Empowering Traditional Mentoring Matching Mechanism Selection Using Agent-Based System. - Ahmad Sofian Shminan; Iskandar Sarkawi; Mohd Kamal Othman; Mardhiah Hayati Rahim (SCSS (1), 2008)

Engaging Visitors in Museums with Technology: Scales for the Measurement of Visitor and Multimedia Guide Experience. - Mohd Kamal Othman; Helen Petrie; Christopher Power (INTERACT (4), 2011)

Smartphone Guide Technology in Cultural Spaces: Measuring Visitor Experience with an iPhone Multimedia Guide in Shakespeare's Church. - Helen Petrie; Mohd Kamal Othman; Christopher Power (Int. J. Hum. Comput. Interact., 2017)

An Empirical Study of Visitors' Experience at Kuching Orchid Garden with Mobile Guide Application. - Mohd Kamal Othman; Khairul Izham Idris; Shaziti Aman; Prashanth Talwar (Adv. Hum. Comput. Interact., 2018)

Heuristic Evaluation: Comparing Generic and Specific Usability Heuristics for Identification of Usability Problems in a Living Museum Mobile Guide App. - Mohd Kamal Othman; Muhd Nur Shaful Sulaiman; Shaziti Aman (Adv. Hum. Comput. Interact., 2018)

Learning Scope of Python Coding Using Immersive Virtual Reality. - Abdulrazak Yahya Saleh; Goh Suk Chin; Roselind Tei; Mohd Kamal Othman; Fitri Suraya Mohamad; Chwen Jen Chen (IRICT, 2020)

Integrating User-Centered Design with the Agile Software Development Methodology for a Cultural Heritage Information System. - Nurfarahani Norman Anuar; Mohd Kamal Othman (IxD&A, 2020)

Improving Children's Cultural Heritage Experience Using Game-based Learning at a Living Museum. - Mohd Kamal Othman; Shaziti Aman; Nurfarahani Norman Anuar; Ikram Ahmad (ACM Journal on Computing and Cultural Heritage, 2021)

Expert vs novice collaborative heuristic evaluation (CHE) of a smartphone app for cultural heritage sites. - Mohd Kamal Othman; Lay Wan Ong; Shaziti Aman (Multim. Tools Appl., 2022)

Usability evaluation of a virtual reality smartphone app for a living museum. - Mohd Kamal Othman; Altynai Nogoibaeva; Lai San Leong; Mohamad Hardyman Barawi (Univers. Access Inf. Soc., 2022)

Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review. - Yifei; Mohd Kamal Othman (Comput. Hum. Behav., 2024)

Development and Validation of Ecotourism Smartphone Application Scale (ESAS) and General Experience Scale (GES). - Tanalachimi Ganapathy; Mohd Kamal Othman; Abdulrazak Yahya Saleh (Int. J. Hum. Comput. Interact., 2024)

Development and validation of progressive web application usability heuristics (PWAUH). - Nurfarahani Norman Anuar; Mohd Kamal Othman (Univers. Access Inf. Soc., 2024)

A Comprehensive User Experience Analysis of Cultural Heritage Progressive Web App Using a Hybrid UEQ-IPA Approach. - Mohd Kamal Othman; Nurfarahani Norman Anuar; Mohamad Hardyman Barawi; Abdulrazak Saleh Al-Hababi Yahya; Ahmad Azaini Abdul Manaf (ACM Journal on Computing and Cultural Heritage, 2024)

Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learning. - Mohd Kamal Othman; Sim Kah Ching (Educ. Inf. Technol., 2024)

Unpacking the Player: A review of consumption behaviours beyond gameplay in esports. - Nashniq Shah Majiri; Mohd Kamal Othman; Norehan Zulkiply (Entertain. Comput., 2025)

WVREA heuristics: A comprehensive framework for evaluating usability in wearable virtual reality educational applications (WVREA). - Mohd Kamal Othman; Rahimah Mat; Norehan Zulkiply (Educ. Inf. Technol., 2025)