Skeleton-based diverse creature design tool for mass production. - Noriyuki Yamamoto; Nahomi Maki; Akihiko Shirai (SIGGRAPH Asia Posters, 2011)

3D CG Integral Photography Artwork Using Glittering Effects in the Post-processing of Multi-viewpoint Rendered Images. - Nahomi Maki; Kazuhisa Yanaka (HCI (13), 2014)

Simple wavelength division rendering method for transparent objects using common 3DCG software. - Nahomi Maki; Kazuhisa Yanaka (SIGGRAPH ASIA Posters, 2014)

3DCG art expression on a tablet device using integral photography. - Nahomi Maki; Akihiko Shirai; Kazuhisa Yanaka (VRIC, 2014)

Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photography. - Nahomi Maki; Kazuhisa Yanaka (HCI (5), 2015)

Display of diamond dispersion using wavelength-division rendering and integral photography. - Nahomi Maki; Kazuhisa Yanaka (SIGGRAPH Posters, 2015)

Underwater integral photography. - Nahomi Maki; Kazuhisa Yanaka (VR, 2015)

Production of a VR Horror Movie Using a Head-Mounted Display with a Head-Tracking System. - Kenichi Sera; Takashi Kitada; Nahomi Maki (HCI (4), 2016)

Natural user interface for integral photography of dispersion-rendered diamond. - Nahomi Maki; Kazuhisa Yanaka (I3D, 2016)

Visualization of Customer Expectations from Web Text using Co-Occurrence Graph and Auto-labeling in the Service Market. - Ryosuke Saga; Naoaki Ohkusa; Takafumi Yamashita; Nahomi Maki (VISIGRAPP (3: IVAPP), 2017)

Attention Value of Motion Graphics on Digital Signages. - Tsubasa Kato; Nahomi Maki (HCI (29), 2017)

Real-time integral photography using a game engine. - Shohei Anraku; Fumihiko Ishiwata; Nahomi Maki; Toshiaki Yamanouchi; Kazuhisa Yanaka (SIGGRAPH Posters, 2017)

Creation of 3DCG animation using a four-plane depth-fused display. - Nahomi Maki; Toshiaki Yamanouchi; Teluhiko Hilano; Kazuhisa Yanaka (SIGGRAPH Posters, 2017)

3D aerial display with micro mirror array plate and reversed depth integral photography. - Nahomi Maki; Toshiaki Yamanouchi; Kazuhisa Yanaka (SIGGRAPH Posters, 2019)

360° Animation Projects by Students with a Background in Traditional Stop-Motion Techniques. - Nahomi Maki (SIGGRAPH Educator's Forum, 2024)