Mobile Learning for English Language Acquisition: Taxonomy, Challenges, and Recommendations. - Monther M. Elaish; Nor Liyana Mohd Shuib; Norjihan Binti Abdul Ghani; Elaheh Yadegaridehkordi; Musaab Alaa (IEEE Access, 2017)

Development of a Mobile Game Application to Boost Students' Motivation in Learning English Vocabulary. - Monther M. Elaish; Norjihan Binti Abdul Ghani; Nor Liyana Mohd Shuib; Ahmed Al-Haiqi (IEEE Access, 2019)

A bibliometric analysis of m-learning from topic inception to 2015. - Monther M. Elaish; Nor Liyana Mohd Shuib; Norjihan Binti Abdul Ghani; Ghulam Mujtaba 001; Nader Ale Ebrahim (Int. J. Mob. Learn. Organisation, 2019)

Social Media Recommender Systems (SMRS): A Bibliometric Analysis Study 2000-2021. - Anitha Anandhan; Maizatul Akmar Ismail 001; Liyana Shuib; Wan Siti Nur Aiza; Monther M. Elaish (IEEE Access, 2022)

Digital game-based learning in K-12 mathematics education: a systematic literature review. - Mahmood H. Hussein; Siew Hock Ow; Monther M. Elaish; Erik O. Jensen (Educ. Inf. Technol., 2022)

A Proposed Technology Acceptance Model for Measuring Cloud Computing Usage in Education. - Asiel Hilal Abdulrasul; Omar M. Sallabi; Monther M. Elaish (ICSC, 2023)

Critical research trends of mobile technology-supported English language learning: A review of the top 100 highly cited articles. - Monther M. Elaish; Mahmood H. Hussein; Gwo-Jen Hwang (Educ. Inf. Technol., 2023)

Enhancing students' learning achievements, self-efficacy, and motivation using mobile augmented reality. - Fatimah H. Aldeeb; Omar M. Sallabi; Monther M. Elaish; Gwo-Jen Hwang (J. Comput. Assist. Learn., 2024)

Publication performance and trends in virtual reality research in education fields: a bibliometric analysis. - Monther M. Elaish; Elaheh Yadegaridehkordi; Yuh-Shan Ho (Multim. Tools Appl., 2025)