Light Scattering Simulations using Complex Subsurface Models. - Morgan T. Schramm; Jay S. Gondek; Gary W. Meyer (Graphics Interface, 1997)

Computer Graphic Simulation of Light Reflection from Paper. - Morgan T. Schramm; Gary W. Meyer (PICS, 1998)

An algorithm for automatic skin smoothing in digital portraits. - Changhyung Lee; Morgan T. Schramm; Mireille Boutin; Jan P. Allebach (ICIP, 2009)

A Soft-proofing Workflow for Color 3D Printing - Addressing Needs for the Future. - Ingeborg Tastl; Miguel A. López-Álvarez; Alexandra Ju; Morgan T. Schramm; Jordi Roca; Matthew Shepherd (Material Appearance, 2019)