Cubic Keyboard for Virtual Reality. - Naoki Yanagihara; Buntarou Shizuki (SUI, 2018)

Ray-Casting Based Interaction Using an Extended Pull-Out Gesture for Interactive Tabletops. - Shun Fujita; Naoki Yanagihara; Buntarou Shizuki; Shin Takahashi (OZCHI, 2019)

A Comparative Study of Planar Surface and Spherical Surface for 3D Pointing Using Direct Touch. - Naoki Yanagihara; Buntarou Shizuki; Shin Takahashi (VRST, 2019)

Text Entry Method for Immersive Virtual Environments Using Curved Keyboard. - Naoki Yanagihara; Buntarou Shizuki; Shin Takahashi (VRST, 2019)