Gamified Collaborative Environment in Moodle. - Hasan Fahmi Hasan; Muesser Nat; Vanye Zira Vanduhe (IEEE Access, 2019)

The Adoption of Students' Hedonic Motivation System Model to Gamified Learning Environment. - Dokun Oluwajana; Muesser Nat; Adeleye Idowu; Vanye Zira Vanduhe; Samson Fadiya (J. Theor. Appl. Electron. Commer. Res., 2019)

Students' Perception of a Blended Learning Approach in an African Higher Institution. - Ahmed Ibrahim Safana; Muesser Nat (J. Univers. Comput. Sci., 2019)

Continuance Intentions to Use Gamification for Training in Higher Education: Integrating the Technology Acceptance Model (TAM), Social Motivation, and Task Technology Fit (TTF). - Vanye Zira Vanduhe; Muesser Nat; Hasan Fahmi Hasan (IEEE Access, 2020)

Investigating the Antecedents and Role of Usage Fatigue on Online Commerce Usage Decrease. - Divine Quazie Agozie; Muesser Nat; Sampson Abeeku Edu (Int. J. E Bus. Res., 2020)

The Good, the Bad, and the Neutral: Twitter Users' Opinion on the ASUU Strike. - Abubakar Sadiq Muhammad; Muesser Nat (Informing Sci. Int. J. an Emerg. Transdiscipl., 2022)