Exploring Body Language as Narrative Interface. - Nahum Álvarez; Federico Peinado (ICIDS, 2012)

An authoring tool for modeling the narrative flow in a virtual training application. - Nahum Álvarez; Helmut Prendinger (CoSECivi, 2014)

Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character. - Nahum Álvarez; Federico Peinado (CoSECivi, 2015)

Trajectory planning for reaching an object on a table using accumulated action data. - Yusuke Moriya; Nahum Álvarez; Kimitoshi Yamazaki (SII, 2015)

Narrative Balance Management in an Intelligent Biosafety Training Application for Improving User Performance. - Nahum Álvarez; Antonio A. Sánchez-Ruiz; Marc Cavazza; Mika Shigematsu; Helmut Prendinger (Int. J. Artif. Intell. Educ., 2015)

An interactive simulator for deformable linear objects manipulation planning. - Nahum Álvarez; Kimitoshi Yamazaki (SIMPAR, 2016)

An approach to realistic physical simulation of digitally captured deformable linear objects. - Nahum Álvarez; Kimitoshi Yamazaki; Takamitsu Matsubara (SIMPAR, 2016)

Intelligent Biohazard Training Based on Real-Time Task Recognition. - Helmut Prendinger; Nahum Álvarez; Antonio A. Sánchez-Ruiz; Marc Cavazza; Joao Catarino; João Oliveira; Rui Prada; Shuji Fujimoto; Mika Shigematsu (ACM Trans. Interact. Intell. Syst., 2016)

Towards an Emotion-Driven Adaptive System for Video Game Music. - Manuel López-Ibáñez 002; Nahum Álvarez; Federico Peinado (ACE, 2017)

A study on an efficient spatialisation technique for near-field sound in video games. - Manuel López-Ibáñez 002; Nahum Álvarez; Federico Peinado (CoSECivi, 2017)

Inverse Reinforcement Learning for Agents Behavior in a Crowd Simulator. - Nahum Álvarez; Itsuki Noda (MMAS, 2018)

Contextual Action with Multiple Policies Inverse Reinforcement Learning for Behavior Simulation. - Nahum Álvarez; Itsuki Noda (ICAART (2), 2019)

CAMP-IRL Agents: Extracting Multiple Behavior Profiles for Pedestrian Simulation. - Nahum Álvarez; Itsuki Noda (ICAART (1), 2021)

Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality. - Manuel López-Ibáñez 002; Maximiliano Miranda; Nahum Álvarez; Federico Peinado (Entertain. Comput., 2021)

Partially Preemptive Multi Skill/Mode Resource-Constrained Project Scheduling with Generalized Precedence Relations and Calendars. - Guillaume Povéda; Nahum Álvarez; Christian Artigues (CP, 2023)

Trustworthy and Explainable Decision-Making for Workforce allocation. - Guillaume Povéda; Ryma Boumazouza; Andreas Strahl; Mark Hall 004; Santiago Quintana-Amate; Nahum Álvarez; Ignace Bleukx; Dimos Tsouros; Hélène Verhaeghe; Tias Guns (CoRR, 2024)