Life-Like Communication Agent - Emotion-Sensing Character "MIC" and Feeling Session Character "MUSE". - Naoko Tosa; Ryohei Nakatsu (ICMCS, 1996)

Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System. - Ryohei Nakatsu; Naoko Tosa (ICMCS, 1997)

Inter communication theater-towards the realization of interactive movies. - Ryohei Nakatsu; Naoko Tosa (MMSP, 1997)

Construction of Interactive Movie System for Multi-Person Participation. - Ryohei Nakatsu; Naoko Tosa; Takeshi Ochi (ICMCS, 1998)

Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities. - Ryohei Nakatsu; Naoko Tosa; Takeshi Ochi (ACM Multimedia, 1998)

Theater, movie with A-life - Romeo & Juliet in Hades as A-life based cinema. - Naoko Tosa (ACM Multimedia: Technologies for Interactive Movies, 1998)

Interactive Poem System. - Naoko Tosa; Ryohei Nakatsu (ACM Multimedia, 1998)

Real-time spontaneous interaction system with narratives. - Ryohei Nakatsu; Naoko Tosa (MMSP, 1998)

Interactive poem. - Naoko Tosa (SIGGRAPH Abstracts and Applications, 1998)

Interactive Movie: A Virtual World with Narratives. - Ryohei Nakatsu; Naoko Tosa; Takeshi Ochi (Virtual Worlds, 1998)

Artistic communication for a-life and robotics. - Naoko Tosa; Ryohei Nakatsu (Digit. Creativity, 1998)

Emotion-based, Multi-person Interactive Theatre - Romeo and Juliet in Hades. - Naoko Tosa; Ryohei Nakatsu (Eurographics (Short Presentations), 1999)

Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities. - Ryohei Nakatsu; Alexandre Solomides; Naoko Tosa (ICMCS, Vol. 2, 1999)

Unconscious flow. - Naoko Tosa (SIGGRAPH Electronic Art and Animation Catalog, 1999)

Artistic communication for A-life and robotics. - Naoko Tosa (Artif. Life Robotics, 1999)

Interactive Art for Zen: "Unconscious Flow". - Naoko Tosa; Ryohei Nakatsu (IV, 2000)

Active immersion: the goal of communications with interactive agents. - Ryohei Nakatsu; Naoko Tosa (KES, 2000)

Emotion recognition and its application to computer agents with spontaneous interactive capabilities. - Ryohei Nakatsu; Joy Nicholson; Naoko Tosa (Knowl. Based Syst., 2000)

Concept and construction of an interactive movie system. - Ryohei Nakatsu; Naoko Tosa; Takeshi Ochi; Hideaki Suzuki (Syst. Comput. Jpn., 2000)

Concept and Construction Example of an Interactive Movie System. - Ryohei Nakatsu; Naoko Tosa; Takeshi Ochi (J. VLSI Signal Process., 2001)

Intuitive Storytelling Interaction: ZENetic Computer. - Naoko Tosa; Seigo Matsuoka (INTERACT, 2003)

Recreating Our Selves: ZENetic Computer. - Naoko Tosa; Seigo Matsuoka (IV, 2003)

Interactive storytelling system using behavior-based non-verbal information: ZENetic computer. - Naoko Tosa; Seigo Matsuoka; Koji Miyazaki (ACM Multimedia, 2003)

Storytelling for Recreating Our Selves: ZENetic Computer. - Naoko Tosa; Koji Miyazaki; Hideki Murasato; Seigo Matsuoka (International Conference on Virtual Storytelling, 2003)

Storytelling for recreating our selves - Zenetic computer. - Naoko Tosa (IFIP Congress Topical Sessions, 2004)

Inter-culture computing: ZENetic computer. - Naoko Tosa; Seigo Matsuoka; Henry Thomas (SIGGRAPH Emerging Technologies, 2004)

Cultural Computing with Context-Aware Application: ZENetic Computer. - Naoko Tosa; Seigo Matsuoka; Brad Ellis; Hirotada Ueda; Ryohei Nakatsu (ICEC, 2005)

Seigow Matsuoka and Naoko Tosa. - Seigo Matsuoka; Naoko Tosa (SIGGRAPH Electronic Art and Animation Catalog, 2005)

Computing inspiration: i.plot. - Naoko Tosa; Armando Rubio Torroella; Brad Ellis; Seigo Matsuoka; Ryohei Nakatsu (SIGGRAPH Emerging Technologies, 2005)

Hitch haiku: an interactive generation system of haiku. - Hideto Obara; Naoko Tosa; Michihiko Minoh (Advances in Computer Entertainment Technology, 2007)

BlogWall: personal and poetic expressions. - Owen Noel Newton Fernando; Imiyage Janaka Prasad Wijesena; Adrian David Cheok; Wei Liu 009; Naoko Tosa (DIMEA, 2007)

Hitch haiku. - Naoko Tosa; Hideto Obara; Michihiko Minoh; Seigo Matsuoka (DIMEA, 2007)

BlogWall: a new paradigm of artistic public mobile communication. - Adrian David Cheok; Owen Noel Newton Fernando; Imiyage Janaka Prasad Wijesena; Abd-ur-Rehman Mustafa; Anne-Katrin Barthoff; Naoko Tosa (Mobile HCI, 2007)

BlogWall: displaying artistic and poetic messages on public displays via SMS. - Adrian David Cheok; Abd-ur-Rehman Mustafa; Owen Noel Newton Fernando; Anne-Katrin Barthoff; Imiyage Janaka Prasad Wijesena; Naoko Tosa (Mobile HCI, 2007)

Hitch-Haiku. - Naoko Tosa (SIGGRAPH Art Gallery, 2007)

Computing Inspiration: i.plot. - Naoko Tosa; Seigo Matsuoka; Ryohei Nakatsu (ECS, 2008)

Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem. - Naoko Tosa; Hideto Obara; Michihiko Minoh (ICEC, 2008)

BlogWall: Social and Cultural Interaction for Children. - Adrian David Cheok; Owen Noel Newton Fernando; Imiyage Janaka Prasad Wijesena; Abd-ur-Rehman Mustafa; Ramkumar Shankar; Anne-Katrin Barthoff; Naoko Tosa; Yongsoon Choi; Mayank Agarwal (Adv. Hum. Comput. Interact., 2008)

New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System. - Xiaofeng Wu; Naoko Tosa; Ryohei Nakatsu (ICEC, 2009)

Cultural Computing - Creative Power Integrating Culture, Unconsciousness and Software. - Naoko Tosa (ECS, 2010)

Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication? - Naoko Tosa (ICEC, 2010)

Personalized Cultural Information for Mobile Devices. - Owen Noel Newton Fernando; Saipang Chan; Naoko Tosa; Ryohei Nakatsu; Adrian David Cheok; Ajith P. Madurapperuma (Culture and Computing, 2011)

Iroha Pad: A Waka Composing and Playing Interface Using the Anagram of the Iroha Poem. - Naoki Nishikawa; Naoko Tosa (Culture and Computing, 2011)

IOCW: Navigation of Open Course Ware. - Kunihisa Ohno; Ryotaro Konoike; Naoko Tosa (Culture and Computing, 2011)

KABUKI-MONO: The Art of Kumadori Facial Expression for Manga and Cosplay. - Naoko Tosa; Ryotaro Konoike; Ryohei Nakatsu (Culture and Computing, 2011)

HISTORIA: Filling the Gap of Time and Space. - Naoko Tosa; Ryotaro Konoike; Ryohei Nakatsu; Alistair Swale (Culture and Computing, 2011)

Japanese Painting Study Tool: A System for Creating Nihonga Portraits. - Makoto Watanabe; Naoko Tosa; Tatsuya Kawahara (Culture and Computing, 2011)

Sound Based Scenery Painting. - Feng Chen; Tomoji Sawada; Naoko Tosa (Culture and Computing, 2013)

Korea Expo 2012 and Its Digital Gallery Work Focusing Asian Four Gods. - Naoko Tosa; Jong-Il Park; Ryohei Nakatsu (Culture and Computing, 2013)

New Approach of Cultural Aesthetic Using Sound and Image. - Yunian Pang; Naoko Tosa (Culture Computing, 2015)

Projection Mapping Celebrating RIMPA 400th Anniversary. - Naoko Tosa; Ryohei Nakatsu; Yunian Pang; Kosuke Ogata (Culture Computing, 2015)

Cross-Cultural Computing: An Artist's Journey - Naoko Tosa (Springer, 2016)

A Study on Variable Control of Sound Vibration Form (SVF) for Media Art Creation. - Yunian Pang; Liang Zhao 013; Ryohei Nakatsu; Naoko Tosa (Culture Computing, 2017)

Learning the Cultural Consistent Facial Aesthetics by Convolutional Neural Network. - Song Tong; Xuefeng Liang; Takatsune Kumada; Sunao Iwaki; Naoko Tosa (Culture Computing, 2017)

Creation of Media Art Utilizing Fluid Dynamics. - Naoko Tosa; Ryohei Nakatsu; Yunian Pang; Liang Zhao 013 (Culture Computing, 2017)

Genesis: New Media Art Created as a Visualization of Fluid Dynamics. - Naoko Tosa; Yunian Pang; Liang Zhao 013; Ryohei Nakatsu (ICEC, 2017)

Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications. - Ryohei Nakatsu; Ningfeng Yang; Hirokazu Takata; Takashi Nakanishi; Makoto Kitaguchi; Naoko Tosa (ICEC, 2018)

Developing Japanese Ikebana as a Digital Painting Tool via AI. - Mai Cong Hung; Ryohei Nakatsu; Naoko Tosa (ICEC, 2020)

Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments. - Mai Cong Hung; Ryohei Nakatsu; Naoko Tosa; Takashi Kusumi; Koji Koyamada (ICEC, 2020)

Psychological Evaluation for Images/Videos Displayed Using Large LED Display and Projector. - Ryohei Nakatsu; Naoko Tosa; Takashi Kusumi; Hiroyuki Takada (ICEC, 2020)

3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time. - Naoko Tosa; Yunian Pang; Ryohei Nakatsu; Akihiro Yamada; Takashi Suzuki; Kazuya Yamamoto (ICEC, 2020)

Unusual Transformation: A Deep Learning Approach to Create Art. - Mai Cong Hung; Trang Mai Xuan; Ryohei Nakatsu; Naoko Tosa (ArtsIT, 2021)

IkebanaGAN: New GANs Technique for Digital Ikebana Art. - Mai Cong Hung; Trang Mai Xuan; Naoko Tosa; Ryohei Nakatsu (HCI (33), 2021)

Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car. - Mai Cong Hung; Trang Mai Xuan; Naoko Tosa; Ryohei Nakatsu (HCI (34), 2021)

Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation. - Ryohei Nakatsu; Naoko Tosa; Hiroyuki Takada; Takashi Kusumi (ICEC, 2021)

Interactive Rakuchu Rakugai-zu (views in and around Kyoto). - Naoko Tosa; Ryohei Nakatsu; Makoto Nagao; Naoko Iwasaki; Tsumiki Wada; Futoshi Saegusa; Tsuyoshi Kishigami; Katsunori Ishikawa; Masato Takaba; Kohei Nishino (Entertain. Comput., 2021)

Development of Art Fashion by Integrating Art and Digital Textile Printing. - Yuya Amo; Minori Jonoo; Miwa Rokudo; Harumi Kawamura; Saeko Maruyama; Akiko Kozai; Naoko Tosa; Ryohei Nakatsu (ArtsIT, 2022)

Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments. - Mai Cong Hung; Naoko Tosa; Takashi Kusumi; Ryohei Nakatsu (ArtsIT, 2022)

A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts. - Mai Cong Hung; Trang Mai Xuan; Akihiro Yamada; Takashi Suzuki; Naoko Tosa; Ryohei Nakatsu (ArtsIT, 2022)

Investigation of Art Abstraction Using AI and Psychological Experiment. - Mai Cong Hung; Naoko Tosa; Takashi Kusumi; Ryohei Nakatsu (HCI (23), 2022)

Creation of Fluid Art Under Microgravity Using Free-Fall. - Naoko Tosa; Yunian Pang; Shigetaka Toba; Akihiro Yamada; Takashi Suzuki; Ryohei Nakatsu (HCI (23), 2022)

Improvement of Deep Learning Technology to Create 3D Model of Fluid Art. - Mai Cong Hung; Trang Mai Xuan; Akihiro Yamada; Naoko Tosa; Ryohei Nakatsu (ICEC, 2022)

Creation of Fluid Art "Sound of Ikebana" Under Microgravity Using Parabolic Flight. - Naoko Tosa; Shigetaka Toba; Yunian Pang; Akihiro Yamada; Takashi Suzuki; Ryohei Nakatsu (ICEC, 2022)

Learning of art style using AI and its evaluation based on psychological experiments. - Mai Cong Hung; Ryohei Nakatsu; Naoko Tosa; Takashi Kusumi (Int. J. Arts Technol., 2022)

Psychological Evaluation of Media Art Focusing on Movement. - Go Kazawa; Naoko Tosa; Manae Miyata; Ryohei Nakatsu (ArtsIT (2), 2023)

Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment. - Ryohei Nakatsu; Naoko Tosa; Yunian Pang; Satoshi Niiyama; Yasuyuki Uraoka; Akane Kitagawa; Koichi Murata; Tatsuya Munaka; Yoshiyuki Ueda; Masafumi Furuta; Michio Nomura (ArtsIT (2), 2023)

Reflected Light vs. Transmitted Light: Do They Give Different Impressions to Users? - Ryohei Nakatsu; Manae Miyata; Hirotaka Kawata; Naoko Tosa; Takashi Kusumi (HCI (43), 2023)

Comparison of Psychological Evaluation of KANSEI Lighting Using Large and Small Numbers of Subjects. - Ryohei Nakatsu; Naoko Tosa; Satoru Okagaki; Muneharu Kuwata; Takashi Kusumi (HCI (43), 2023)

Realization of Kimono Fashion by Fusing Digital Art and Digital Textile Printing. - Minori Jonoo; Miwa Rokudo; Harumi Kawamura; Naoko Tosa; Ryohei Nakatsu (HCI (58), 2024)

Construction of Immersive Art Space Using Mirror Display and Its Evaluation Through Heart Rate Measurements. - Go Kazawa; Naoko Tosa; Ryohei Nakatsu (HCI (34), 2024)

Effect of Art's Increasing Human Creativity and Motivation When Viewed in an Immersive Environment. - Ryohei Nakatsu; Naoko Tosa; Yunian Pang; Satoshi Niiyama; Yasuyuki Uraoka; Akane Kitagawa; Koichi Murata; Tatsuya Munaka; Yoshiyuki Ueda; Masafumi Furuta; Michio Nomura (HCI (34), 2024)

Psychological Examination of Positive and Negative Feelings that Art Inspires in People Simultaneously. - Ryohei Nakatsu; Go Kazawa; Shun Kanai; Kazuyoshi Kitabayashi; Hirotaka Kawata; Manae Miyata; Naoko Tosa (HCI (36), 2025)

Evaluation of Physiological State of Viewers Using EEG Data While Viewing Art. - Ryohei Nakatsu; Naoko Tosa; Go Kazawa; Yasuyuki Uraoka; Akane Kitagawa; Koichi Murata; Tatsuya Munaka; Yoshiyuki Ueda; Masafumi Furuta; Michio Nomura (HCI (36), 2025)