Development of eye-tracking tabletop interface for media art works. - Michiya Yamamoto; Munehiro Komeda; Takashi Nagamatsu; Tomio Watanabe (ITS, 2010)

Hyakunin-Eyesshu: a tabletop Hyakunin-Isshu game with computer opponent by the action prediction based on gaze detection. - Michiya Yamamoto; Munehiro Komeda; Takashi Nagamatsu; Tomio Watanabe (NGCA, 2011)

Development of a gaze-and-touch algorithm for a tabletop Hyakunin-Isshu game with a computer opponent. - Michiya Yamamoto; Munehiro Komeda; Takashi Nagamatsu; Tomio Watanabe (RO-MAN, 2012)