GigaWalk: Interactive Walkthrough of Complex Environments. - William V. Baxter III; Avneesh Sud; Naga K. Govindaraju; Dinesh Manocha (Rendering Techniques, 2002)

Interactive visibility culling in complex environments using occlusion-switches. - Naga K. Govindaraju; Avneesh Sud; Sung-Eui Yoon; Dinesh Manocha (SI3D, 2003)

Interactive shadow generation in complex environments. - Naga K. Govindaraju; Brandon Lloyd; Sung-Eui Yoon; Avneesh Sud; Dinesh Manocha (ACM Trans. Graph., 2003)

CC shadow volumes. - Brandon Lloyd; Jeremy Wendt; Naga K. Govindaraju; Dinesh Manocha (SIGGRAPH Sketches, 2004)

GPGPU: general purpose computation on graphics hardware. - David Luebke; Mark J. Harris; Jens H. Krüger; Timothy J. Purcell; Naga K. Govindaraju; Ian Buck; Cliff Woolley; Aaron E. Lefohn (SIGGRAPH Course Notes, 2004)

Fast Computation of Database Operations using Graphics Processors. - Naga K. Govindaraju; Brandon Lloyd; Wei Wang 010; Ming C. Lin; Dinesh Manocha (SIGMOD Conference, 2004)

Fast and reliable collision detection using graphics processors. - Naga K. Govindaraju; Ming C. Lin; Dinesh Manocha (SCG, 2005)

Efficient Relational Database Management using Graphics Processors. - Naga K. Govindaraju; Dinesh Manocha (DaMoN, 2005)

A Survey of General-Purpose Computation on Graphics Hardware. - John D. Owens; David Luebke; Naga K. Govindaraju; Mark J. Harris; Jens H. Krüger; Aaron E. Lefohn; Timothy J. Purcell (Eurographics (State of the Art Reports), 2005)

Collision Handling in Dynamic Simulation Environments. - Matthias Teschner; Bruno Heidelberger; Dinesh Manocha; Naga K. Govindaraju; Gabriel Zachmann; Stefan Kimmerle; Johannes Mezger; Arnulph Fuhrmann (Eurographics (Tutorials), 2005)

LU-GPU: Efficient Algorithms for Solving Dense Linear Systems on Graphics Hardware. - Nico Galoppo; Naga K. Govindaraju; Michael Henson; Dinesh Manocha (SC, 2005)

Interactive visibility ordering and transparency computations among geometric primitives in complex environments. - Naga K. Govindaraju; Michael Henson; Ming C. Lin; Dinesh Manocha (SI3D, 2005)

Interactive geometric computations using graphics processors. - Naga K. Govindaraju (SIGGRAPH Courses, 2005)

Database and stream mining using GPUs. - Naga K. Govindaraju (SIGGRAPH Courses, 2005)

CULLIDE: interactive collision detection between complex models in large environments using graphics hardware. - Naga K. Govindaraju; Stephane Redon; Ming C. Lin; Dinesh Manocha (SIGGRAPH Courses, 2005)

Fast and Approximate Stream Mining of Quantiles and Frequencies Using Graphics Processors. - Naga K. Govindaraju; Nikunj Raghuvanshi; Dinesh Manocha (SIGMOD Conference, 2005)

Quick-CULLIDE: Fast Inter- and Intra-Object Collision Culling Using Graphics Hardware. - Naga K. Govindaraju; Ming C. Lin; Dinesh Manocha (VR, 2005)

Multi-resolution collision handling for cloth-like simulations. - Nitin Jain; Ilknur Kabul; Naga K. Govindaraju; Dinesh Manocha; Ming C. Lin (Comput. Animat. Virtual Worlds, 2005)

Interactive collision detection between deformable models using chromatic decomposition. - Naga K. Govindaraju; David Knott; Nitin Jain; Ilknur Kabul; Rasmus Tamstorf; Russell Gayle; Ming C. Lin; Dinesh Manocha (ACM Trans. Graph., 2005)

Query Co-Processing on Commodity Hardware. - Anastassia Ailamaki; Naga K. Govindaraju; Dinesh Manocha (ICDE, 2006)

Memory - A memory model for scientific algorithms on graphics processors. - Naga K. Govindaraju; Scott Larsen; Jim Gray 001; Dinesh Manocha (SC, 2006)

S07 - GPGPU: general-purpose computation on graphics hardware. - David P. Luebke; Mark J. Harris; Naga K. Govindaraju; Aaron E. Lefohn; Mike Houston; John D. Owens; Mark Segal; Matthew Papakipos; Ian Buck (SC, 2006)

Interactive 3D distance field computation using linear factorization. - Avneesh Sud; Naga K. Govindaraju; Russell Gayle; Dinesh Manocha (SI3D, 2006)

Practical logarithmic shadow maps. - Brandon Lloyd; Naga K. Govindaraju; David Tuft; Steven E. Molnar; Dinesh Manocha (SIGGRAPH Sketches, 2006)

Fast proximity computation among deformable models using discrete voronoi diagrams: implementation details. - Avneesh Sud; Naga K. Govindaraju; Russell Gayle; Ilknur Kabul; Dinesh Manocha (SIGGRAPH Sketches, 2006)

GPUTeraSort: high performance graphics co-processor sorting for large database management. - Naga K. Govindaraju; Jim Gray 001; Ritesh Kumar; Dinesh Manocha (SIGMOD Conference, 2006)

Query Co-Processing on Commodity Processors. - Anastassia Ailamaki; Naga K. Govindaraju; Stavros Harizopoulos; Dinesh Manocha (VLDB, 2006)

Efficient Collision Culling among Deformable Objects using Graphics Processors. - Naga K. Govindaraju; Ming C. Lin; Dinesh Manocha (Presence Teleoperators Virtual Environ., 2006)

Fast proximity computation among deformable models using discrete Voronoi diagrams. - Avneesh Sud; Naga K. Govindaraju; Russell Gayle; Ilknur Kabul; Dinesh Manocha (ACM Trans. Graph., 2006)

Fast and Reliable Collision Culling Using Graphics Hardware. - Naga K. Govindaraju; Ming C. Lin; Dinesh Manocha (IEEE Trans. Vis. Comput. Graph., 2006)

In-memory grid files on graphics processors. - Ke Yang; Bingsheng He; Rui Fang; Mian Lu; Naga K. Govindaraju; Qiong Luo 001; Pedro V. Sander; Jiaoying Shi (DaMoN, 2007)

Practical logarithmic rasterization for low-error shadow maps. - Brandon Lloyd; Naga K. Govindaraju; Steven E. Molnar; Dinesh Manocha (Graphics Hardware, 2007)

Surface distance maps. - Avneesh Sud; Naga K. Govindaraju; Russell Gayle; Erik Andersen; Dinesh Manocha (Graphics Interface, 2007)

Image-Based Proxy Accumulation for Real-Time Soft Global Illumination. - Peter-Pike J. Sloan; Naga K. Govindaraju; Derek Nowrouzezahrai; John M. Snyder (PG, 2007)

Efficient gather and scatter operations on graphics processors. - Bingsheng He; Naga K. Govindaraju; Qiong Luo 001; Burton Smith (SC, 2007)

Sorting and searching. - Naga K. Govindaraju (SIGGRAPH Courses, 2007)

GPUQP: query co-processing using graphics processors. - Rui Fang; Bingsheng He; Mian Lu; Ke Yang; Naga K. Govindaraju; Qiong Luo 001; Pedro V. Sander (SIGMOD Conference, 2007)

Fast continuous collision detection among deformable models using graphics processors. - Naga K. Govindaraju; Ilknur Kabul; Ming C. Lin; Dinesh Manocha (Comput. Graph., 2007)

Cache-efficient numerical algorithms using graphics hardware. - Naga K. Govindaraju; Dinesh Manocha (Parallel Comput., 2007)

Mars: a MapReduce framework on graphics processors. - Bingsheng He; Wenbin Fang; Qiong Luo 001; Naga K. Govindaraju; Tuyong Wang (PACT, 2008)

Fast computation of general Fourier Transforms on GPUS. - Brandon Lloyd; Chas Boyd; Naga K. Govindaraju (ICME, 2008)

Fast scan algorithms on graphics processors. - Yuri Dotsenko; Naga K. Govindaraju; Peter-Pike J. Sloan; Charles Boyd; John Manferdelli (ICS, 2008)

High performance discrete Fourier transforms on graphics processors. - Naga K. Govindaraju; Brandon Lloyd; Yuri Dotsenko; Burton Smith; John Manferdelli (SC, 2008)

Relational joins on graphics processors. - Bingsheng He; Ke Yang; Rui Fang; Mian Lu; Naga K. Govindaraju; Qiong Luo 001; Pedro V. Sander (SIGMOD Conference, 2008)

Challenges and Opportunities in Many-Core Computing. - John L. Manferdelli; Naga K. Govindaraju; Chris Crall (Proc. IEEE, 2008)

Logarithmic perspective shadow maps. - Brandon Lloyd; Naga K. Govindaraju; Cory Quammen; Steven E. Molnar; Dinesh Manocha (ACM Trans. Graph., 2008)

Relational query coprocessing on graphics processors. - Bingsheng He; Mian Lu; Ke Yang; Rui Fang; Naga K. Govindaraju; Qiong Luo 001; Pedro V. Sander (ACM Trans. Database Syst., 2009)

Detail-preserving paint modeling for 3D brushes. - Nelson Siu-Hang Chu; William Baxter; Li-Yi Wei; Naga K. Govindaraju (NPAR, 2010)

Simple data-driven modeling of brushes. - William Baxter; Naga K. Govindaraju (SI3D, 2010)

Project Gustav: immersive digital painting. - William Baxter; Nelson Siu-Hang Chu; Naga K. Govindaraju (SIGGRAPH Talks, 2010)

Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes. - Nikunj Raghuvanshi; John M. Snyder; Ravish Mehra; Ming C. Lin; Naga K. Govindaraju (ACM Trans. Graph., 2010)

Auto-tuning of fast fourier transform on graphics processors. - Yuri Dotsenko; Sara S. Baghsorkhi; Brandon Lloyd; Naga K. Govindaraju (PPoPP, 2011)

Sound synthesis for impact sounds in video games. - Brandon Lloyd; Nikunj Raghuvanshi; Naga K. Govindaraju (SI3D, 2011)

Mars: Accelerating MapReduce with Graphics Processors. - Wenbin Fang; Bingsheng He; Qiong Luo 001; Naga K. Govindaraju (IEEE Trans. Parallel Distributed Syst., 2011)

GPU-Accelerated Cloud Computing for Data-Intensive Applications. - Baoxue Zhao; Jianlong Zhong; Bingsheng He; Qiong Luo 001; Wenbin Fang; Naga K. Govindaraju (Cloud Computing for Data-Intensive Applications, 2014)

Predictive and Adaptive Failure Mitigation to Avert Production Cloud VM Interruptions. - Sebastien Levy; Randolph Yao; Youjiang Wu; Yingnong Dang; Peng Huang 005; Zheng Mu; Pu Zhao 004; Tarun Ramani; Naga K. Govindaraju; Xukun Li; Qingwei Lin; Gil Lapid Shafriri; et al. (OSDI, 2020)

Virtual machine preserving host updates for zero day patching in public cloud. - Mark Russinovich; Naga K. Govindaraju; Melur Raghuraman; David Hepkin; Jamie Schwartz; Arun Kishan (EuroSys, 2021)