Teddy-bear based robotic user interface. - Noriyoshi Shimizu; Naoya Koizumi; Maki Sugimoto; Hideaki Nii; Dairoku Sekiguchi; Masahiko Inami (Advances in Computer Entertainment Technology, 2005)

Teddy-bear based robotic user interface for interactive entertainment. - Noriyoshi Shimizu; Naoya Koizumi; Maki Sugimoto; Hideaki Nii; Dairoku Sekiguchi; Masahiko Inami (Advances in Computer Entertainment Technology, 2005)

Slow display. - Daniel Saakes; Kevin Chiu; Tyler Hutchison; Biyeun M. Buczyk; Naoya Koizumi; Masahiko Inami; Ramesh Raskar (SIGGRAPH Emerging Technologies, 2010)

Animated paper: a moving prototyping platform. - Naoya Koizumi; Kentaro Yasu; Angela Liu; Maki Sugimoto; Masahiko Inami (UIST (Adjunct Volume), 2010)

Animated paper: A toolkit for building moving toys. - Naoya Koizumi; Kentaro Yasu; Angela Liu; Maki Sugimoto; Masahiko Inami (Comput. Entertain., 2010)

Chewing jockey: augmented food texture by using sound based on the cross-modal effect. - Hidekazu Tanaka; Naoya Koizumi; Yuji Uema; Masahiko Inami (SIGGRAPH Asia Emerging Technologies, 2011)

Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal. - Naoya Koizumi; Maki Sugimoto; Naohisa Nagaya; Masahiko Inami; Masahiro Furukawa (AH, 2012)

Shader printer. - Daniel Saakes; Masahiko Inami; Takeo Igarashi; Naoya Koizumi; Ramesh Raskar (SIGGRAPH Emerging Technologies, 2012)

Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology. - Yuji Uema; Naoya Koizumi; Shian Wei Chang; Kouta Minamizawa; Maki Sugimoto; Masahiko Inami (VR, 2012)

A design method to surface of Japanese lacquer by UV projection for diy fabrication. - Naoya Koizumi; Yuki Hashimoto; Takeshi Naemura (Advances in Computer Entertainment, 2014)

Inkantatory paper: dynamically color-changing prints with multiple functional inks. - Takahiro Tsujii; Naoya Koizumi; Takeshi Naemura (UIST (Adjunct Volume), 2014)

HoVerTable: Dual-sided Vertical Mid-air Images on Horizontal Tabletop Display. - Hanyuool Kim; Hiroki Yamamoto; Naoya Koizumi; Satoshi Maekawa; Takeshi Naemura (CHI Extended Abstracts, 2015)

OpaqueLusion: opaque mid-air images using dynamic mask for occlusion expression. - Hajime Kajita; Naoya Koizumi; Takeshi Naemura (SIGGRAPH Posters, 2015)

Mid-air plus: a 2.5 D cross-sectional mid-air display with transparency control. - Hiroki Yamamoto; Hajime Kajita; Hanyuool Kim; Naoya Koizumi; Takeshi Naemura (SIGGRAPH Posters, 2015)

EnchanTable: Displaying a Vertically Standing Mid-air Image on a Table Surface using Reflection. - Hiroki Yamamoto; Hajime Kajita; Naoya Koizumi; Takeshi Naemura (ITS, 2015)

HoVerTable: Combining Dual-sided Vertical Mid-air Images with a Horizontal Tabletop Display. - Hanyuool Kim; Hiroki Yamamoto; Naoya Koizumi; Satoshi Maekawa; Takeshi Naemura (Inf. Media Technol., 2015)

HoVerTable PONG: Playing Face-to-face Game on Horizontal Tabletop with Moving Vertical Mid-air Image. - Hajime Katsumoto; Hajime Kajita; Naoya Koizumi; Takeshi Naemura (ACE, 2016)

Passive Mid-air Display. - Naoya Koizumi; Takeshi Naemura (ACE, 2016)

Skyanchor: no latency anchoring of mid-air images onto real objects. - Hajime Kajita; Naoya Koizumi; Takeshi Naemura (SIGGRAPH ASIA Emerging Technologies, 2016)

SkyAnchor: Optical Design for Anchoring Mid-air Images onto Physical Objects. - Hajime Kajita; Naoya Koizumi; Takeshi Naemura (UIST, 2016)

Inter-Personal Displays: Augmenting the Physical World Where People Get Together. - Takeshi Naemura; Yasuaki Kakehi; Shunsuke Yoshida; Tomoko Hashida; Naoya Koizumi; Shogo Fukushima (Human-Harmonized Information Technology (2), 2017)

FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-Pattern Displays. - Kohei Ikeda; Naoya Koizumi; Takeshi Naemura (ACE, 2017)

Sunny Day Display: Mid-air Image Formed by Solar Light. - Naoya Koizumi (ISS, 2017)

Mid-air imaging technique for architecture in public space. - Ayaka Sano; Naoya Koizumi (SD&A, 2018)

Fairlift: interaction with mid-air images on water surface. - Yu Matsuura; Naoya Koizumi (SIGGRAPH Emerging Technologies, 2018)

GoThro: optical transfer of camera viewpoint using retro-transmissive optical system. - Yudai Niwa; Hajime Kajita; Naoya Koizumi; Takeshi Naemura (SIGGRAPH ASIA Posters, 2018)

Interaction system with mid-air CG character that has own eyes. - Kei Tsuchiya; Ayaka Sano; Naoya Koizumi (SIGGRAPH ASIA Posters, 2018)

Scoopirit: A Method of Scooping Mid-Air Images on Water Surface. - Yu Matsuura; Naoya Koizumi (ISS, 2018)

Charrot: Pseudo-haptics with Mid-air CG Character and Small Robot. - Yui Osato; Naoya Koizumi (VRIC, 2018)

PortOn: Portable mid-air imaging optical system on glossy materials. - Ayaka Sano; Naoya Koizumi (SIGGRAPH ASIA Emerging Technologies, 2019)

Levitar: Real Space Interaction through Mid-Air CG Avatar. - Kei Tsuchiya; Naoya Koizumi (SIGGRAPH ASIA Emerging Technologies, 2019)

Portable Mid-air Imaging Optical System on Glossy Surface. - Ayaka Sano; Naoya Koizumi (VRST, 2019)

An Optical Design for Avatar-User Co-axial Viewpoint Telepresence. - Kei Tsuchiya; Naoya Koizumi (VR, 2020)

Compact optical system displaying mid-air images movable in depth by rotating light source and mirror. - Yui Osato; Naoya Koizumi (Comput. Graph., 2020)

PicPop: A pop-up picture book comprising mid-air images. - Ayami Hoshi; Shunji Kiuchi; Naoya Koizumi (CHI Extended Abstracts, 2021)

Can Shadows Create a Sense of Depth to Mid-air Image? - Yutaro Yano; Ayami Hoshi; Naoya Koizumi (SIGGRAPH ASIA Posters, 2021)

Aerial Imaging by Retro-Reflection for Mid-Air Image Display and Camera Viewpoint Transfer. - Kei Tsuchiya; Naoya Koizumi (IEEE Access, 2021)

Simulating the appearance of mid-air imaging with micro-mirror array plates. - Shunji Kiuchi; Naoya Koizumi (Comput. Graph., 2021)

Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy. - Miyu Fukuoka; Shohei Ando; Naoya Koizumi (ICAT-EGVE (Posters and Demos), 2022)

Floagent: Interaction with Mid-Air Image via Hidden Sensors. - Shohei Ando; Naoya Koizumi (SIGGRAPH ASIA Emerging Technologies, 2022)

Distortion-free Mid-air Image Inside Refractive Surface and on Reflective Surface. - Shunji Kiuchi; Naoya Koizumi (VR, 2022)

Use of deep learning to predict postoperative recurrence of lung adenocarcinoma from preoperative CT. - Yuki Sasaki; Yohan Kondo; Tadashi Aoki; Naoya Koizumi; Toshiro Ozaki; Hiroshi Seki (Int. J. Comput. Assist. Radiol. Surg., 2022)

Mid-air Image's Background Changes the Impression of a Mid-air Image. - Yutaro Yano; Naoya Koizumi (ICAT-EGVE, 2023)

AiRound: a touchable mid-air image viewable from 360 degrees. - Yutaro Yano; Naoya Koizumi (SIGGRAPH Asia Emerging Technologies, 2023)

Simulation of Mid-air Image Interaction in Virtual Reality. - Ryugo Hayashi; Naoya Koizumi (CW, 2024)

Poppel: Manipulating a mid-air CG character using a puppet and human body. - Miyu Fukuoka; Naoya Koizumi (GCCE, 2024)

A System for Mid-Air Images that Follow Real Objects. - Ryo Sugawara; Naoya Koizumi (GCCE, 2024)

Perceiving 3D from a 2D Mid-air Image. - Saki Kominato; Miyu Fukuoka; Naoya Koizumi (SIGGRAPH Asia Posters, 2024)

Mid-Air Imaging Based on Truncated Cylindrical Array Plate. - Junpei Sano; Naoya Koizumi (VR Workshops, 2024)

An Optical Design for Interaction With Mid-Air Images Using the Shape of Real Objects. - Shohei Ando; Naoya Koizumi (IEEE Access, 2024)

Dynamic Lighting for Enhanced Sense of Depth in 2D Mid-air Image. - Miyu Fukuoka; Naoya Koizumi (ICCE, 2025)