Interactive and Collaborative Learning Environment using 3D Virtual Reality Content, Multi-Screen Display and PCs. - Yohnosuke Harada; Kiyoshi Nosu; Naohito Okude (WETICE, 1999)

Smart-Media Design Process with Scenario Based Modeling. - Kazuhiro Kuroda; Kaori Ochiai; Mia Hori; Naohito Okude (SAINT Workshops, 2004)

Smart-Media Applications Created by Scenario Based Modeling. - Takashi Matsumoto 003; Yusuke Wada; Miho Norimatsu; Naohito Okude (SAINT Workshops, 2004)

A New Design Approach Using the Robustness Analysis for Tangible Systems. - Keigo Aoki; Satoru Hashimoto; Naohito Okude (SAINT Workshops, 2005)

Application on Interactive Media to Support the Activity in Cultural Community. - Tetsuya Hamada; Junya Ueda; Naohito Okude (SAINT Workshops, 2005)

Expansible table: for visualizing daily experiences of reading. - Marie Akita; Itsuki Shibata; Kazuya Sumaki; Kaori Ochiai; Naohito Okude (SIGGRAPH Posters, 2005)

PiedPiper: a media to create a new site of pilgrimage in town. - Tetsuya Hamada; Satoru Hashimoto; Yumi Furuoka; Naohito Okude (SIGGRAPH Posters, 2005)

LATTEMEGANE: the glasses and actuator-network for looking for one's own treasure. - Sho Hashimoto; Daisuke Uriu; Shota Nagao; Yuto Fukushima; Naohito Okude (SIGGRAPH Posters, 2005)

Tath: tangible mathematic media. - Daisuke Horiguchi; Toshiya Usui; Jumpei Ohtuji; Naohito Okude (SIGGRAPH Posters, 2005)

LED-matrix Z-agon: the tangible multi-display cube and algorithm. - Takashi Matsumoto 003; Naohito Okude (SIGGRAPH Posters, 2005)

Ubiquitous ivy: a communication media for intimate company. - Itsuki Shibata; Naohito Okude (SIGGRAPH Posters, 2005)

Kiitemoiide TUNE: the system of listening to the conversation at the party. - Yoshiro Sugano; Yusuke Ozawa; Jumpei Ohtsuji; Mariko Koizumi; Shigeyuki Takeuchi; Naohito Okude (SIGGRAPH Posters, 2005)

Dipa: play equipment with respiration-sensing interface. - Yohei Takahashi; Naohito Okude (SIGGRAPH Posters, 2005)

KAYAGOMORI: private space for withdrawing into one's shell and landscape diary to refresh oneself in mind. - Daisuke Uriu; Naohito Okude (SIGGRAPH Posters, 2005)

Moo-pong. - Yusuke Wada; Jun Usui; Daisuke Uriu; Naohito Okude (SIGGRAPH Emerging Technologies, 2005)

Pictan: interacting through free-hand images. - Mari Yoshimura; Keigo Aoki; Kazuya Sumaki; Naohito Okude (SIGGRAPH Posters, 2005)

Shootball: the tangible ball sport in ubiquitous computing. - Yoshiro Sugano; Jumpei Ohtsuji; Toshiya Usui; Yuya Mochizuki; Naohito Okude (Advances in Computer Entertainment Technology, 2006)

Paravie: dance entertainment system for everyone to express oneself with movement. - Jun Usui; Hirotaka Hatayama; Takashi Sato; Yumi Furuoka; Naohito Okude (Advances in Computer Entertainment Technology, 2006)

Z-agon: mobile multi-display browser cube. - Takashi Matsumoto 003; Daisuke Horiguchi; Shihori Nakashima; Naohito Okude (CHI Extended Abstracts, 2006)

MASTABA: the household shrine in the future archived digital pictures. - Daisuke Uriu; Takahiro Ogasawara; Naohito Shimizu; Naohito Okude (SIGGRAPH Sketches, 2006)

Pileus: umbrella type entertainment browser. - Sho Hashimoto; Takashi Matsumoto 003; Naohito Okude (Advances in Computer Entertainment Technology, 2007)

Sound candy. - Shuichi Ishibashi; Daisuke Uriu; Naohito Okude (Advances in Computer Entertainment Technology, 2007)

Shootball: the ball sport using dynamic goals. - Yoshiro Sugano; Yuya Mochizuki; Toshiya Usui; Naohito Okude (Advances in Computer Entertainment Technology, 2007)

Quatronome: a stomp box for jam session with movies. - Jun Usui; Hirotaka Hatayama; Naohito Okude (Advances in Computer Entertainment Technology, 2007)

HIPMATE: an entertainment system in the office. - Shingo Yoshida; Kumiko Osawa; Takahiro Ogawasara; Naohito Okude (Advances in Computer Entertainment Technology, 2007)

Pileus: umbrella for mobile augmented reality. - Sho Hashimoto; Takashi Matsumoto 003; Naohito Okude (Mobile HCI, 2007)

Pileus the internet-ready umbrella: full-embodied web in a real space. - Takashi Matsumoto 003; Sho Hashimoto; Naohito Okude (Mobility Conference, 2007)

Teleshadow: feeling presence in private spaces. - Shunpei Yasuda; Sho Hashimoto; Mariko Koizumi; Naohito Okude (SIGGRAPH Sketches, 2007)

Bayesian networks layer model to represent anesthetic practice. - Naruhiko Shiratori; Naohito Okude (SMC, 2007)

Space+a: participating audience on performance stage. - Ryohei Takagi; Kosuke Kazato; Suzuki Shugo; Naohito Okude (Advances in Computer Entertainment Technology, 2008)

Sound Candy: the equipment to expand the experience of play in a playground. - Shuichi Ishibashi; Daisuke Uriu; Naohito Okude (SIGGRAPH Posters, 2008)

Sonigraphite: drawing sounds as new physical expression. - Ryoko Kitazawa; Mariko Koizumi; Hiroshi Miyamura; Syugo Suzuki; Naohito Okude (SIGGRAPH Posters, 2008)

munica: an advancing age's social networking device with greeting cards. - Kazuhiko Koriyama; Mizuki Namai; Kosuke Kazato; Naohito Okude (SIGGRAPH Posters, 2008)

Bikeware: have a match with networked bicycle in urban space. - Shunpei Yasuda; Fumitaka Ozaki; Hiroshi Sakasai; Shino Morita; Naohito Okude (SIGGRAPH Talks, 2008)

Flaneur: digital see-through telescope. - Hiroshi Sakasai; Hiroshi Kato; Takako Igarashi; Miho Ishii; Maki Sugimoto; Masahiko Inami; Masahiko Inakage; Naohito Okude (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2008)

The embodied Web: embodied Web-services interaction with an umbrella for augmented city experiences. - Takashi Matsumoto 003; Sho Hashimoto; Naohito Okude (Comput. Animat. Virtual Worlds, 2008)

Urban treasure: new approach for collaborative local recommendation engine. - Takayuki Miyauchi; Ami Yao; Takahiro Nemoto; Masahiko Inami; Masahiko Inakage; Naohito Okude; Adrian David Cheok; Maki Sugimoto (Advances in Computer Entertainment Technology, 2009)

Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices. - Izumi Yagi; Yu Ebihara; Tamaki Inada; Yoshiki Tanaka; Maki Sugimoto; Masahiko Inami; Adrian David Cheok; Naohito Okude; Masahiko Inakage (Advances in Computer Entertainment Technology, 2009)

CaraClock: an interactive photo viewer designed for family memories. - Daisuke Uriu; Naruhiko Shiratori; Satoru Hashimoto; Shuichi Ishibashi; Naohito Okude (CHI Extended Abstracts, 2009)

MYGLOBE: cognitive map as communication media. - Fumitaka Ozaki; Takuo Imbe; Shin Kiyasu; Yuta Sugiura; Yusuke Mizukami; Shuichi Ishibashi; Maki Sugimoto; Masahiko Inami; Adrian David Cheok; Naohito Okude; Masahiko Inakage (SIGGRAPH Posters, 2009)

PHOROL: interactive wall clock art of online shared snapshots. - Daisuke Uriu; Naruhiko Shiratori; Izumi Yagi; Satoru Hashimoto; Masa Inakage; Naohito Okude (SIGGRAPH ASIA Sketches, 2009)

Sharebee: encouraging Osusowake to promote community development. - Erika Ito; Mikiko Iwakuma; Shunsuke Taura; Tomoaki Hashima; Yu Ebihara; Naohito Okude (Conference on Designing Interactive Systems, 2010)

TTI model: model extracting individual's curiosity level in urban spaces. - Chihiro Sato; Shigeyuki Takeuchi; Takuo Imbe; Shuichi Ishibashi; Masahiko Inami; Masa Inakage; Naohito Okude (Conference on Designing Interactive Systems, 2010)

ThanatoFenestra: photographic family altar supporting a ritual to pray for the deceased. - Daisuke Uriu; Naohito Okude (Conference on Designing Interactive Systems, 2010)

Myglobe: a navigation service based on cognitive maps. - Takuo Imbe; Fumitaka Ozaki; Shin Kiyasu; Yusuke Mizukami; Shuichi Ishibashi; Masa Inakage; Naohito Okude; Adrian David Cheok; Masahiko Inami; Maki Sugimoto (TEI, 2010)

Experience-Based Curiosity Model: Curiosity Extracting Model Regarding Individual Experiences of Urban Spaces. - Chihiro Sato; Shigeyuki Takeuchi; Naohito Okude (HCI (10), 2011)

Media cushion: soft interface to control living environment using human natural behavior. - Izumi Yagi; Shigeru Kobayashi; Ryo Kashiwagi; Daisuke Uriu; Naohito Okude (SIGGRAPH Posters, 2011)

Where Buddhism Encounters Entertainment Computing. - Daisuke Uriu; Naohito Okude; Masahiko Inami; Takafumi Taketomi; Chihiro Sato (Advances in Computer Entertainment, 2012)

panavi: recipe medium with a sensors-embedded pan for domestic users to master professional culinary arts. - Daisuke Uriu; Mizuki Namai; Satoru Tokuhisa; Ryo Kashiwagi; Masahiko Inami; Naohito Okude (CHI, 2012)

Experience "panavi, ": challenge to master professional culinary arts. - Daisuke Uriu; Mizuki Namai; Satoru Tokuhisa; Ryo Kashiwagi; Masahiko Inami; Naohito Okude (CHI Extended Abstracts, 2012)

Scented Pebbles: Interactive Ambient Experience with Smell and Lighting. - Yan Yan Cao; Naohito Okude (TEI, 2015)

Country Road Finder: Exploring Beauty when Driving Around. - Satomi Manzaki; Ayame Kano; Narihiro Haneda; Chihiro Sato; Naohito Okude (Conference on Designing Interactive Systems (Companion Volume), 2018)