirko Suznjevic (MIPRO, 2021)

QoE Assessment of FPV Drone Control in a Cloud Gaming Based Simulation. - Matko Silic; Mirko Suznjevic; Lea Skorin-Kapov (QoMEX, 2021)

The Effect of VR Gaming on Discomfort, Cybersickness, and Reaction Time. - Sara Vlahovic; Mirko Suznjevic; Nina Pavlin-Bernardic; Lea Skorin-Kapov (QoMEX, 2021)

The impact of network and social context on quality of experience for competitive multiplayer virtual reality games. - Ivan Slivar; Sara Vlahovic; Matko Silic; Lea Skorin-Kapov; Mirko Suznjevic (GameSys@MMSys, 2022)

CGD: a cloud gaming dataset with gameplay video and network recordings. - Ivan Slivar; Kresimir Bacic; Irena Orsolic; Lea Skorin-Kapov; Mirko Suznjevic (MMSys, 2022)

A survey of challenges and methods for Quality of Experience assessment of interactive VR applications. - Sara Vlahovic; Mirko Suznjevic; Lea Skorin-Kapov (J. Multimodal User Interfaces, 2022)

Investigating the effect of Region of Interest coding on the QoE of FPV drone piloting under adverse network conditions. - Lovro Boban; Lorenzo Catania; Dario Allegra; Mirko Suznjevic (ConTEL, 2023)

Comparative visualization for noise simulation data. - Nikola Vugdelija; Rainer Splechtna; Goran Todorovic; Mirko Suznjevic; Kresimir Matkovic (Visualization and Data Analysis, 2023)

Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game. - Mirko Suznjevic; Mihael Miklec; Suraja Postic (IEEE Trans. Games, 2023)

Exploring Conversations with AI NPCs: The Impact of Token Latency on QoE and Player Experience in a Text-Based Game. - Nikolina Roso; Sara Vlahovic; Nenad Markus; Mirko Suznjevic (QoMEX, 2024)

Determination of the Impact of Video Encoding Parameters on QoE Using Passive Viewing Tests. - Dominik Arih; Ilija Barisic; Mirko Suznjevic (SoftCOM, 2024)

Augmented Reality Interface Quality of Experience Assessment Using Video Game Simulation. - Katarina Misura; Mirko Suznjevic (SoftCOM, 2024)

Theoretical and Empirical Analysis of a Fast Algorithm for Extracting Polygons from Signed Distance Bounds. - Nenad Markus; Mirko Suznjevic (Algorithms, 2024)

Not just cybersickness: short-term effects of popular VR game mechanics on physical discomfort and reaction time. - Sara Vlahovic; Lea Skorin-Kapov; Mirko Suznjevic; Nina Pavlin-Bernardic (Virtual Real., 2024)

The impact of video encoding parameters on QoE of simulated FPV drone control. - Matko Silic; Mirko Suznjevic; Lea Skorin-Kapov; Nina Skorin-Kapov; Marcelo Izquierdo Lorenzana (Multim. Tools Appl., 2024)

Exploring the Facets of the Multiplayer VR Gaming Experience. - Sara Vlahovic; Ivan Slivar; Matko Silic; Lea Skorin-Kapov; Mirko Suznjevic (ACM Trans. Multim. Comput. Commun. Appl., 2024)

Beyond the Ragdoll: Designing a Safe-Falling Controller for Physically Simulated Characters. - Lovro Boban; Mirko Suznjevic (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)