A learning method for synthesizing associative memory in neural networks. - Yasuaki Kuroe; Kenshu Koashi; Naoki Hashimoto; Takehiro Mori (IJCNN, 1999)

Qualitative Analysis of Continuous Complex-Valued Associative Memories. - Yasuaki Kuroe; Naoki Hashimoto; Takehiro Mori (ICANN, 2001)

A new step-in-place locomotion interface for virtual environment with large display system. - Laroussi Bouguila; Makoto Sato; Shoichi Hasegawa; Naoki Hashimoto; Naoki Matsumoto; Atsushi Toyama; Jelel Ezzine; Dalel Maghrebi (SIGGRAPH Abstracts and Applications, 2002)

Immersive VR System "D-vision" for Universal Design. - Makoto Sato; Jaeho Ryu; Hidenori Maruta; Katsuhito Akahane; Masaru Iwashita; Naoki Hashimoto; Shoichi Hasegawa (HCI (4), 2003)

A novel interaction system with force feedback between real - and virtual human: an entertainment system: "virtual catch ball". - Seung Zoo Jeong; Naoki Hashimoto; Makoto Sato (Advances in Computer Entertainment Technology, 2004)

Immersive Multi-Projector Display on Hybrid Screens with Human-Scale Haptic and Locomotion Interfaces. - Naoki Hashimoto; Seung Zoo Jeong; Yasutoyo Takeyama; Makoto Sato (CW, 2004)

A Development and Evaluation of Reactive Motion Capture System with Haptic Feedback. - Woong Choi; Seung Zoo Jeong; Naoki Hashimoto; Syouichi Hasegawa; Yasuharu Koike; Makoto Sato (FGR, 2004)

Human-Scale Interaction with a Multi-projector Display and Multimodal Interfaces. - Naoki Hashimoto; Jaeho Ryu; Seung Zoo Jeong; Makoto Sato (PCM (3), 2004)

Japan. - Naoki Hashimoto (SIGGRAPH Computer Animation Festival, 2004)

Human scale haptic interaction with a reactive virtual human in a realtime physics simulator. - Shoichi Hasegawa; Ishikawa Toshiaki; Naoki Hashimoto (Advances in Computer Entertainment Technology, 2005)

Demonstration for human scale haptic interaction with a reactive virtual human in a realtime physics simulator. - Shoichi Hasegawa; Ishikawa Toshiaki; Naoki Hashimoto (Advances in Computer Entertainment Technology, 2005)

Reactive Virtual Human System with haptic sensation and adaptive function. - Seung Zoo Jeong; Woong Choi; Naoki Hashimoto; Makoto Sato (CW, 2005)

Influence of Resolution Degradation on Distance Estimation in Virtual Space Displaying Static and Dynamic Image. - Jaeho Ryu; Naoki Hashimoto; Makoto Sato (CW, 2005)

A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization. - Naoki Hashimoto; Yoshihiko Ishida; Makoto Sato (IPT/EGVE, 2005)

Immersive Multi-Projector Display on Hybrid Screens with Human-Scale Haptic Interface. - Seung Zoo Jeong; Naoki Hashimoto; Makoto Sato (IEICE Trans. Inf. Syst., 2005)

Haptic Interaction System for Co-evolution with Reactive Virtual Human. - Seung Zoo Jeong; Naoki Hashimoto; Makoto Sato (Edutainment, 2006)

Reactive virtual human for human scale haptic interaction. - Naoki Hashimoto; Seung Zoo Jeong; Makoto Sato (SIGGRAPH Research Posters, 2006)

Luminance correction with raw digital images. - Naoki Hashimoto; Mie Sato; Yu Takahashi; Masao Kasuga; Makoto Sato (SIGGRAPH Research Posters, 2006)

Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator. - Shoichi Hasegawa; Ishikawa Toshiaki; Naoki Hashimoto; Marc Salvati; Hironori Mitake; Yasuharu Koike; Makoto Sato (Comput. Entertain., 2006)

Real-time Reconstruction of PseudoWide-angle Images with an Approximating Depth Model. - Kenji Honda; Naoki Hashimoto; Makoto Sato (EGVE (Short Papers & Posters), 2007)

Pseudo expansion of field-of-view for immersive projection displays. - Kenji Honda; Naoki Hashimoto; Makoto Sato (SIGGRAPH Posters, 2007)

Subjective assessment of luminance compensation for projected images. - Mie Sato; Makiko Sembon; Naoki Hashimoto; Masao Kasuga (SIGGRAPH Posters, 2007)

"Do Like Me", "Do Like This": Creating Animations by Teaching a Virtual Human. - Marc Salvati; Seung Zoo Jeong; Naoki Hashimoto; Makoto Sato (Shape Modeling International, 2007)

A self-distributing software environment for immersive multiprojector displays. - Naoki Hashimoto; Yoshihiko Ishida; Makoto Sato (Syst. Comput. Jpn., 2007)

An effective combination of haptic and tactile sensations in human-scale virtual environments. - Naoki Hashimoto; Yuichiro Iio; Makoto Sato (SIGGRAPH Posters, 2008)

Heaven's mirror: mirror illusion realized outside of the mirror. - Seunghyun Woo; Takafumi Aoki; Hironori Mitake; Naoki Hashimoto; Makoto Sato (SIGGRAPH Posters, 2008)

Heaven's mirror: mirror illusion realised outside of the mirror. - Seunghyun Woo; Takafumi Aoki; Hironori Mitake; Naoki Hashimoto; Makoto Sato (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2008)

Study of Locomotion Task with Haptic Widgets in Human Scale Immersive Environment. - Marc Salvati; Naoki Hashimoto; Makoto Sato (Inf. Media Technol., 2008)

Generation of Character Motion by Using Reactive Motion Capture System with Force Feedback. - Woong Choi; Naoki Hashimoto; Ross Walker; Kozaburo Hachimura; Makoto Sato (J. Adv. Comput. Intell. Intell. Informatics, 2008)

Surrounding image projection with convex mirrors. - Naoki Hashimoto; Yuki Ishiwata; Makoto Sato (IUCS, 2009)

Virtual Reality in Physical Mirrors. - Seunghyun Woo; Takafumi Aoki; Hironori Mitake; Naoki Hashimoto; Makoto Sato (VR, 2009)

Making an immersive projection environment with our living room. - Naoki Hashimoto; Kenji Honda; Makoto Sato; Mie Sato (VRCAI, 2009)

Pseudo wide-angle image reconstruction based on continuousness of optical flow. - Kenji Honda; Naoki Hashimoto; Mie Sato; Makoto Sato (VRCAI, 2009)

Dynamic luminance correction for colored surfaces. - Naoki Hashimoto; Akio Watanabe (SIGGRAPH Talks, 2010)

Semi-transparent vision for driving assistance. - Koichiro Suzuki; Naoki Hashimoto (VRCAI, 2012)

An examination of a gradation number for high-gradation displays based on luminance-differences. - Michimi Inoue; Mie Sato; Miyoshi Ayama; Naoki Hashimoto (SIGGRAPH Posters, 2013)

Time-delay compensation for dynamic projection mapping. - Shohei Sakamaki; Naoki Hashimoto (SIGGRAPH ASIA Posters, 2013)

Iterative overlap-part estimation method for localization and generation of reliable terrain maps. - Yasuharu Kunii; Naoki Hashimoto; Noriaki Mizukami (IECON, 2014)

Multifocal projection for dynamic multiple objects. - Naoki Hashimoto; Akane Tashiro; Hisanori Saito; Satoshi Ogawa (SIGGRAPH Posters, 2014)

Spatial augmented reality by using depth-based object tracking. - Daisuke Kobayashi; Naoki Hashimoto (SIGGRAPH Posters, 2014)

Iterative overlap-part estimation method for generating reliable 3D terrain maps. - Yasuharu Kunii; Naoki Hashimoto; Shunya Oishi (AIM, 2015)

Acceleration of Dynamic Spatial Augmented Reality System with a Depth Camera. - Ryo Koizumi; Daisuke Kobayashi; Naoki Hashimoto (CW, 2015)

Depth Map Super-Resolution for Cost-Effective RGB-D Camera. - Ryotaro Takaoka; Naoki Hashimoto (CW, 2015)

Photometric compensation for practical and complex textures. - Naoki Hashimoto; Koki Kosaka (SIGGRAPH Posters, 2015)

Free-viewpoint photometric compensation. - Naoki Hashimoto; Takamitsu Goto (SIGGRAPH Asia Posters, 2016)

Dynamic spatial augmented reality with a single IR camera. - Naoki Hashimoto; Daisuke Kobayashi (SIGGRAPH Posters, 2016)

Continuous photometric compensation for deformable objects. - Naoki Hashimoto; Koki Kosaka (SIGGRAPH Posters, 2017)

Simple and accurate geometric correction with multiple projectors. - Yuka Nakamura; Naoki Hashimoto (SIGGRAPH Posters, 2017)

Marker-less real-time tracking of texture-less 3D objects from a monocular image. - Yuki Morikubo; Naoki Hashimoto (SIGGRAPH ASIA (Posters), 2017)

Dynamic Projection Mapping with a Single IR Camera. - Naoki Hashimoto; Ryo Koizumi; Daisuke Kobayashi (Int. J. Comput. Games Technol., 2017)

Effects of Sound Volume Change When Squeezing a Virtual Soft Object with a Bare Hand. - Mie Sato; Zentaro Kimura; Yuki Tanaka; Natsumi Motoura; Naoki Hashimoto; Arie E. Kaufman (CW, 2018)

A Darknet Traffic Analysis for IoT Malwares Using Association Rule Learning. - Naoki Hashimoto; Seiichi Ozawa; Tao Ban; Junji Nakazato; Jumpei Shimamura (INNS Conference on Big Data, 2018)

Aerial 3D display using a symmetrical mirror structure. - Naoki Hashimoto; Kyosuke Hamamoto (SIGGRAPH Posters, 2018)

Tangible projection mapping: dynamic appearance augmenting of objects in hands. - Yuki Morikubo; Eugene San Lorenzo; Daiki Miyazaki; Naoki Hashimoto (SIGGRAPH ASIA Emerging Technologies, 2018)

The Pareto distribution (Type Ⅲ) gives a good first approximation to the transaction intervals of Nikkei 225 Futures in the OSE. - Naoki Hashimoto; Qi Wu; Limei Zhu; Koji Inui; Kazuo Kishimoto (JSIAM Lett., 2018)

Stealth Projection: Visually Removing Projectors from Dynamic Projection Mapping. - Masumi Kiyokawa; Shinichi Okuda; Naoki Hashimoto (SIGGRAPH Asia Posters, 2019)

Self-Assembled 3D Actuator Using the Resilience of an Elastomeric Material. - Naoki Hashimoto; Hiroki Shigemune; Ayato Minaminosono; Shingo Maeda; Hideyuki Sawada (Frontiers Robotics AI, 2019)

Wide Viewing Angle 3D Aerial Display using Micro-Mirror Array Plates and Aerially-coupled 3D Light Sources. - Naoki Hashimoto; Kota Murofushi (SIGGRAPH Posters, 2020)

An Examination of Influence on Weight Perception by Visual Change of the Own Arm. - Yuzuki Okubo; Naoki Hashimoto; Mie Sato (VRST, 2020)

A study of IoT malware activities using association rule learning for darknet sensor data. - Seiichi Ozawa; Tao Ban; Naoki Hashimoto; Junji Nakazato; Jumpei Shimamura (Int. J. Inf. Sec., 2020)

Light-field Projection for Tangible Projection Mapping. - Taichi Watanabe; Naoki Hashimoto (SIGGRAPH Posters, 2021)

Adaptive Radiometric Compensation on Deforming Surfaces. - Kazuma Yoshimura; Naoki Hashimoto (SIGGRAPH Posters, 2021)

Dynamic Projection Mapping with 3D Images Using Volumetric Display. - Masumi Kiyokawa; Naoki Hashimoto (VR Workshops, 2021)

Radiometric compensation for non-rigid surfaces by continuously estimating inter-pixel correspondence. - Naoki Hashimoto; Kazuma Yoshimura (Vis. Comput., 2021)

Simultaneous Gesture Classification and Speed Control for Myoelectric Prosthetic Hand Using Joint-Loss Neural Network. - Naoki Hashimoto; Zhenzhi Ying; Koki Nakashima; Liming Shu; Naohiko Sugita (IROS, 2022)

Stereoscopic Transparent Display Visible with Naked Eye. - Mari Shiina; Naoki Hashimoto (SIGGRAPH Posters, 2022)

Robust Tangible Projection Mapping with Multi-View Contour-Based Object Tracking. - Yuta Halvorson; Takumi Saito; Naoki Hashimoto (VR Workshops, 2022)

Room to Room Mapping: Seamlessly Connecting Different Rooms. - Naoki Hashimoto; Yuki Inada (SIGGRAPH ASIA Posters, 2023)

Weight Illusion by Emphasizing the Arm Motion Trajectory During Avatar Transformation. - Kosei Tomioka; Naoki Hashimoto; Mie Sato (CogInfoCom, 2024)

Simultaneous Node Layout and Edge Bundling Using Multi-Objective Optimization with GPGPU-Based GA. - Naoki Hashimoto; Ryosuke Saga (IV, 2024)

Transparent 360-Degree Display for High-Resolution Naked-Eye Stereoscopic Aerial Images. - Mari Shiina; Naoki Hashimoto (SIGGRAPH Asia Posters, 2024)

Teleoperation Experience Like VR Games: Generating Object-Grasping Motions Based on Predictive Learning. - Ryuya Shuto; Pin-Chu Yang; Naoki Hashimoto; Mohammed Al-Sada; Tetsuya Ogata (SII, 2025)