Motion patches: building blocks for virtual environments annotated with motion data. - Kang Hoon Lee; Myung Geol Choi; Jehee Lee (ACM Trans. Graph., 2006)

Group behavior from video: a data-driven approach to crowd simulation. - Kang Hoon Lee; Myung Geol Choi; Qyoun Hong; Jehee Lee (Symposium on Computer Animation, 2007)

Linkless Octree Using Multi-Level Perfect Hashing. - Myung Geol Choi; Eunjung Ju; Jung-Woo Chang; Jehee Lee; Young J. Kim (Comput. Graph. Forum, 2009)

Morphable crowds. - Eunjung Ju; Myung Geol Choi; Minji Park; Jehee Lee; Kang Hoon Lee; Shigeo Takahashi (ACM Trans. Graph., 2010)

Motion comics: visualization, browsing and searching of human motion data. - Myung Geol Choi; Kyungyong Yang; Jehee Lee; Jun Mitani; Takeo Igarashi (SIGGRAPH Talks, 2011)

Deformable Motion: Squeezing into Cluttered Environments. - Myung Geol Choi; Manmyung Kim; Kyunglyul Hyun; Jehee Lee (Comput. Graph. Forum, 2011)

Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor. - Peter Sandilands; Myung Geol Choi; Taku Komura (MIG, 2012)

Retrieval and Visualization of Human Motion Data via Stick Figures. - Myung Geol Choi; Kyungyong Yang; Takeo Igarashi; Jun Mitani; Jehee Lee (Comput. Graph. Forum, 2012)

Relationship descriptors for interactive motion adaptation. - Rami Ali Al-Ashqar; Taku Komura; Myung Geol Choi (Symposium on Computer Animation, 2013)

Dynamic Comics for Hierarchical Abstraction of 3D Animation Data. - Myung Geol Choi; Seung-tak Noh; Taku Komura; Takeo Igarashi (Comput. Graph. Forum, 2013)

Interaction capture using magnetic sensors. - Peter Sandilands; Myung Geol Choi; Taku Komura (Comput. Animat. Virtual Worlds, 2013)

Points-based user interface for character posing. - Myung Geol Choi; Kang Hoon Lee (Comput. Animat. Virtual Worlds, 2016)

Interactive control of big-object manipulation animation. - Myung Geol Choi; Kang Hoon Lee (Comput. Animat. Virtual Worlds, 2016)

A path browser for exploratory motion assembly. - Kang Hoon Lee; Myung Geol Choi (Comput. Animat. Virtual Worlds, 2016)

Marionette show using quadrotors. - Yongsung Kim; Myung Geol Choi; Jehee Lee (Symposium on Computer Animation, 2017)

Character-Object Interaction Retrieval using the Interaction Bisector Surface. - X. Zhao; Myung Geol Choi; Taku Komura (Comput. Graph. Forum, 2017)

Optimal close-up views for precise 3D manipulation. - Myung Geol Choi; Ji Hye Lee; Wansu Ha; Kang Hoon Lee (Comput. Animat. Virtual Worlds, 2019)

Motion rank: applying page rank to motion data search. - Myung Geol Choi; Taesoo Kwon (Vis. Comput., 2019)

Automatic Control of Virtual Mirrors for Precise 3D Manipulation in VR. - Wansu Ha; Myung Geol Choi; Kang Hoon Lee (IEEE Access, 2020)

Estimating Cloth Simulation Parameters From a Static Drape Using Neural Networks. - Eunjung Ju; Myung Geol Choi (IEEE Access, 2020)

Interactive exploration of drapes by simulation parameters. - Eunjung Ju; Kwang-Yun Kim; Jaehoon Lee; Sungjin Yoon; Myung Geol Choi (Comput. Animat. Virtual Worlds, 2022)

Fast constrained optimization for cloth simulation parameters from static drapes. - Eunjung Ju; Eungjune Shim; Kwang-Yun Kim; Sungjin Yoon; Myung Geol Choi (Comput. Animat. Virtual Worlds, 2024)

Estimating Cloth Simulation Parameters From Tag Information and Cusick Drape Test. - Eunjung Ju; Kwang-Yun Kim; Sungjin Yoon; Eungjune Shim; Gyoo-Chul Kang; Phil Sik Chang; Myung Geol Choi (Comput. Graph. Forum, 2024)