A computer game using galvanic skin response. - Shigeru Sakurazawa; Naofumi Yoshida; Nagisa Munekata; Asmi Omi; Hideki Takeshima; Hiromi Koto; Kaori Gentsu; Keita Kimura; Kiyhiro Kawamura; Masaki Miyamoto; Ryota Arima; Taiki Mori; et al. (ICEC, 2003)

Entertainment feature of a game using skin conductance response. - Shigeru Sakurazawa; Naofumi Yoshida; Nagisa Munekata (Advances in Computer Entertainment Technology, 2004)

Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. - Shigeru Sakurazawa; Nagisa Munekata; Naofumi Yoshida; Yasuo Tsukahara; Hitoshi Matsubara (ICEC, 2004)

Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media. - Nagisa Munekata; Naofumi Yoshida; Shigeru Sakurazawa; Yasuo Tsukahara; Hitoshi Matsubara (ICEC, 2006)

Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience. - Nagisa Munekata; Takanori Komatsu; Hitoshi Matsubara (ICEC, 2007)

A Biofeedback Game with Physical Actions. - Nagisa Munekata; Teruhisa Nakamura; Rei Tanaka; Yusuke Domon; Fumihiko Nakamura; Hitoshi Matsubara (ICEC, 2010)

Universal Game Based on Traditional Children's Outdoor Games. - Teruhisa Nakamura; Nagisa Munekata; Fumihiko Nakamura; Tetsuo Ono; Hitoshi Matsubara (ICEC, 2011)

Implementation of context-adaptive physical imitation between humans and robots. - Tetsuya Kaneko; Tetsuo Ono; Nagisa Munekata (RO-MAN, 2011)

Robots that can feel the mood: context-aware behaviors in accordance with the activity of communications. - Akira Imayoshi; Nagisa Munekata; Tetsuo Ono (HRI, 2013)

E3-player: emotional excitement enhancing video player using skin conductance response. - Takumi Shirokura; Nagisa Munekata; Tetsuo Ono (IUI Companion, 2013)

AffectiView: mobile video camera application using physiological data. - Takumi Shirokura; Nagisa Munekata; Tetsuo Ono (MUM, 2013)

Unification of demonstrative pronouns in a small group guided by a robot. - Takashi Ichijo; Nagisa Munekata; Tetsuo Ono (HAI, 2014)

Daily support robots that move on the body. - Tamami Saga; Nagisa Munekata; Tetsuo Ono (HAI, 2014)

Entrainment effect caused by joint attention of two robots. - Takashi Ichijo; Nagisa Munekata; Kazuo Hiraki; Tetsuo Ono (HRI, 2014)

AutoChorusCreator: Four-Part Chorus Generator with Musical Feature Control, Using Search Spaces Constructed from Rules of Music Theory. - Benjamin Luke Evans; Satoru Fukayama; Masataka Goto; Nagisa Munekata; Tetsuo Ono (ICMC, 2014)

Does the Audience Hear My Heart? - Comparing the Physiological Responses of Listeners with Those of the Composer. - Benjamin Luke Evans; Nagisa Munekata; Tetsuo Ono (PhyCS, 2014)

ExciTube - Video Player for Sharing Viewer's Excitement. - Takumi Shirokura; Nagisa Munekata; Tetsuo Ono (PhyCS, 2014)

Daily support robots that move on me. - Tamami Saga; Nagisa Munekata; Tetsuo Ono (SIGGRAPH ASIA Emerging Technologies, 2014)

Robot behavior control system based on user's attitude using SCL. - Nagisa Munekata; M. Tsujimoto; Tetsuo Ono (RO-MAN, 2015)

Mutual Adaptation between a Human and a Robot Based on Timing Control of "Sleep-time". - Masahiro Kitagawa; Benjamin Luke Evans; Nagisa Munekata; Tetsuo Ono (HAI, 2016)

Emergence of joint attention between two robots and human using communication activity caused by synchronous behaviors. - Tetsuo Ono; Takashi Ichijo; Nagisa Munekata (RO-MAN, 2016)

A Social Robot in a Human-Animal Relationship at Home: A Field Study. - Haruka Kasuga; Daisuke Sakamoto; Nagisa Munekata; Tetsuo Ono (HAI, 2017)

Using a Human-Agent Interaction Model to Consider the Interaction of Humans and Music-Generation Systems. - Benjamin Luke Evans; Nagisa Munekata; Tetsuo Ono (HRI (Companion), 2017)

Design Principle for Social Robot Behavior Based on Communication Activity. - Tetsuo Ono; Nagisa Munekata (HRI (Companion), 2017)

Facilitative Agents with Deliberate Handicaps in Traditional Competitive Games for Improved Playability. - Sho Mitarai; Chang Liu 081; Goshiro Yamamoto; Nagisa Munekata (CHI PLAY (Companion), 2024)

Emotion dynamics in social deception games: Analysis of professional and nonprofessional players through electrodermal activity in werewolf games. - Sho Mitarai; Chang Liu 081; Goshiro Yamamoto; Nagisa Munekata (Entertain. Comput., 2025)