Interaction-Driven Virtual Reality Application Design A Particular Case: El Ball del Fanalet or Lightpools. - Narcís Parés; Roc Parés (Presence Teleoperators Virtual Environ., 2001)

Non-invasive attitude detection for full-body interaction in MEDIATE, a multisensory interactive environment for children with autism. - Narcís Parés; Anna Carreras; Miquel Soler (VMV, 2004)

Massive flux design for an interactive water installation: water games. - Narcís Parés; Jaume Durany; Anna Carreras (Advances in Computer Entertainment Technology, 2005)

Promotion of creative activity in children with severe autism through visuals in an interactive multisensory environment. - Narcís Parés; Anna Carreras; Jaume Durany; Jaume Ferrer; Pere Freixa; David Gómez; Orit Kruglanski; Roc Parés; J. Ignasi Ribas; Miquel Soler; Àlex Sanjurjo (IDC, 2005)

Achieving Dialogue with Children with Severe Autism in an Adaptive Multisensory Interaction: The 'MEDIATE' Project. - Narcís Parés; Paul Masri; Gerard van Wolferen; Chris Creed (IEEE Trans. Vis. Comput. Graph., 2005)

Designing interactive environments for outdoors gaming and play. - Oren Zuckerman; Narcís Parés; Steve Benford; Henrik Hautop Lund (CHI Extended Abstracts, 2006)

Starting Research in Interaction Design with Visuals for Low-Functioning Children in the Autistic Spectrum: A Protocol. - Narcís Parés; Anna Carreras; Jaume Durany; Jaume Ferrer; Pere Freixa; David Gómez; Orit Kruglanski; Roc Parés; J. Ignasi Ribas; Miquel Soler; Àlex Sanjurjo (Cyberpsychology Behav. Soc. Netw., 2006)

Towards a Model for a Virtual Reality Experience: The Virtual Subjectiveness. - Narcís Parés; Roc Parés (Presence Teleoperators Virtual Environ., 2006)

Designing an Interactive Installation for Children to Experience Abstract Concepts. - Anna Carreras; Narcís Parés (Interacción (selected papers), 2007)

Child computer interaction. - Janet C. Read; Panos Markopoulos 001; Narcís Parés; Juan Pablo Hourcade; Alissa Nicole Antle (CHI Extended Abstracts, 2008)

A novel approach to interactive playgrounds: the interactive slide project. - Joan Soler-Adillon; Jaume Ferrer; Narcís Parés (IDC, 2009)

Interactive slide: an interactive playground to promote physical activity and socialization of children. - Joan Soler-Adillon; Narcís Parés (CHI Extended Abstracts, 2009)

PIPLEX: tangible experience in an augmented reality video game. - José María Blanco; Pascal Landry; Sebastián Mealla C.; Emanuela Mazzone; Narcís Parés (IDC, 2010)

Us hunters: interactive communication for young cavemen. - Stelios Kourakis; Narcís Parés (IDC, 2010)

Interactive learning experience on nanotechnology. - Sílvia Alcaraz Domínguez; Narcís Parés Burguès; Joan Mora Guiard (ITS, 2010)

Participatory design for exertion interfaces for children. - Pascal Landry; Narcís Parés; Joseph Minsky; Roc Parés (IDC, 2012)

Impact of embodied interaction on learning processes: design and analysis of an educational application based on physical activity. - Laura Malinverni; Brenda López Silva; Narcís Parés Burguès (IDC, 2012)

Controlling the amount of physical activity in a specific exertion interface. - Pascal Landry; Narcís Parés (CHI Extended Abstracts, 2012)

We hunters: interactive communication for young cavemen. - Stelios Kourakis; Çakir Aker; Narcís Parés (Int. J. Arts Technol., 2012)

Design strategy to stimulate a diversity of motor skills for an exergame addressed to children. - Pascal Landry; Joseph Minsky; Marta Castañer i Balcells; Oleguer Camerino i Foguet; Rosa Rodriguez-Arregui; Enric Ormo; Narcís Parés (IDC, 2013)

Analyzing the Adequacy of Interaction Paradigms in Artificial Reality Experiences. - Narcís Parés; David Altimira (Hum. Comput. Interact., 2013)

Participatory design methods to define educational goals for full-body interaction. - Marie-Monique Schaper; Laura Malinverni; Narcís Parés (Advances in Computer Entertainment, 2014)

Participatory design strategies to enhance the creative contribution of children with special needs. - Laura Malinverni; Joan Mora Guiard; Vanesa Padillo; MariaAngeles Mairena; Amaia Hervás; Narcís Parés (IDC, 2014)

"Child as the measure of all things": the body as a referent in designing a museum exhibit to understand the nanoscale. - Joan Mora Guiard; Narcís Parés (IDC, 2014)

Narrative-based elicitation: orchestrating contributions from experts and children. - Joan Mora Guiard; Laura Malinverni; Narcís Parés Burguès (CHI Extended Abstracts, 2014)

Supporting children with complex communication needs. - Juan Pablo Hourcade; Franca Garzotto; Agata Rozga; Monica Tentori; Panos Markopoulos 001; Narcís Parés; Judith Good; Helen Pain; Meryl Alper (CHI Extended Abstracts, 2014)

Learning of Abstract Concepts through Full-Body Interaction: A Systematic Review. - Laura Malinverni; Narcís Parés (J. Educ. Technol. Soc., 2014)

Controlling and modulating physical activity through Interaction Tempo in exergames: A quantitative empirical analysis. - Pascal Landry; Narcís Parés (J. Ambient Intell. Smart Environ., 2014)

The medium matters: the impact of full-body interaction on the socio-affective aspects of collaboration. - Laura Malinverni; Narcís Parés Burguès (IDC, 2015)

Sketching through the body: child-generated gestures in full-body interaction design. - Marie-Monique Schaper; Laura Malinverni; Narcís Parés (IDC, 2015)

Lands of Fog: Helping Children with Autism in Social Interaction through a Full-Body Interactive Experience. - Joan Mora Guiard; Ciera Crowell; Narcís Parés; Pamela Heaton (IDC, 2016)

Making Sense of Body and Space through Full-Body Interaction Design: A Case Study. - Marie-Monique Schaper; Narcís Parés (IDC, 2016)

Autism and Technology: Beyond Assistance & Intervention. - Christopher Frauenberger; Judith Good; Narcís Parés (CHI Extended Abstracts, 2016)

Child-Computer Interaction SIG: New Challenges and Opportunities. - Juan Pablo Hourcade; Glenda Revelle; Anja Zeising; Ole Sejer Iversen; Narcís Parés; Tilde Bekker; Janet C. Read (CHI Extended Abstracts, 2016)

A Play Therapy Based Full-Body Interaction Intervention Tool for Children with Autism. - Joan Mora Guiard; Ciera Crowell; Narcís Parés (MindCare/Fabulous, 2016)

Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments. - Laura Malinverni; Edith Ackermann; Narcís Parés (TEI, 2016)

Quality of physical activity of children in exergames: Sequential body movement analysis and its implications for interaction design. - Marta Castañer; Oleguer Camerino; Pascal Landry; Narcís Parés (Int. J. Hum. Comput. Stud., 2016)

Towards methods for evaluating and communicating participatory design: A multimodal approach. - Laura Malinverni; Joan Mora Guiard; Narcís Parés (Int. J. Hum. Comput. Stud., 2016)

Child-Computer Interaction SIG: Ethics and Values. - Juan Pablo Hourcade; Anja Zeising; Ole Sejer Iversen; Narcís Parés; Michael Eisenberg; Chris Quintana; Mikael B. Skov (CHI Extended Abstracts, 2017)

The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World. - Laura Malinverni; Julian Maya; Marie-Monique Schaper; Narcís Parés (CHI, 2017)

Learning from Failures in Designing and Evaluating Full-Body Interaction Learning Environments. - Laura Malinverni; Narcís Parés (CHI Extended Abstracts, 2017)

Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm. - Marie-Monique Schaper; Maria Santos 002; Laura Malinverni; Narcís Parés (CHI Extended Abstracts, 2017)

Moving through the past: design and evaluation of a full-body interaction learning environment for a public space. - Maria Santos 002; Marie-Monique Schaper; Narcís Parés (Interacción, 2017)

An inclusive design approach for developing video games for children with Autism Spectrum Disorder. - Laura Malinverni; Joan Mora Guiard; Vanesa Padillo; Lilia Valero; Amaia Hervás; Narcís Parés (Comput. Hum. Behav., 2017)

Sparking social initiation behaviors in children with Autism through full-body Interaction. - Joan Mora Guiard; Ciera Crowell; Narcís Parés; Pamela Heaton (Int. J. Child Comput. Interact., 2017)

An Autoethnographic Approach to Guide Situated Ethical Decisions in Participatory Design with Teenagers. - Laura Malinverni; Narcís Parés (Interact. Comput., 2017)

A conceptual framework to compare two paradigms of augmented and mixed reality experiences. - Laura Malinverni; Cristina Valero; Marie-Monique Schaper; Narcís Parés (IDC, 2018)

The Role of Context in Defining Play. - Ciera Crowell; Joan Mora Guiard; Narcís Parés (CHI PLAY (Companion), 2018)

Variations Between Perceptions of Interpersonal Distance in Virtual Environments for Autism. - Ciera Crowell; Narcís Parés (CHI PLAY (Companion), 2018)

Impact of Interaction Paradigms on Full-Body Interaction Collocated Experiences for Promoting Social Initiation and Collaboration. - Ciera Crowell; Joan Mora Guiard; Narcís Parés (Hum. Comput. Interact., 2018)

Orchestrating experts' assumptions and children's values in the design of Virtual Heritage experiences. - Marie-Monique Schaper; Maria Santos 002; Narcís Parés (Int. J. Child Comput. Interact., 2018)

Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites. - Marie-Monique Schaper; Maria Santos 002; Laura Malinverni; Juan Zerbini Berro; Narcís Parés (Int. J. Hum. Comput. Stud., 2018)

Computational Modeling of Psycho-physiological Arousal and Social Initiation of children with Autism in Interventions through Full-Body Interaction. - Batuhan Sayis; Ciera Crowell; Juan Pedro Benitez; Rafael Ramirez; Narcís Parés (ACII, 2019)

FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences. - Marie-Monique Schaper; Ole Sejer Iversen; Laura Malinverni; Narcís Parés (Int. J. Hum. Comput. Stud., 2019)

Bodily Expression of Social Initiation Behaviors in ASC and non-ASC children: Mixed Reality vs. LEGO Game Play. - Batuhan Sayis; Narcís Parés; Hatice Gunes (ICMI Companion, 2020)

Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital Intervention. - Ciera Crowell; Batuhan Sayis; Juan Pedro Benitez; Narcís Parés (Cyberpsychology Behav. Soc. Netw., 2020)

Effectiveness of a Mixed Reality system in terms of social interaction behaviors in children with and without Autism Spectrum Condition. - Olga Gali-Perez; Batuhan Sayis; Narcís Parés (Interacción, 2021)

Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness. - Marie-Monique Schaper; Narcís Parés (ACM Trans. Comput. Hum. Interact., 2021)

AR Magic Lantern: Group-based Co-Located Augmentation Based on the World-as-Support AR Paradigm. - Paul Hine; Loza Tadesse Mamo; Narcís Parés (CHI Extended Abstracts, 2022)

Enhancing Students' Social and Emotional Learning in Educational Virtual Heritage through Projective Augmented Reality. - Marie-Monique Schaper; Narcís Parés (CHI Extended Abstracts, 2022)

Mixed reality or LEGO game play? Fostering social interaction in children with Autism. - Batuhan Sayis; Rafael Ramirez; Narcís Parés (Virtual Real., 2022)

Think-4-EmCoDe framework: Highlighting key qualities in embodied co-design techniques for children. - Marie-Monique Schaper; Elena Márquez Segura; Laura Malinverni; Narcís Parés (Int. J. Hum. Comput. Stud., 2023)

Mediating Interpersonal Synchronization in Children through a Full-Body Mixed Reality System: Analysis of the Pre-Interactive Mandala Experience. - Olga Gali; Sena Beste Ercan; Gray Atherton; Liam Cross; Batuhan Sayis; Pamela Heaton; Narcís Parés (Presence Teleoperators Virtual Environ., 2023)

DragonIce, an Initial Full-Body Mixed Reality Experience to Facilitate Interpersonal Synchrony in Children. - Olga Gali; Sena Beste Ercan; Deniz Hepdogan; Gray Atherton; Liam Cross; Narcís Parés (CHI Extended Abstracts, 2024)

Accelerating XR Innovation through a pan-European Lab Network: An overview of the EMIL project. - Justus Blönnigen; Christopher Clarke; Andreas Dahn; Lisa Forelli; Ramyah Gowrishankar; Tuija Heikura; Volker Helzle; Paul Hine; Crescent Jicol; Alexander Kreische; Christof Lutteroth; Francisco Macía; et al. (IMX Workshops, 2024)

Participatory Design of an Embodied Mixed Reality Experience Aimed to Assessing Individual and Collaborative Behaviors of Children. - Olga Gali; Gözde Tüter; Sena Beste Ercan; Óscar Delgado; Gray Atherton; Liam Cross; Narcís Parés (Proc. ACM Hum. Comput. Interact., 2024)

Iterative Design for Enhancing Synchrony in Full-body Interactive Experiences for Children on the Autism Spectrum. - Sena Beste Ercan; Olga Gali-Perez; Belén González Mateo; Óscar Delgado Rueda; Andreu Castaño; Gray Atherton; Liam Cross; Narcís Parés (IDC, 2025)