Out-of-Core Proximity Computation for Particle-based Fluid Simulations. - Duksu Kim; Myung-Bae Son; Young J. Kim; Jeong-Mo Hong; Sung-Eui Yoon (High Performance Graphics, 2014)

Out-of-core ray batching on a commodity cluster. - Myung-Bae Son; Sung-Eui Yoon (I3D, 2014)

Timeline scheduling for out-of-core ray batching. - Myung-Bae Son; Sung-Eui Yoon (High Performance Graphics, 2017)

Physically inspired, interactive lightning generation. - Jeongsu Yun; Myung-Bae Son; Byungyoon Choi; Theodore Kim; Sung-Eui Yoon (Comput. Animat. Virtual Worlds, 2017)

Reflection-Aware Sound Source Localization. - Inkyu An; Myung-Bae Son; Dinesh Manocha; Sung-Eui Yoon (ICRA, 2018)