Truce in online games. - Mitchell Harrop (OZCHI, 2009)

Metagames, paragames and orthogames: a new vocabulary. - Marcus Carter; Martin R. Gibbs; Mitchell Harrop (FDG, 2012)

Everyone's a Winner at Warhammer 40K (or, at least not a loser). - Mitchell Harrop; Martin R. Gibbs; Marcus Carter (DiGRA Conference, 2013)

The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames. - Mitchell Harrop; Martin R. Gibbs; Marcus Carter (DiGRA Conference, 2013)

Paradigms of games research in HCI: a review of 10 years of research at CHI. - Marcus Carter; John Downs; Bjorn Nansen; Mitchell Harrop; Martin R. Gibbs (CHI PLAY, 2014)

Drafting an Army: The Playful Pastime of Warhammer 40, 000. - Marcus Carter; Martin Gibbs 002; Mitchell Harrop (Games Cult., 2014)

The Roll of the Dice in Warhammer 40, 000. - Marcus Carter; Mitchell Harrop; Martin R. Gibbs (Trans. Digit. Games Res. Assoc., 2014)

Everybody Dance Now: Tensions between Participation and Performance in Interactive Public Installations. - Sarah Webber; Mitchell Harrop; John Downs; Travis Cox; Niels Wouters; Andrew Vande Moere (OZCHI, 2015)

Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems. - Niels Wouters; John Downs; Mitchell Harrop; Travis Cox; Eduardo Araujo Oliveira; Sarah Webber; Frank Vetere; Andrew Vande Moere (Conference on Designing Interactive Systems, 2016)

What are health website visitors doing: insights from visualisations towards exploratory search. - Patrick Cheong-Iao Pang; Mitchell Harrop; Karin Verspoor; Jon M. Pearce; Shanton Chang (OZCHI, 2016)