Toward a new model of performance. - Mon-Chu Chen (ICMC, 1994)

What can a mouse cursor tell us more?: correlation of eye/mouse movements on web browsing. - Mon-Chu Chen; John R. Anderson; Myeong-Ho Sohn (CHI Extended Abstracts, 2001)

Characteristics of Fluent Skills in a Complex, Dynamic Problem-Solving Task. - Myeong-Ho Sohn; Scott Douglass; Mon-Chu Chen; John R. Anderson (Hum. Factors, 2005)

Displays Attentive to Unattended Regions: Presenting Information in a Peripheral-Vision-Friendly Way. - Mon-Chu Chen; Roberta L. Klatzky (HCI (2), 2007)

To move or not to move: a comparison between steerable versus fixed focus region paradigms in multi-resolution tabletop display systems. - Chuan-Heng Hsiao; Li-Wei Chan 001; Ting-Ting Hu; Mon-Chu Chen; Jane Yung-jen Hsu; Yi-Ping Hung (CHI, 2009)

Making friends by killing them: using location-based urban gaming to expand personal networks. - Josh Coe; Monchu Chen (CHI Extended Abstracts, 2010)

HappyFeet! influencing at the turning points: walking or scooter ride for short-distance journey? - Chia-Hsin Wu; Tsai-Fang Wu; Yu-Hong Chou; Ko-Hsun Huang; Chen-Hao Wuang; Mon-Chu Chen; Yi-Shin Deng (Mobile HCI, 2010)

Hammering Models: Designing Usable Modeling Tools. - Ko-Hsun Huang; Nuno Jardim Nunes; Leonel Nóbrega; Larry L. Constantine; Mon-Chu Chen (INTERACT (3), 2011)

Ilha Musical: a CAVE for nurturing cultural appreciation. - António Gomes; Hyunjoo Oh 001; Yoram Chisik; Monchu Chen (IDC, 2012)

Augmenting Customer Journey Maps with quantitative empirical data: a case on EEG and eye tracking - Rui Alves; Veraneka Lim; Evangelos Niforatos; Mon-Chu Chen; Evangelos Karapanos; Nuno Jardim Nunes (CoRR, 2012)

Eat&Travel: A New Immersive Dining Experience for Restaurants. - Mara Dionisio; Duarte Teixeira; Poan Shen; Mario Dinis; Monchu Chen; Nuno Jardim Nunes; Valentina Nisi; José Paiva (Advances in Computer Entertainment, 2013)

Hospital Hero: A Game for Reducing Stress and Anxiety of Hospitalized Children in Emergency Room. - Sara Tranquada; Monchu Chen; Yoram Chisik (Advances in Computer Entertainment, 2013)

Pirate island: an immersion-style language-learning RPG. - Alexander Goldman; Monchu Chen (IDC, 2013)

Enwildering the lab: merging field evaluation with in-lab experience sampling. - Evangelos Niforatos; Evangelos Karapanos; Rui Alves; Maria Clara Correia Martins; Monchu Chen; Nuno Jardim Nunes (CHI Extended Abstracts, 2013)

Madeira wine online quality control. - Catarina Novo; João L. Pinto; Lúcia Bilro; Paulo Fernando da Costa Antunes; Nélia Alberto; Vanda Pereira; José Carlos Marques; Mon-Chu Chen (exp.at, 2013)

Eye Gaze and Mouse Cursor Relationship in a Debugging Task. - Monchu Chen; Veraneka Lim (HCI (28), 2013)

Tracking Eyes in Service Prototyping. - Monchu Chen; Veraneka Lim (INTERACT (4), 2013)

A Tale of Two Puppets, Two Avatars and Two Countries. - Yoram Chisik; Monchu Chen; Maria Clara Correia Martins (INTERACT (3), 2013)

WAYLA: novel gaming experience through unique gaze interaction. - Wein Chang; Po-An Shen; Kushal Ponnam; Helena Barbosa; Monchu Chen; Sergi Bermúdez i Badia (SIGGRAPH Emerging Technologies, 2013)

Combining Spatial and Temporal Information of Eye Movements in Goal-Oriented Tasks. - Monchu Chen; Nelson Alves; Ricardo Sol (SouthCHI, 2013)

Multiparameter Optical Monitoring of Madeira Wine. - Vanda Pereira; José Carlos Marques; Maria João Carvalho; Mon-Chu Chen; Ricardo Sol; Catarina Novo; Lúcia Bilro; Paulo Fernando da Costa Antunes; Nélia Alberto; João L. Pinto (Int. J. Online Biomed. Eng., 2013)

Scopophobic kitties in wonderland: stories behind the scene of a gaze contingent environment. - Mon-Chu Chen; Kuan-Ying Wu; Yi-Ching Huang (CHI Extended Abstracts, 2014)

Gaze-based drawing assistant. - Mon-Chu Chen; Yi-Ching Huang; Kuan-Ying Wu (SIGGRAPH Posters, 2014)

Seeing aural: an installation transferring the materials you gaze to sounds you hear. - Yi-Ching Huang; Kuan-Ying Wu; Mon-Chu Chen (TEI, 2014)

Between the Bottle Cap and the Battery: An Investigation of Interrupted Gameplay. - Jesús Ibáñez 001; Yoram Chisik; Monchu Chen (Creativity & Cognition, 2015)

("Salm", "To Live"): Gaze Reactive Typography Inspired by Ahn Sang-Soo. - Monchu Chen; Bongkeum Jeong; Yoram I. Chisik (CHI Extended Abstracts, 2015)

Relationship Tunnel Vision: Altered Social Interaction Using Eye-Tracking. - Mon-Chu Chen; Bongkeum Jeong; Víctor Rivera (TEI, 2015)

The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study. - Athanasios Vourvopoulos; Fotis Liarokapis; Mon-Chu Chen (VS-GAMES, 2015)

A Tattooed Bracelet for Child Vaccination Records in a Developing World Context. - Bongkeum Jeong; Jesús Ibáñez 001; Nuno Jardim Nunes; Mon-Chu Chen (IDC, 2017)

Rehumanized Crowdsourcing: A Labeling Framework Addressing Bias and Ethics in Machine Learning. - Natã Miccael Barbosa; Monchu Chen (CHI, 2019)

Scalable Data Annotation Pipeline for High-Quality Large Speech Datasets Development. - Mingkuan Liu; Chi Zhang; Hua Xing; Chao Feng; Monchu Chen; Judith Bishop; Grace Ngapo (CoRR, 2021)

Quality Control in Crowdsourcing based on Fine-Grained Behavioral Features. - Weiping Pei; Zhiju Yang; Monchu Chen; Chuan Yue (Proc. ACM Hum. Comput. Interact., 2021)

WTAGRAPH: Web Tracking and Advertising Detection using Graph Neural Networks. - Zhiju Yang; Weiping Pei; Monchu Chen; Chuan Yue (SP, 2022)