Expressive interactions: tablet usability for young mobile learners. - Peta Wyeth; Mitchell W. McEwan; Paul Roe; Ian MacColl (OZCHI, 2011)

Videogame control device impact on the play experience. - Mitchell W. McEwan; Daniel M. Johnson 001; Peta Wyeth; Alethea Blackler (IE, 2012)

Natural mapping and intuitive interaction in videogames. - Mitchell W. McEwan; Alethea L. Blackler; Daniel M. Johnson 001; Peta A. Wyeth (CHI PLAY, 2014)

Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation. - Madison Klarkowski; Daniel M. Johnson 001; Peta Wyeth; Mitchell W. McEwan; Cody J. Phillips 002; Simon Smith 002 (CHI, 2016)

Greater rewards in videogames lead to more presence, enjoyment and effort. - Daniel M. Johnson 001; Madison Klarkowski; Kellie Vella; Cody J. Phillips 002; Mitchell W. McEwan; Christopher N. Watling (Comput. Hum. Behav., 2018)

Puppy island: theory-driven design of a serious game for young children with cystic fibrosis. - Mitchell W. McEwan; Cody J. Phillips 002; Peta Wyeth; Daniel Johnson 001 (IDC, 2020)

Intuitive Interaction with Motion Controls in a Tennis Video Game. - Mitchell W. McEwan; Alethea Blackler; Peta Wyeth; Daniel Johnson 001 (CHI PLAY, 2020)

The Impact of Social Proof on Moral Decision-Making in Video Games. - Vedant Sansare; Jake Rovere; Mitchell W. McEwan; Malcolm Ryan 001 (CHI PLAY, 2021)

How to increase ethical awareness in cybersecurity decision-making. - Bakhtiar Sadeghi; Deborah Richards 001; Paul Formosa; Mitchell W. McEwan; Michael Hitchens (ACIS, 2022)

Design of a Serious Game for Cybersecurity Ethics Training. - Malcolm Ryan 001; Mitchell W. McEwan; Vedant Sansare; Paul Formosa; Deborah Richards 001; Michael Hitchens (DiGRA, 2022)

An Exploitation Ecosystem Model for Fan-based Labour in the Games Industry. - Christopher McCutcheon; Michael Hitchens; Mitchell W. McEwan (DiGRA, 2022)

Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study. - Paul Formosa; Malcolm Ryan 001; Stephanie Howarth; Jane Messer; Mitchell W. McEwan (Games Cult., 2022)

The effect of morality meters on ethical decision making in video games: A quantitative study. - Malcolm Ryan 001; Mitchell W. McEwan; Paul Formosa; Jane Messer; Stephanie Howarth (Comput. Hum. Behav., 2023)

An empirical investigation of the Gamer's Dilemma: a mixed methods study of whether the dilemma exists. - Paul Formosa; Thomas Montefiore; Omid Ghasemi; Mitchell W. McEwan (Behav. Inf. Technol., 2024)