My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking. - Moaaz Hudhud Mughrabi; Aunnoy K. Mutasim; Wolfgang Stuerzlinger; Anil Ufuk Batmaz (VR Workshops, 2022)

Effect of Stereo Deficiencies on Virtual Distal Pointing. - Anil Ufuk Batmaz; Moaaz Hudhud Mughrabi; Mayra Donaji Barrera Machuca; Wolfgang Stuerzlinger (VRST, 2022)

Performance Analysis of Saccades for Primary and Confirmatory Target Selection. - Aunnoy K. Mutasim; Anil Ufuk Batmaz; Moaaz Hudhud Mughrabi; Wolfgang Stuerzlinger (VRST, 2022)

Does Repeatedly Typing the Same Phrase Provide a Good Estimate of Expert Text Entry Performance? - Aunnoy K. Mutasim; Anil Ufuk Batmaz; Moaaz Hudhud Mughrabi; Wolfgang Stuerzlinger (CHI Extended Abstracts, 2023)

The Impact of Haptic Feedback During Sudden, Rapid Virtual Interactions. - Nizamettin T. Tanacar; Moaaz Hudhud Mughrabi; Anil Ufuk Batmaz; Daniele Leonardis; Mine Sarac (WHC, 2023)

Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing. - Anil Ufuk Batmaz; Moaaz Hudhud Mughrabi; Mine Sarac; Mayra Donaji Barrera Machuca; Wolfgang Stuerzlinger (VR, 2023)

On The Effectiveness of Virtual Eye-Hand Coordination Training With Head Mounted Displays. - Moaaz Hudhud Mughrabi; Furkan Kaya; Anil Ufuk Batmaz; Aliza Aliza; Wolfgang Stuerzlinger; Baris Borazan; Emir Tonyali; Mine Sarac (VR Workshops, 2023)

The Guided Evaluation Method: An easier way to empirically estimate trained user performance for unfamiliar keyboard layouts. - Aunnoy K. Mutasim; Anil Ufuk Batmaz; Moaaz Hudhud Mughrabi; Wolfgang Stuerzlinger (Int. J. Hum. Comput. Stud., 2024)

Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR. - Arpit Bhatia; Moaaz Hudhud Mughrabi; Diar Abdlkarim; Massimiliano Di Luca; Mar González-Franco; Karan Ahuja; Hasti Seifi (CHI, 2025)

The Influence of Eye Gaze Interaction Technique Expertise and the Guided Evaluation Method on Text Entry Performance Evaluations. - Aunnoy K. Mutasim; Anil Ufuk Batmaz; Moaaz Hudhud Mughrabi; Wolfgang Stuerzlinger (Proc. ACM Hum. Comput. Interact., 2025)