Video games as a distributed computing resource. - Corey Clark; Myque Ouellette (FDG, 2017)

A model for integrating human computing into commercial video games. - Corey Clark; Ira Greenberg 001; Myque Ouellette (SeGAH, 2018)

Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults. - Myque Ouellette; Lauren Breeding; Corey Clark (FDG, 2019)

Training Players to Analyze Age-Related Macular Degeneration Optical Coherence Tomography Scans using a Human Computation Game. - Corey Clark; Myque Ouellette; Karl Csaky (SeGAH, 2019)