The Translation Sensitivity of Wavelet-Based Registration. - Harold S. Stone; Jacqueline Le Moigne; Morgan McGuire (IEEE Trans. Pattern Anal. Mach. Intell., 1999)

Techniques for multiresolution image registration in the presence of occlusions. - Morgan McGuire; Harold S. Stone (IEEE Trans. Geosci. Remote. Sens., 2000)

Programming Languages for Compressing Graphics. - Morgan McGuire; Shriram Krishnamurthi; John F. Hughes (ESOP, 2002)

Analysis of image registration noise due to rotationally dependent aliasing. - Harold S. Stone; Bo Tao; Morgan McGuire (J. Vis. Commun. Image Represent., 2003)

Hardware-determined feature edges. - Morgan McGuire; John F. Hughes (NPAR, 2004)

Hybrid billboard clouds for model simplification. - Ethan Bromberg-Martin; Árni Már Jónsson; G. Elisabeta Marai; Morgan McGuire (SIGGRAPH Posters, 2004)

Real-time cartoon rendering of smoke. - Morgan McGuire; Andi Fein; Colin Hartnett (SIGGRAPH Posters, 2004)

A heightfield on an isometric grid. - Morgan McGuire; Peter G. Sibley (SIGGRAPH Sketches, 2004)

Real-time bump map deformations. - Pawel Wrotek; Alexander Rice; Morgan McGuire (SIGGRAPH Posters, 2004)

Observations on Silhouette Sizes. - Morgan McGuire (J. Graphics, GPU, & Game Tools, 2004)

Cave writing: toward a platform for literary immersive VR. - Sascha Becker; Shawn Greenlee; Dmitri K. Lemmerman; Morgan McGuire; Nicholas Musurca; Noah Wardrip-Fruin (SIGGRAPH Sketches, 2005)

Defocus difference matting. - Morgan McGuire; Wojciech Matusik (SIGGRAPH Sketches, 2005)

Real-Time Collision Deformations using Graphics Hardware. - Pawel Wrotek; Alexander Rice; Morgan McGuire (J. Graph. Tools, 2005)

Defocus video matting. - Morgan McGuire; Wojciech Matusik; Hanspeter Pfister; John F. Hughes; Frédo Durand (ACM Trans. Graph., 2005)

Real-time rendering of cartoon smoke and clouds. - Morgan McGuire; Andi Fein (NPAR, 2006)

Practical, Real-time Studio Matting using Dual Imagers. - Morgan McGuire; Wojciech Matusik; William Yerazunis (Rendering Techniques, 2006)

Abstract shade trees. - Morgan McGuire; George Stathis; Hanspeter Pfister; Shriram Krishnamurthi (SI3D, 2006)

Real-time triangulation matting using passive polarization. - Morgan McGuire; Wojciech Matusik (SIGGRAPH Sketches, 2006)

Dynamo: dynamic, data-driven character control with adjustable balance. - Pawel Wrotek; Odest Chadwicke Jenkins; Morgan McGuire (Sandbox@SIGGRAPH, 2006)

World space servoing for character animation under simulation. - Pawel Wrotek; Odest Chadwicke Jenkins; Morgan McGuire (SIGGRAPH Sketches, 2006)

"Computational Videography with a Single Axis, Multi-Parameter Lens Camera". - Morgan McGuire (2006)

Dynamic humanoid balance through inertial control. - Odest Chadwicke Jenkins; Pawel Wrotek; Morgan McGuire (Humanoids, 2007)

Open source toolchains. - Mark Barnes; Jon Phillips; Erwin Coumans; Morgan McGuire; Gary R. Bradski; Ton Roosendaal (Sandbox@SIGGRAPH, 2007)

Mapping the mental space of game genres. - J. P. Lewis 001; Morgan McGuire; Pamela Fox (Sandbox@SIGGRAPH, 2007)

Single-pass shadow volumes for arbitrary meshes. - Morgan McGuire (SIGGRAPH Posters, 2007)

Optical Splitting Trees for High-Precision Monocular Imaging. - Morgan McGuire; Wojciech Matusik; Hanspeter Pfister; Billy Chen; John F. Hughes; Shree K. Nayar (IEEE Computer Graphics and Applications, 2007)

Creating games - mechanics, content, and technology. - Morgan McGuire; Odest Chadwicke Jenkins (A K Peters, 2008)

Indirection mapping for quasi-conformal relief texturing. - Morgan McGuire; Kyle Whitson (SI3D, 2008)

GUIs for real-time programs using universal pointers. - Morgan McGuire (SIGGRAPH Posters, 2008)

Efficient, High-Quality Bayer Demosaic Filtering on GPUs. - Morgan McGuire (J. Graph. Tools, 2008)

Hardware-accelerated global illumination by image space photon mapping. - Morgan McGuire; David P. Luebke (High Performance Graphics, 2009)

An Inexpensive Light Stage Dome. - Morgan McGuire (J. Graphics, GPU, & Game Tools, 2009)

Real-time stochastic rasterization on conventional GPU architectures. - Morgan McGuire; Eric Enderton; Peter Shirley; David P. Luebke (High Performance Graphics, 2010)

Ambient occlusion volumes. - Morgan McGuire (SI3D, 2010)

OptiX: a general purpose ray tracing engine. - Steven G. Parker; James Bigler; Andreas Dietrich 001; Heiko Friedrich; Jared Hoberock; David P. Luebke; David K. McAllister; Morgan McGuire; R. Keith Morley; Austin Robison; Martin Stich (ACM Trans. Graph., 2010)

Guest Editor's Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D). - Morgan McGuire; Eric Haines (IEEE Trans. Vis. Comput. Graph., 2010)

The Alchemy Screen-Space Ambient Obscurance Algorithm. - Morgan McGuire; Brian Osman; Michael Bukowski; Padraic Hennessy (High Performance Graphics, 2011)

Subpixel reconstruction antialiasing for deferred shading. - Matthäus G. Chajdas; Morgan McGuire; David P. Luebke (SI3D, 2011)

Colored stochastic shadow maps. - Morgan McGuire; Eric Enderton (SI3D, 2011)

A local image reconstruction algorithm for stochastic rendering. - Peter Shirley; Timo Aila; Jonathan Cohen; Eric Enderton; Samuli Laine; David P. Luebke; Morgan McGuire (SI3D, 2011)

Filtering approaches for real-time anti-aliasing. - Jorge Jimenez; Diego Gutierrez; Jason Yang; Alexander Reshetov; Pete Demoreuille; Tobias Berghoff; Cedric Perthuis; Henry Yu; Morgan McGuire; Timothy Lottes; Hugh Malan; Emil Persson; et al. (SIGGRAPH Courses, 2011)

Editorial. - Morgan McGuire (J. Graphics, GPU, & Game Tools, 2011)

Efficient Triangle and Quadrilateral Clipping Within Shaders. - Morgan McGuire (J. Graphics, GPU, & Game Tools, 2011)

Scalable Ambient Obscurance. - Morgan McGuire; Michael Mara; David P. Luebke (High Performance Graphics, 2012)

A reconstruction filter for plausible motion blur. - Morgan McGuire; Padraic Hennessy; Michael Bukowski; Brian Osman (I3D, 2012)

Toward practical real-time photon mapping: efficient GPU density estimation. - Michael Mara; David P. Luebke; Morgan McGuire (I3D, 2013)

Interactive indirect lighting computed in the cloud. - Cyril Crassin; David P. Luebke; Michael Mara; Morgan McGuire; Brent Oster; Peter Shirley; Peter-Pike J. Sloan; Chris Wyman (SIGGRAPH Talks, 2013)

Join the digital text revolution. - Morgan McGuire (SIGGRAPH Studio Talks, 2013)

GPU ray tracing. - Steven G. Parker; Heiko Friedrich; David P. Luebke; R. Keith Morley; James Bigler; Jared Hoberock; David K. McAllister; Austin Robison; Andreas Dietrich 001; Greg Humphreys; Morgan McGuire; Martin Stich (Commun. ACM, 2013)

Computer Graphics - Principles and Practice, 3rd Edition. - John F. Hughes; Andries van Dam; Morgan McGuire; David F. Sklar; James D. Foley; Steven K. Feiner; Kurt Akeley (Addison-Wesley, 2014)

A Fast and Stable Feature-Aware Motion Blur Filter. - Jean-Philippe Guertin; Morgan McGuire; Derek Nowrouzezahrai (High Performance Graphics, 2014)

Aggregate G-buffer anti-aliasing. - Cyril Crassin; Morgan McGuire; Kayvon Fatahalian; Aaron E. Lefohn (I3D, 2015)

Deep g-buffers for stable global illumination approximation. - Michael Mara; Morgan McGuire; Derek Nowrouzezahrai; David P. Luebke (High Performance Graphics, 2016)

A phenomenological scattering model for order-independent transparency. - Morgan McGuire; Michael Mara (I3D, 2016)

Aggregate G-Buffer Anti-Aliasing -Extended Version-. - Cyril Crassin; Morgan McGuire; Kayvon Fatahalian; Aaron E. Lefohn (IEEE Trans. Vis. Comput. Graph., 2016)

An efficient denoising algorithm for global illumination. - Michael Mara; Morgan McGuire; Benedikt Bitterli; Wojciech Jarosz (High Performance Graphics, 2017)

Real-time global illumination using precomputed light field probes. - Morgan McGuire; Mike Mara; Derek Nowrouzezahrai; David Luebke (I3D, 2017)

Hashed alpha testing. - Chris Wyman; Morgan McGuire (I3D, 2017)

Phenomenological Transparency. - Morgan McGuire; Michael Mara (IEEE Trans. Vis. Comput. Graph., 2017)

Correlation-aware semi-analytic visibility for antialiased rendering. - Cyril Crassin; Chris Wyman; Morgan McGuire; Aaron E. Lefohn (High Performance Graphics, 2018)

Adaptive temporal antialiasing. - Adam Marrs; Josef B. Spjut; Holger Grün; Rahul Sathe; Morgan McGuire (High Performance Graphics, 2018)

Combining analytic direct illumination and stochastic shadows. - Eric Heitz; Stephen Hill; Morgan McGuire (I3D, 2018)

Towards virtual reality infinite walking: dynamic saccadic redirection. - Qi Sun 003; Anjul Patney; Li-Yi Wei; Omer Shapira; Jingwan Lu; Paul Asente; Suwen Zhu; Morgan McGuire; David Luebke; Arie E. Kaufman (ACM Trans. Graph., 2018)

NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation. - Joohwan Kim; Michael Stengel; Alexander Majercik; Shalini De Mello; David Dunn; Samuli Laine; Morgan McGuire; David Luebke (CHI, 2019)

Are we done with ray tracing? - Alexander Keller 001; Timo Viitanen; Colin Barré-Brisebois; Christoph Schied; Morgan McGuire (SIGGRAPH Courses, 2019)

Matching prescription & visual acuity: towards AR for humans. - Jonghyun Kim; Michael Stengel; Jui-Yi Wu; Ben Boudaoud; Josef B. Spjut; Kaan Aksit; Rachel A. Albert; Trey Greer; Youngmo Jeong; Ward Lopes; Zander Majercik; Peter Shirley; et al. (SIGGRAPH Emerging Technologies, 2019)

Introduction to real-time ray tracing. - Morgan McGuire; Peter Shirley; Chris Wyman (SIGGRAPH Courses, 2019)

Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz. - Josef B. Spjut; Ben Boudaoud; Kamran Binaee; Jonghyun Kim; Alexander Majercik; Morgan McGuire; David Luebke; Joohwan Kim (SIGGRAPH Asia Technical Briefs, 2019)

Foveated AR: dynamically-foveated augmented reality display. - Jonghyun Kim; Youngmo Jeong; Michael Stengel; Kaan Aksit; Rachel A. Albert; Ben Boudaoud; Trey Greer; Joohwan Kim; Ward Lopes; Zander Majercik; Peter Shirley; Josef B. Spjut; et al. (ACM Trans. Graph., 2019)

Improved Alpha Testing Using Hashed Sampling. - Chris Wyman; Morgan McGuire (IEEE Trans. Vis. Comput. Graph., 2019)

A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers. - Morgan McGuire; Julie Dorsey; Eric Haines; John F. Hughes; Steve Marschner; Matt Pharr; Peter Shirley (MAM@EGSR, 2020)

Learning Deformable Tetrahedral Meshes for 3D Reconstruction. - Jun Gao 004; Wenzheng Chen; Tommy Xiang; Alec Jacobson; Morgan McGuire; Sanja Fidler (NeurIPS, 2020)

Practical Product Sampling by Fitting and Composing Warps. - David A. Hart; Matt Pharr; Thomas Müller 013; Ward Lopes; Morgan McGuire; Peter Shirley (Comput. Graph. Forum, 2020)

Scaling Probe-Based Real-Time Dynamic Global Illumination for Production. - Zander Majercik; Adam Marrs; Josef B. Spjut; Morgan McGuire (CoRR, 2020)

Learning Deformable Tetrahedral Meshes for 3D Reconstruction. - Jun Gao 004; Wenzheng Chen; Tommy Xiang; Clement Fuji Tsang; Alec Jacobson; Morgan McGuire; Sanja Fidler (CoRR, 2020)

Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions. - Joohwan Kim; Pyarelal Knowles; Josef B. Spjut; Ben Boudaoud; Morgan McGuire (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Neural Geometric Level of Detail: Real-Time Rendering With Implicit 3D Shapes. - Towaki Takikawa; Joey Litalien; Kangxue Yin; Karsten Kreis; Charles T. Loop; Derek Nowrouzezahrai; Alec Jacobson; Morgan McGuire; Sanja Fidler (CVPR, 2021)

A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients. - Michael Stengel; Zander Majercik; Benjamin Boudaoud; Morgan McGuire (MMSys, 2021)

Robust Vision-Based Cheat Detection in Competitive Gaming. - Aditya Jonnalagadda; Iuri Frosio; Seth Schneider; Morgan McGuire; Joohwan Kim (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Building the open metaverse: part II. - Patrick Cozzi; Marc Petit; Neil Trevett; Nadine Alameh; Morgan McGuire; Guido Quaroni (SIGGRAPH Courses, 2022)

Variable Bitrate Neural Fields. - Towaki Takikawa; Alex Evans; Jonathan Tremblay; Thomas Müller 013; Morgan McGuire; Alec Jacobson; Sanja Fidler (SIGGRAPH (Conference Paper Track), 2022)

Dynamic Diffuse Global Illumination Resampling. - Zander Majercik; Thomas Müller 013; Alexander Keller 001; Derek Nowrouzezahrai; Morgan McGuire (Comput. Graph. Forum, 2022)

Wavelet Transparency. - Maksim Aizenshtein; Niklas Smal; Morgan McGuire (CoRR, 2022)

FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks. - Josef B. Spjut; Ben Boudaoud; Kamran Binaee; Zander Majercik; Morgan McGuire; Joohwan Kim (CoRR, 2022)

Experimental Augmented Reality User Experience. - Josef B. Spjut; Fengyuan Zhu; Xiaolei Huang 003; Yichen Shou; Ben Boudaoud; Omer Shapira; Morgan McGuire (CoRR, 2022)

A Preliminary Study of World Customizability for Virtual Reality Co-Play. - Cheryl Lao; Yanting Zhang; Daniel Vogel 001; Craig S. Kaplan; Morgan McGuire; Victor B. Zordan (CHI Extended Abstracts, 2023)

Metaverse as a Service: Megascale Social 3D on the Cloud. - Andreas Haeberlen; Linh Thi Xuan Phan; Morgan McGuire (SoCC, 2023)

Learning When to Speak: Latency and Quality Trade-offs for Simultaneous Speech-to-Speech Translation with Offline Models. - Liam Dugan; Anshul Wadhawan; Kyle Spence; Chris Callison-Burch; Morgan McGuire; Victor B. Zordan (INTERSPEECH, 2023)

Audiovisual Inputs for Learning Robust, Real-time Facial Animation with Lip Sync. - Iñaki Navarro; Dario Kneubuehler; Tijmen Verhulsdonck; Eloi du Bois; William Welch; Charles Shang; Ian Sachs; Morgan McGuire; Victor B. Zordan; Kiran Bhat (MIG, 2023)

Quantum Ray Marching: Reformulating Light Transport for Quantum Computers. - Logan Mosier; Morgan McGuire; Toshiya Hachisuka (SIGGRAPH Asia, 2023)

Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System. - Rachel Brown; Vasha Dutell; Bruce Walter; Ruth Rosenholtz; Peter Shirley; Morgan McGuire; David Luebke (ACM Trans. Appl. Percept., 2023)

Multiview Video Test Sequences. - Anthony Vetro; Morgan McGuire; Wojciech Matusik; Alexander Behrens; Jinho Lee; Hanspeter Pfister (Zenodo, 2023)

AdaptNet: Policy Adaptation for Physics-Based Character Control. - Pei Xu; Kaixiang Xie; Sheldon Andrews; Paul G. Kry; Michael Neff; Morgan McGuire; Ioannis Karamouzas; Victor B. Zordan (ACM Trans. Graph., 2023)

Voice Toxicity Detection Using Multi-Task Learning. - Mahesh Kumar Nandwana; Yifan He; Joseph Liu 001; Xiao Yu; Charles Shang; Eloi du Bois; Morgan McGuire; Kiran Bhat (ICASSP, 2024)

Measuring Causal Effects of Civil Communication without Randomization. - Tony Liu 004; Lyle H. Ungar; Konrad P. Kording; Morgan McGuire (ICWSM, 2024)

Enhancing Multilingual Voice Toxicity Detection with Speech-Text Alignment. - Joseph Liu 001; Mahesh Kumar Nandwana; Janne Pylkkönen; Hannes Heikinheimo; Morgan McGuire (INTERSPEECH, 2024)

Diffusion Synthesizer for Efficient Multilingual Speech to Speech Translation. - Nameer Hirschkind; Xiao Yu; Mahesh Kumar Nandwana; Joseph Liu 001; Eloi du Bois; Dao Le; Nicolas Thiebaut; Colin Sinclair; Kyle Spence; Charles Shang; Zoë Abrams; Morgan McGuire (INTERSPEECH, 2024)

A Unified Differentiable Boolean Operator with Fuzzy Logic. - Hsueh-Ti Derek Liu; Maneesh Agrawala; Cem Yuksel; Tim Omernick; Vinith Misra; Stefano Corazza; Morgan McGuire; Victor B. Zordan (SIGGRAPH (Conference Paper Track), 2024)

FastAtlas: Real-Time Compact Atlases for Texture Space Shading. - Nicholas Vining; Zander Majercik; Floria Gu; Towaki Takikawa; Ty Trusty; Paul Lalonde; Morgan McGuire; Alla Sheffer (Comput. Graph. Forum, 2025)

Real-Time Scene Reconstruction using Light Field Probes. - Yaru Liu; Derek Nowrouzezahri; Morgan McGuire (CoRR, 2025)