Design of Videogames in Special Education. - José Luis González Sánchez 001; Marcelino J. Cabrera; Francisco L. Gutiérrez; Natalia Padilla Zea; Patricia Paderewski (Interacción (selected papers), 2007)

Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education. - José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Natalia Padilla Zea (CADUI, 2008)

From CSCL to VGSCL - A New Approximation to Collaborative Learning. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Patricia Paderewski (CSEDU (2), 2009)

From Usability to Playability: Introduction to Player-Centred Video Game Development Process. - José Luis González Sánchez 001; Natalia Padilla Zea; Francisco L. Gutiérrez (HCI (10), 2009)

Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez (ICALT, 2009)

Modeling a VGSCL System to Analyze Collaboration. - Natalia Padilla Zea; Nuria Medina-Medina; Francisco L. Gutiérrez; Patricia Paderewski (INCoS, 2009)

Playability: How to Identify the Player Experience in a Video Game. - José Luis González Sánchez 001; Natalia Padilla Zea; Francisco L. Gutiérrez (INTERACT (1), 2009)

Playability as Extension of Quality in Use in Video Games. - José Luis González Sánchez 001; Francisco Montero Simarro; Natalia Padilla Zea; Francisco Luis Gutiérrez Vela (I-USED, 2009)

Design of educational multiplayer videogames: A vision from collaborative learning. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Patricia Paderewski (Adv. Eng. Softw., 2009)

Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Patricia Paderewski (Rev. Iberoam. de Tecnol. del Aprendiz., 2009)

A Model-Based Approach to Designing Educational Multiplayer Video Games. - Natalia Padilla Zea; Nuria Medina-Medina; Francisco Luis Gutiérrez Vela; Patricia Paderewski (Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011)

Evaluating emotions in educational videogames: the particular case of children. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela; Ana Abad-Arranz; José Rafael López-Arcos (Interacción, 2012)

Playability: analysing user experience in video games. - José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela; Francisco Montero Simarro; Natalia Padilla Zea (Behav. Inf. Technol., 2012)

Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review. - Amer Ibrahim; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; José Luis González Sánchez 001; Natalia Padilla Zea (Int. J. Game Based Learn., 2012)

Architecture for Monitoring Learning Processes Using Video Games. - Natalia Padilla Zea; José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Patricia Paderewski; Nuria Medina-Medina (LION, 2013)

A Method to Evaluate Emotions in Educational Video Games for Children. - Natalia Padilla Zea; José Rafael López-Arcos; José Luis González Sánchez 001; Francisco Luis Gutiérrez Vela; Ana Abad-Arranz (J. Univers. Comput. Sci., 2013)

Evolutionary authoring tool for adaptive hypermedia with multimodal navigation. - Nuria Medina-Medina; Fernando Molina-Ortiz; Natalia Padilla Zea; Marcelino Cabrera-Cuevas; Lina García-Cabrera; José Parets-Llorca (New Rev. Hypermedia Multim., 2013)

Diseñando y analizando historias interactivas en el marco de los videojuegos educativos. - José Rafael López-Arcos; Natalia Padilla Zea; Patricia Paderewski; Francisco Luis Gutiérrez Vela (CoSECivi, 2014)

Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido. - Natalia Padilla Zea; Nuria Medina-Medina; Patricia Paderewski; Francisco Luis Gutiérrez Vela; José Rafael López-Arcos (CoSECivi, 2014)

Continuous Assessment in Educational Video Games: A Roleplaying approach. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Nuria Medina-Medina; Patricia Paderewski (Interacción, 2014)

Modeling storytelling to be used in educational video games. - Natalia Padilla Zea; Francisco L. Gutiérrez; José Rafael López-Arcos; Ana Abad-Arranz; Patricia Paderewski (Comput. Hum. Behav., 2014)

Evaluación de una Historia Interactiva: una Aproximación basada en Emociones. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski; Noemí Marta Fuentes García (CoSECivi, 2015)

Teaching Emotions to Children by Using Video Games. - Noemí Marta Fuentes García; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; José Rafael López-Arcos; Natalia Padilla Zea (Interacción, 2015)

The importance of emotions in the interactive stories design. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski-Rodríguez; Noemí Marta Fuentes García (Interacción, 2015)

Bringing closer women to engineering: projects and strategies that promote their inclusion. - Patricia Paderewski; Maribel García Arenas; Rosa María Gil Iranzo; Carina S. González-González; Eva M. Ortigosa; Natalia Padilla Zea (Interacción, 2015)

Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada. - Nuria Medina-Medina; Antonio Mora García; José Rafael López-Arcos; Pablo García-Sánchez; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; Natalia Padilla Zea (CoSECivi, 2016)

Interactive Narrative design for geolocated experiences. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski-Rodríguez (Interacción, 2016)

Introducing an interactive story in a geolocalized experience. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski; Nuria Medina-Medina (Interacción, 2017)

The graphic adventure as an instrument to assist comprehensive reading. - Nuria Medina-Medina; Patricia Paderewski; Natalia Padilla Zea; José Rafael López-Arcos; Francisco Luis Gutiérrez Vela (Interacción, 2017)

Initiatives and Strategies to Encourage Women Into Engineering. - Patricia Paderewski-Rodríguez; Maribel García Arenas; Rosa María Gil Iranzo; Carina S. González; Eva M. Ortigosa; Natalia Padilla Zea (Rev. Iberoam. de Tecnol. del Aprendiz., 2017)

Designing Stories for Educational Video Games: Analysis and Evaluation. - José Rafael López-Arcos; Natalia Padilla Zea; Patricia Paderewski; Francisco Luis Gutiérrez Vela (Int. J. Web Based Learn. Teach. Technol., 2017)

Empathy and virtual agents for learning applications in symbiotic systems. - Rosa M. Gil Iranzo; Natalia Padilla Zea; Patricia Paderewski-Rodríguez; Carina Soledad González-González (EDUCON, 2018)

Gender Design Methods for Engineering, Responsible Innovation and Interaction. - Carina S. González-González; Rosa M. Gil Iranzo; Patricia Paderewski; Natalia Padilla Zea (Interacción, 2018)

PLAGER-VG: platform for managing educational multiplayer video games. - Natalia Padilla Zea; Nuria Medina-Medina; Francisco Luis Gutiérrez Vela; Patricia Paderewski; César A. Collazos 001 (Multim. Tools Appl., 2018)

Introduciendo una historia interactiva en una experiencia geolocalizada. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski; Nuria Medina-Medina (Rev. Colomb. de Computación, 2018)

Empowering Positive Behaviors: A Gamification-Based Approach. - Iñigo Garbayo-Ágreda; Natalia Padilla Zea; Daniel Burgos (HELMeTO, 2019)

Fostering the Family-School Relationship with a Web-Based Application. - Jesús Pérez-Navarro; Natalia Padilla Zea; Juan Antonio Sicilia; Lara Orcos (HELMeTO, 2019)

Social Seducement: Empowering Social Economy Entrepreneurship. The Training Approach. - Natalia Padilla Zea; Stefania Aceto; Daniel Burgos (Int. J. Interact. Multim. Artif. Intell., 2019)

Promoting Open Education Through Gamification in Higher Education: the OpenGame project. - Alicia García-Holgado; Francisco José García-Peñalvo; Colin de la Higuera; Antonio Moreira Teixeira; Ulf-Daniel Ehlers; James Brunton; Fabio Nascimbeni; Natalia Padilla Zea; Daniel Burgos (TEEM, 2020)

Training on Social Economy Entrepreneurship: Social PlaNet. - Natalia Padilla Zea; Stefania Aceto; Daniel Burgos (J. Inf. Technol. Res., 2020)

Online Digital Workshop: An Opportunity for Digital Learning in Kenya. - Iratxe Lejarreta; Natalia Padilla Zea; Alberto Corbi (HELMeTO, 2021)

Semiautomatic Grading of Short Texts for Open Answers in Higher Education. - Luis de-la-Fuente-Valentín; Elena Verdú; Natalia Padilla Zea; Claudia Villalonga; Xiomara Patricia Blanco-Valencia; Silvia Margarita Baldiris Navarro (HELMeTO, 2021)

Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project. - Natalia Padilla Zea; Daniel Burgos; Greg Holloway; Joseph Cullen (Entertain. Comput., 2022)

The changing landscape of mobile learning pedagogy: A systematic literature review. - Ahmed Tlili; Natalia Padilla Zea; Juan Garzón; Yiping Wang; Kinshuk; Daniel Burgos (Interact. Learn. Environ., 2023)

Gamification in technology and design areas: A teaching innovation project in a fully online environment. - Natalia Padilla Zea; Elena Verdú; Roberto Baena Gallé (Entertain. Comput., 2024)

Modeling the physiological response of flow in groups: a mathematical approach. - David Antonio Rosas; Natalia Padilla Zea; Daniel Burgos (Smart Learn. Environ., 2025)