Introducing fuzzy like in social networks and its effects on advertising profits and human behavior. - Mohammad Hajarian; Azam Bastanfard; Javad Mohammadzadeh; Madjid Khalilian (Comput. Hum. Behav., 2017)

SNEFL: Social network explicit fuzzy like dataset and its application for Incel detection. - Mohammad Hajarian; Azam Bastanfard; Javad Mohammadzadeh; Madjid Khalilian (Multim. Tools Appl., 2019)

A personalized gamification method for increasing user engagement in social networks. - Mohammad Hajarian; Azam Bastanfard; Javad Mohammadzadeh; Madjid Khalilian (Soc. Netw. Anal. Min., 2019)

Work-in-Progress: The Social Networks Users' Behavior Change Using Gamified Education and Their Personality. - Mohammad Hajarian; Paloma Díaz 001; Ignacio Aedo (ICL (1), 2022)

Evaluating the Impact of Different User Engagement Elements on Software Applications. - Mohammad Hajarian; Paloma Díaz 001; Ignacio Aedo (MIPRO, 2023)

Gamification Effect on Brain Activity and User Behavior During Online Hostility Exposure in Social Media. - Mohammad Hajarian; Lize De Coster (CyberC, 2024)

On Privacy, Security and Trust for Misuse Prevention in Social Networks. - Mohammad Hajarian; Paloma Díaz 001; Ignacio Aedo (ISNCC, 2024)

Designing GPS: A User Engagement Module for Mobile Software Applications. - Mohammad Hajarian; Jaana Külim; Andreas Khoshnou; Paloma Díaz 001 (MobileHCI (Companion), 2024)