Muhammad Usman

Orcid: 0000-0003-2059-7206

Affiliations:
  • York University, Toronto, Ontario, Canada


According to our database1, Muhammad Usman authored at least 27 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
The role of latent representations for design space exploration of floorplans.
Simul., November, 2023

A Multiscale Geospatial Dataset and an Interactive Visualization Dashboard for Computational Epidemiology and Open Scientific Research.
IEEE Computer Graphics and Applications, 2023

The Importance of Multimodal Emotion Conditioning and Affect Consistency for Embodied Conversational Agents.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

2022
Graph-based generative representation learning of semantically and behaviorally augmented floorplans.
Vis. Comput., 2022

Optimizing Indoor Navigation Policies For Spatial Distancing.
CoRR, 2022

A2X: An end-to-end framework for assessing agent and environment interactions in multimodal human trajectory prediction.
Comput. Graph., 2022

Impact of Manikin Display on Perception of Spatial Planning.
Proceedings of the SAP '22: ACM Symposium on Applied Perception 2022, Virtual Event, September 22, 2022

2021
Chapter 9 Towards Democratizing Human-Building Simulation and Analytics.
Proceedings of the Resilience in the Digital Age, 2021

Interactive Architectural Design with Diverse Solution Exploration.
IEEE Trans. Vis. Comput. Graph., 2021

Simulation-as-a-Service: Analyzing Crowd Movements in Virtual Environments.
Comput. Animat. Virtual Worlds, 2021

Gamification of Crowd-Driven Environment Design.
IEEE Computer Graphics and Applications, 2021

A2X: An Agent and Environment Interaction Benchmark for Multimodal Human Trajectory Prediction.
Proceedings of the MIG '21: Motion, 2021

2020
A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Simulations.
Proceedings of the MIG '20: Motion, 2020

2019
Joint Exploration and Analysis of High-Dimensional Design-Occupancy Templates.
Proceedings of the Motion, Interaction and Games, 2019

Joint Parametric Modeling of Buildings and Crowds for Human-Centric Simulation and Analysis.
Proceedings of the Computer-Aided Architectural Design. "Hello, Culture", 2019

2018
Interactive Diversity Optimization of Environments.
CoRR, 2018

Interactive spatial analytics for human-aware building design.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

2017
CODE: Crowd-optimized design of environments.
Comput. Animat. Virtual Worlds, 2017

On density-flow relationships during crowd evacuation.
Comput. Animat. Virtual Worlds, 2017

Evaluating and Optimizing Evacuation Plans for Crowd Egress.
IEEE Computer Graphics and Applications, 2017

Understanding spatial perception and visual modes in the review of architectural designs.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Crowd sourced co-design of floor plans using simulation guided games.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Perceptual evaluation of space in virtual environments.
Proceedings of the Tenth International Conference on Motion in Games, 2017

2016
The Use of Working Prototypes for Participatory Design with People with Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2016

Towards Computer Assisted Crowd Aware Architectural Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Environment optimization for crowd evacuation.
Comput. Animat. Virtual Worlds, 2015

Evaluating and optimizing level of service for crowd evacuations.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015


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