Scaled Jump in Gravity-Reduced Virtual Environments. - MyoungGon Kim; Sunglk Cho; Tanh Quang Tran; Seong-Pil Kim; Ohung Kwon; JungHyun Han (IEEE Trans. Vis. Comput. Graph., 2017)

Effects of Switchable DOF for Mid-Air Manipulation in Immersive Virtual Environments. - MyoungGon Kim; JungHyun Han (Int. J. Hum. Comput. Interact., 2019)

Virtual Air Conditioner's Airflow Simulation and Visualization in AR. - Joohwan Chae; Donghan Kim; Woo Seok Jeong; Eunchan Jo; Won-Ki Jeong; Junyoung Choi; Seung-wook Kim 003; MyoungGon Kim; Jae-Won Lee; Hyechan Lee; JungHyun Han (VRST, 2022)

Virtual object sizes for efficient and convenient mid-air manipulation. - MyoungGon Kim; JiSeok Ryu; Jaemin Son; JungHyun Han (Vis. Comput., 2022)

ConvNeXtPose: A Fast Accurate Method for 3D Human Pose Estimation and Its AR Fitness Application in Mobile Devices. - Hong Son Nguyen; MyoungGon Kim; Changbin Im; Sanghoon Han; JungHyun Han (IEEE Access, 2023)

Superpixel-guided Sampling for Compact 3D Gaussian Splatting. - MyoungGon Kim; Seungwon (Eugene) Jeong; Seohyeon Park; JungHyun Han (VRST, 2024)

Full-Body Interaction in Mixed Reality using 3D Pose and Shape Estimation. - Hong Son Nguyen; Andrew Chalmers; DaEun Cheong; MyoungGon Kim; Taehyun Rhee; JungHyun Han (VR Workshops, 2025)

Interaction With Virtual Objects Using Human Pose and Shape Estimation. - Hong Son Nguyen; DaEun Cheong; Andrew Chalmers; MyoungGon Kim; Taehyun Rhee; Junghyun Han (Comput. Animat. Virtual Worlds, 2025)