RenderMonkey: an effective environment for shader prototyping and development. - Natalya Tatarchuk (SIGGRAPH Sketches, 2004)

Practical dynamic parallax occlusion mapping. - Natalya Tatarchuk (SIGGRAPH Sketches, 2005)

Artist-Directable Real-Time Rain Rendering in City Environments. - Natalya Tatarchuk; John Isidoro (NPH, 2006)

Dynamic parallax occlusion mapping with approximate soft shadows. - Natalya Tatarchuk (SI3D, 2006)

Artist-directable real-time rain rendering in city environments. - Natalya Tatarchuk (SIGGRAPH Courses, 2006)

Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering. - Natalya Tatarchuk (SIGGRAPH Courses, 2006)

Accelerating real-time shading with reverse reprojection caching. - Diego F. Nehab; Pedro V. Sander; Jason Lawrence; Natalya Tatarchuk; John Isidoro (Graphics Hardware, 2007)

Real-time mesh simplification using the GPU. - Christopher DeCoro; Natalya Tatarchuk (SI3D, 2007)

ToyShop. - Natalya Tatarchuk (SIGGRAPH Computer Animation Festival, 2007)

Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline. - Natalya Tatarchuk; Jeremy Shopf; Christopher DeCoro (SIGGRAPH Courses, 2007)

March of the Froblins: simulation and rendering massive crowds of intelligent and detailed creatures on GPU. - Jeremy Shopf; Joshua Barczak; Christopher Oat; Natalya Tatarchuk (SIGGRAPH Games, 2008)

Advanced interactive medical visualization on the GPU. - Natalya Tatarchuk; Jeremy Shopf; Christopher DeCoro (J. Parallel Distributed Comput., 2008)

Advances in real-time rendering in 3D graphics and games I. - Natalya Tatarchuk (SIGGRAPH Courses, 2009)

Advances in real-time rendering in 3D graphics and games II. - Natalya Tatarchuk (SIGGRAPH Courses, 2009)

Halo: Reach. - Natasha Tatarchuk (SIGGRAPH Computer Animation Festival, 2011)

Advances in real-time rendering in games part I. - Natasha Tatarchuk (SIGGRAPH Courses, 2013)

Advances in real-time rendering in games part II. - Natasha Tatarchuk (SIGGRAPH Courses, 2013)

Character creation pipeline and rendering in destiny. - Natasha Tatarchuk (SIGGRAPH Courses, 2014)

Advances in real-time rendering in games, part I. - Natasha Tatarchuk; Brian Karis; Michal Drobot; Nicolas Schulz; Jerome Charles; Theodor Mader (SIGGRAPH Courses, 2014)

Advances in real-time rendering in games, part II. - Natasha Tatarchuk; Michal Valient; Wade Brainerd; Bartlomiej Wronski; Peter Sikachev; Jean-Normand Bucci (SIGGRAPH Courses, 2014)

Advances in real time rendering, part I. - Natalya Tatarchuk (SIGGRAPH Courses, 2015)

Frontiers in real time rendering. - Natalya Tatarchuk; Aaron E. Lefohn (SIGGRAPH Courses, 2015)

A system for rapid, automatic shader level-of-detail. - Yong He 013; Theresa Foley; Natalya Tatarchuk; Kayvon Fatahalian (ACM Trans. Graph., 2015)

Advances in real-time rendering, part II. - Natalya Tatarchuk (SIGGRAPH Courses, 2016)

Open problems in real-time rendering. - Natalya Tatarchuk (SIGGRAPH Courses, 2016)

The present and future of real-time graphics in film. - Pol Jeremias-Vila; Kim Libreri; Guido Quaroni; Natalya Tatarchuk; Damien Fagnou (SIGGRAPH Panels, 2018)

Advances in real-time rendering in games, part 1. - Natalya Tatarchuk (SIGGRAPH Courses, 2019)

Advances in real-time rendering in games, part 2. - Natalya Tatarchuk (SIGGRAPH Courses, 2019)

Open problems in real-time rendering. - Natalya Tatarchuk; Aaron E. Lefohn (SIGGRAPH Courses, 2019)

Building the open metaverse: part I. - Patrick Cozzi; Marc Petit; Neal Stephenson; Rev Lebaredian; Natalya Tatarchuk (SIGGRAPH Courses, 2022)

Advances in real-time rendering in games: part III. - Natalya Tatarchuk; Francesco Cifariello Ciardi; Lasse Jon Fuglsang Pedersen; John Parsaie; Feng Xie; Hugh Malan (SIGGRAPH Courses, 2022)

Advances in real-time rendering in games: part I. - Natalya Tatarchuk; Jonathan Dupuy; Thomas Deliot; Daniel Wright; Krzysztof Narkowicz; Patrick Kelly; Aleksander Netzel; Tiago Costa (SIGGRAPH Courses, 2022)

Advances in real-time rendering in games: part II. - Natalya Tatarchuk; Andrew Schneider (SIGGRAPH Courses, 2022)