STOP: a gamified approach to support obese patients in changing their health habits. - Raffaele Di Fuccio; Monica Zampella; Orazio Miglino (PSYCHOBIT, 2020)

Digital Storytelling: a learning perspective. - Eliana Brunetti; Monica Zampella; Raffaele Di Fuccio; Fabrizio Ferrara; Orazio Miglino (PSYCHOBIT, 2021)

Feeling Dice: a game-based methodology to develop emotional competence in preschooler. - Eliana Brunetti; Marianna Mugione; Monica Zampella (teleXbe, 2021)