Students' Perspectives on Badges in Educational Social Media Platforms: The Case of SAPO Campus Tutorial Badges. - Carlos Santos 004; Sara Almeida; Luís Pedro; Monica Aresta; Tim Koch-Grunberg (ICALT, 2013)

Online Identity Analysis Model: Analysing the Construction of the Self in Digital Environments. - Monica Aresta; Luís Pedro; Carlos Santos 004; António Moreira 002 (Int. J. Knowl. Soc. Res., 2013)

A construção da identidade em ambientes digitais: estudo de caso sobre a construção da identidade online no Sapo Campus e em ambientes informais - Mónica Aresta (2013)

Social Networks and the Construction of Identity in Digital Environments. - Monica Aresta; Luís Pedro; Carlos Santos 004; António Moreira 002 (J. Mobile Multimedia, 2014)

Peer-supported badge attribution in a collaborative learning platform: The SAPO Campus case. - Luís Pedro; Carlos Santos 004; Monica Aresta; Sara Almeida (Comput. Hum. Behav., 2015)

Notification Mechanisms In Second-Screen Scenarios - Towards a Balanced User Experience. - Pedro Almeida 002; Jorge Ferraz de Abreu; Telmo Silva; Lígia Duro; Monica Aresta; Rita Oliveira 001 (EAI Endorsed Trans. Collab. Comput., 2015)

Mobile Learning and Higher Education: A Theoretical Overview. - Monica Aresta; Luís Pedro; Carlos Santos 004 (J. Mobile Multimedia, 2015)

Notifications Efficiency, Impact, and Interference in Second-Screen Scenarios. - Jorge Ferraz de Abreu; Pedro Almeida 002; Telmo Silva; Monica Aresta (Int. J. Hum. Comput. Interact., 2016)

Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact. - Pedro Beça; Mónica Aresta; Ana Isabel Veloso; Rita Santos; Eduardo Ferreira; Sofia Jervis; Gonçalo Gomes; Cláudia Ortet; Mariana Pereira; Sofia Ribeiro (FDG, 2020)

Promoting student engagement in the design of digital games : The creation of games using a Toolkit to Game Design. - Pedro Beça; Mónica Aresta; Cláudia Ortet; Rita Santos; Ana Isabel Veloso; Sofia Ribeiro (ICALT, 2020)

An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design. - Pedro Beça; Mónica Aresta; Rita Santos; Ana Isabel Veloso (GALA, 2021)

From Players to Game Creators: Promoting Environmental and Sustainable Education through game-creation activities. - Pedro Beça; Mónica Aresta (ICALT, 2022)

Students as Game Creators. Easing the game construction process by using a toolkit to game design. - Pedro Beça; Mónica Aresta; Rita Santos; Ana Isabel Veloso; Gonçalo Gomes (IxD&A, 2022)

Using podcast as didactic activity in classroom: a literature review. - Elton Rubens Vieira Da Silva; Pedro Beça; Mónica Aresta (ICALT, 2024)

Reimagining TEL - Redesigning Technology for the Promotion of Students' Sense of Belonging. - Carlos Santos 004; Luís Pedro; Mónica Aresta; Ana Raquel Carvalho (EC-TEL (2), 2025)