Integrated model based on the psychology of active/non-active computer users: activating technology holdouts. - Momoko Nakatani; Takehiko Ohno; Ai Nakane; Yurika Katagiri; Shuji Hashimoto (CHI Extended Abstracts, 2010)

The Layout for the User-Friendly Manual: Case Study on an Internet Set-Up Manual. - Momoko Nakatani; Takehiko Ohno; Yurika Katagiri; Ai Nakane; Shuji Hashimoto (HCI (10), 2011)

How to motivate people to use internet at home: understanding the psychology of non-active users. - Momoko Nakatani; Takehiko Ohno; Ai Nakane; Akinori Komatsubara; Shuji Hashimoto (APCHI, 2012)

Mutual Affects in Computer-mediated Collaborative Learning: Positive Feelings Shared by Collaborators Enhance System Evaluations. - Takashi Yamauchi; Takehiko Ohno; Momoko Nakatani; Yoichi Kato; Arthur B. Markman (CogSci, 2012)

Psychology of user experience in a collaborative video-conference system. - Takashi Yamauchi; Takehiko Ohno; Momoko Nakatani; Yoichi Kato; Arthur B. Markman (CSCW, 2012)

Scenario-based interactive UI design. - Koki Kusano; Momoko Nakatani; Takehiko Ohno (CHI, 2013)

Towards a Culturally Independent Participatory Design Method: Fusing Game Elements into the Design Process. - Mika Yasuoka; Momoko Nakatani; Takehiko Ohno (Culture and Computing, 2013)

Environment-Centered Approach to ICT Service Design. - Takehiko Ohno; Momoko Nakatani; Yurika Katagiri (HCI (13), 2013)

Impact of Constraints and Rules of User-Involvement Methods for IS Concept Creation and Specification. - Mika Yasuoka; Takehiko Ohno; Momoko Nakatani (SCIS, 2015)

Patterns for Living Lab Practice: Describing Key Know-How to Promote Service Co-Creation with Users. - Fumiya Akasaka; Mika Yasuoka; Momoko Nakatani; Atsunobu Kimura; Masayuki Ihara (Int. J. Autom. Technol., 2020)

Improving Satisfaction in Group Dialogue: A Comparative Study of Face-to-Face and Online Meetings. - Momoko Nakatani; Yoko Ishii; Ai Nakane; Chihiro Takayama; Fumiya Akasaka (HCI (3), 2021)

Citizen Involvement in Service Co-creation in Urban Living Labs. - Fumiya Akasaka; Momoko Nakatani (HICSS, 2021)

Prediction of Interlocutors' Subjective Impressions Based on Functional Head-Movement Features in Group Meetings. - Shumpei Otsuchi; Yoko Ishii; Momoko Nakatani; Kazuhiro Otsuka (ICMI, 2021)

StepUp Forecast: Predicting Future to Promote Walking. - Asuka Miyake; Masami Takahashi; Ryo Hashimoto; Momoko Nakatani (MobileHCI, 2021)

Impacts of the Strength and Conformity of Social Norms on Well-Being: A Mixed-Method Study Among Hybrid Workers in Japan. - Wataru Akahori; Naomi Yamashita; Jack Jamieson; Momoko Nakatani; Ryo Hashimoto; Masahiro Watanabe (CHI, 2023)

User-Developer Interaction in a Living Lab: A Case Study of an Exercise Support System for the Elderly. - Fujian Ding; Momoko Nakatani (HCI (26), 2023)

Towards Co-design with Day Care Teachers Based on In-Situ Behavioral Data: A Case Study of a Workshop for Reflection Based on Video Recordings. - Sawako Fujita; Yuki Taoka; Shigeru Owada; Momoko Nakatani; Shigeki Saito (HCI (24), 2023)

How Can We Encourage Ownership to Social Challenges?: Comparison of Three Types of Workshop Themes. - Nana Hamaguchi; Momoko Nakatani; Yuki Taoka; Mika Yasuoka; Tomomi Miyata; Shigeki Saito; Erika Ashikaga; Kakagu Komazaki; Ushio Shibusawa; Yoshiki Nishikawa (HCI (4), 2023)

The Effect of Series Workshops on Ownership of Societal Issues: Case Study on Designing Food for the Future. - Tomomi Miyata; Yuki Taoka; Momoko Nakatani; Mika Yasuoka; Nana Hamaguchi; Shigeki Saito (HCI (20), 2023)

VisRef: A Reflection Support System Using a Fixed-Point Camera and a Smartwatch for Childcare Fields. - Shigeru Owada; Sawako Fujita; Naho Tomiki; Masami Ogura; Yuki Taoka; Momoko Nakatani; Shigeki Saito (HCI (4), 2023)

Untapped Potential of Participatory Design - Citizen Centered Social Data Utilization for Smart Cities. - Mika Yasuoka; Tomomi Miyata; Momoko Nakatani; Yuki Taoka (HCI (26), 2023)

How Remote-Controlled Avatars Are Accepted in Hybrid Workplace. - Mika Yasuoka; Tomomi Miyata; Momoko Nakatani; Yuki Taoka; Nana Hamaguchi (HCI (26), 2023)

Moving Between the Virtual and Real - Children Trying Out a Metaverse Digital Twin. - Marianne Kinnula; Momoko Nakatani; Doui Ryota; Yuki Taoka (IDC, 2024)

The Impact of Social Norms on Hybrid Workers' Well-Being: A Cross-Cultural Comparison of Japan and the United States. - Wataru Akahori; Naomi Yamashita; Jack Jamieson; Momoko Nakatani; Ryo Hashimoto; Masahiro Watanabe (CHI, 2024)

Use of Service Design Pattern Language to Support Learning and Practice in Design Project. - Kaoru Yamamoto; Yuki Taoka; Momoko Nakatani (HCI (35), 2024)

Interactivity Matters - A Role of Interactive Representations in Knowledge Transfer During Participatory Design Workshops. - Mika Yasuoka; Momoko Nakatani; Yuki Taoka; Nana Hamaguchi (HICSS, 2024)

Immersive gaze sharing for enhancing education: An exploration of user experience and future directions. - Yuval Kahlon; Weiheng Hu; Momoko Nakatani; Santosh Maurya; Takuya Oki; Jiang Zhu; Haruyuki Fujii (Comput. Educ. X Real., 2024)

System for Experiencing the View of the Filmed Subject Using External Cameras: Case Study of Promoting Children's Understanding. - Ryota Doi; Momoko Nakatani (HCI (6), 2025)

Metaverse Tours of Nursery Schools: A Learning Tool for Childcare Workers in ECEC Settings. - Shunsuke Kikuchi; Momoko Nakatani; Yuki Taoka; Ryota Doi; Naoki Mukawa (HCI (38), 2025)