Digital-physical hybrid design: Enhancing real worlds with Augmented reality. - Tatsuo Nakajima; Tetsuo Yamabe; Todorka Alexandrova; Mizuki Sakamoto (SOCA, 2011)

Proactive Ambient Social Media for Supporting Human Decision Making. - Tatsuo Nakajima; Tetsuo Yamabe; Mizuki Sakamoto (UIC, 2011)

Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories. - Mizuki Sakamoto; Tatsuo Nakajima; Todorka Alexandrova (Advances in Computer Entertainment, 2012)

Value-Based Design for Gamifying Daily Activities. - Mizuki Sakamoto; Tatsuo Nakajima; Todorka Alexandrova (ICEC, 2012)

Harmonizing Virtual Forms into Traditional Artifacts to Increase Their Values. - Mizuki Sakamoto; Tatsuo Nakajima; Tetsuo Yamabe; Todorka Alexandrova (ISAmI, 2012)

Designing Enhanced Daily Digital Artifacts Based on the Analysis of Product Promotions Using Fictional Animation Stories. - Mizuki Sakamoto; Tatsuo Nakajima; Sayaka Akioka (AMT, 2013)

Achieving sustainable society through micro-level crowdfunding. - Mizuki Sakamoto; Tatsuo Nakajima; Yefeng Liu; Todorka Alexandrova (CHI Extended Abstracts, 2013)

An Analysis of Composing Multiple Fictional Stories and Its Future Possibility. - Mizuki Sakamoto; Tatsuo Nakajima (HCI (29), 2013)

Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling. - Mizuki Sakamoto; Tatsuo Nakajima (HCI (10), 2013)

Promoting Consumer Products with Fictional Stories. - Mizuki Sakamoto; Tatsuo Nakajima; Sayaka Akioka (HCI (28), 2013)

Design and Evaluation of Micro-Crowdfunding: Encouraging Sustainable Behavior in Micro-Level Crowdfunding. - Mizuki Sakamoto; Tatsuo Nakajima; Yefeng Liu; Todorka Alexandrova (MindTrek, 2013)

Micro-crowdfunding: achieving a sustainable society through economic and social incentives in micro-level crowdfunding. - Mizuki Sakamoto; Tatsuo Nakajima (MUM, 2013)

KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR.Drone. - Kohki Ikeuchi; Tomoaki Otsuka; Akihito Yoshii; Mizuki Sakamoto; Tatsuo Nakajima (AH, 2014)

Human Interaction Issues in a Digital-Physical Hybrid World. - Mizuki Sakamoto; Akihito Yoshii; Tatsuo Nakajima; Kohki Ikeuchi; Tomoaki Otsuka; Koh Okada; Fumiko Ishizawa; Akihiro Kobayashi (CPSNA, 2014)

Designing Incentives for Community-Based Mobile Crowdsourcing Service Architecture. - Mizuki Sakamoto; Hairihan Tong; Yefeng Liu; Tatsuo Nakajima; Sayaka Akioka (DEXA (2), 2014)

Virtual Drum: Ubiquitous and playful drum playing. - Koh Okada; Fumiko Ishizawa; Akihiro Kobayashi; Akihito Yoshii; Mizuki Sakamoto; Tatsuo Nakajima (GCCE, 2014)

An Exergame for Encouraging Martial Arts. - Connsynn Chye; Mizuki Sakamoto; Tatsuo Nakajima (HCI (3), 2014)

Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing. - Mizuki Sakamoto; Tatsuo Nakajima (HCI (22), 2014)

The GamiMedia Model: Gamifying Content Culture. - Mizuki Sakamoto; Tatsuo Nakajima (HCI (19), 2014)

A Methodology for Gamifying Smart Cities: Navigating Human Behavior and Attitude. - Mizuki Sakamoto; Tatsuo Nakajima; Sayaka Akioka (HCI (21), 2014)

Design Strategies for Building Mobile Crowdsourcing Services. - Mizuki Sakamoto; Tatsuo Nakajima; Sayaka Akioka (COMPSAC Workshops, 2015)

A Better Integration of Fictionality into Daily Lives for Achieving a Digital-Physical Hybrid Gameful World. - Mizuki Sakamoto; Tatsuo Nakajima (CSCS, 2015)

Incorporating Fictionality into the Real World with Transmedia Storytelling. - Mizuki Sakamoto; Tatsuo Nakajima (HCI (18), 2015)

A Framework for Navigating Human Behavior Through Gameful Digital Rhetoric. - Mizuki Sakamoto; Tatsuo Nakajima (HCI (21), 2015)

Gamifying smart city services to flourish our society. - Mizuki Sakamoto; Tatsuo Nakajima (UbiComp/ISWC Adjunct, 2015)

Incorporating fictionality into the real space: a case of enhanced TCG. - Monami Takahashi; Keisuke Irie; Mizuki Sakamoto; Tatsuo Nakajima (UbiComp/ISWC Adjunct, 2015)

Analyzing Augmented Real Spaces Gamified through Fictionality. - Fumiko Ishizawa; Monami Takahashi; Keisuke Irie; Mizuki Sakamoto; Tatsuo Nakajima (MoMM, 2015)

Enhancing values through virtuality for intelligent artifacts that influence human attitude and behavior. - Mizuki Sakamoto; Tatsuo Nakajima; Todorka Alexandrova (Multim. Tools Appl., 2015)

One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities. - Hina Akasaki; Shoko Suzuki; Kanako Nakajima; Koko Yamabe; Mizuki Sakamoto; Todorka Alexandrova; Tatsuo Nakajima (HCI (5), 2016)

Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society. - Kota Gushima; Tatsuya Aikawa; Mizuki Sakamoto; Tatsuo Nakajima (HCI (19), 2016)

Community-based crowdsourcing to increase a community's well-being. - Kota Gushima; Mizuki Sakamoto; Tatsuo Nakajima (iiWAS, 2016)

Some experiences with developing intelligent Internet-of-Things. - Mizuki Sakamoto; Tatsuo Nakajima (ISC2, 2016)

Blockchain-LI: A Study on Implementing Activity-Based Micro-Pricing using Cryptocurrency Technologies. - Yuki Yamada; Tatsuo Nakajima; Mizuki Sakamoto (MoMM, 2016)

Analyzing Two Case Studies for Enhancing the Meaning of the Real Space. - Fumiko Ishizawa; Mizuki Sakamoto; Tatsuo Nakajima (NordiCHI, 2016)

Analyzing the influence of virtuality on playful social interaction. - Mizuki Sakamoto; Todorka Alexandrova; Tatsuo Nakajima (Multim. Tools Appl., 2016)

Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities. - Mizuki Sakamoto; Kota Gushima; Todorka Alexandrova; Tatsuo Nakajima (EGOVIS, 2017)

Building a Platform Society Towards Sustainability Based on Internet-of-Things. - Hina Akasaki; Fumiko Ishizawa; Mizuki Sakamoto; Tatsuo Nakajima (HCI (21), 2017)

A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being. - Kota Gushima; Mizuki Sakamoto; Tatsuo Nakajima (HCI (30), 2017)

Gamifying collective human behavior with gameful digital rhetoric. - Mizuki Sakamoto; Tatsuo Nakajima; Sayaka Akioka (Multim. Tools Appl., 2017)

Extracting intermediate-level design knowledge for speculating digital-physical hybrid alternate reality experiences. - Fumiko Ishizawa; Mizuki Sakamoto; Tatsuo Nakajima (Multim. Tools Appl., 2018)

Analyzing User Experiences in Incorporated Fictionality. - Tatsuo Nakajima; Risa Kimura; Fumiko Ishizawa; Mizuki Sakamoto (EPIA (2), 2019)