Prilagodljiva hipermedijska programska potpora za učenje ; Adaptive Hypermedia Courseware. - Natasa Hoic-Bozic (2002)

An Approach to Modeling Adaptive Hypermedia for Children with Disabilities. - Jasminka Mezak; Natasa Hoic-Bozic (ICALT, 2003)

AHyCo: a Web-Based Adaptive Hypermedia Courseware System. - Natasa Hoic-Bozic; Vedran Mornar (J. Comput. Inf. Technol., 2005)

Introducing Adaptivity and Collaborative Support into a Web-Based LMS. - Natasa Hoic-Bozic; Vedran Mornar; Ivica Boticki (Comput. Informatics, 2008)

Using Online Discussions in a Blended Learning Course. - Martina Holenko Dlab; Natasa Hoic-Bozic (Int. J. Emerg. Technol. Learn., 2008)

Analysis of e-learning repository systems and frameworks with prepositions for improvements. - Kresimir Fertalj; Natasa Hoic-Bozic; Hrvoje Jerkovic (ITI, 2009)

A system architecture for a context - aware blended mobile learning environment. - Ivica Boticki; Natasa Hoic-Bozic; Ivan Budiscak (J. Comput. Inf. Technol., 2009)

An Approach to Adaptivity and Collaboration Support in a Web-Based Learning Environment. - Martina Holenko Dlab; Natasa Hoic-Bozic (Int. J. Emerg. Technol. Learn., 2009)

A Blended Learning Approach to Course Design and Implementation. - Natasa Hoic-Bozic; Vedran Mornar; Ivica Boticki (IEEE Trans. Educ., 2009)

The integration of learning object repositories and learning management systems. - Kresimir Fertalj; Natasa Hoic-Bozic; Hrvoje Jerkovic (Comput. Sci. Inf. Syst., 2010)

In search of an open-source LMS solution for higher education using a criterion-based approach. - Ema Kusen; Natasa Hoic-Bozic (Int. J. Learn. Technol., 2012)

Use of New Technology in Higher Education: A Migration to a Cloud-Based Learning Platform. - Ema Kusen; Natasa Hoic-Bozic (LTEC, 2013)

A blended learning model for a 'Multimedia Systems' course. - Natasa Hoic-Bozic; Martina Holenko Dlab; Ema Kusen (Int. J. Learn. Technol., 2013)

Recommender system for Web 2.0 supported eLearning. - Martina Holenko Dlab; Natasa Hoic-Bozic (EDUCON, 2014)

Optimizing ELARS Algorithms Using NVIDIA CUDA Heterogeneous Parallel Programming Platform. - Vedran Miletic; Martina Holenko Dlab; Natasa Hoic-Bozic (ICT Innovations, 2014)

Personalizing E-Learning 2.0 Using Recommendations. - Martina Holenko Dlab; Natasa Hoic-Bozic; Jasminka Mezak (MIS4TEL, 2014)

Personalization of e-tivities using Web 2.0 tools and ELARS (E-learning Activities Recommender System). - Jasminka Mezak; Natasa Hoic-Bozic; Martina Holenko Dlab (MIPRO, 2015)

Increasing students' academic results in e-course using educational recommendation strategy. - Martina Holenko Dlab; Natasa Hoic-Bozic (CompSysTech, 2016)

Introducing inquiry-based learning to Estonian teachers: Experiences from the Creative Classroom project. - Natasa Hoic-Bozic; Mart Laanpere; Kai Pata; Ivona Frankovic; Signe Teder (MIPRO, 2016)

Recommender System and Web 2.0 Tools to Enhance a Blended Learning Model. - Natasa Hoic-Bozic; Martina Holenko Dlab; Vedran Mornar (IEEE Trans. Educ., 2016)

Comparison of game engines for serious games. - Sanja Pavkov; Ivona Frankovic; Natasa Hoic-Bozic (MIPRO, 2017)

Implementation of Group Formation Algorithms in the ELARS Recommender System. - Tina Knez; Martina Holenko Dlab; Natasa Hoic-Bozic (Int. J. Emerg. Technol. Learn., 2017)

A Model of an Online Evaluation System for STEM Education. - G. Durovic; Martina Holenko Dlab; Natasa Hoic-Bozic (MIPRO, 2019)

Exploring group interactions in synchronous mobile computer-supported learning activities. - Martina Holenko Dlab; Ivica Boticki; Natasa Hoic-Bozic; Chee-Kit Looi (Comput. Educ., 2020)

Using Digital Game-Based Learning for Students with Intellectual Disabilities ? A Systematic Literature Review. - Kristian Stancin; Natasa Hoic-Bozic; Sanja Skocic Mihic (Informatics Educ., 2020)

Using Digital Tools for Gamification in Schools. - Ana Vrcelj; Natasa Hoic-Bozic; Martina Holenko Dlab (MIPRO, 2021)

Effectiveness of game development-based learning for acquiring programming skills in lower secondary education in Croatia. - Martina Holenko Dlab; Natasa Hoic-Bozic (Educ. Inf. Technol., 2021)

Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities. - Kristian Stancin; Natasa Hoic-Bozic; Sanja Skocic Mihic (Int. J. Game Based Learn., 2022)

Experiences With the Integration of MOOCs Into Online Courses Through E-tivity. - Natasa Hoic-Bozic; Martina Holenko Dlab (LWMOOCS, 2023)

Exploring the Attitudes of Computer Science High School Teachers Towards Gamification: A Work in Progress. - Ana Vrcelj Bozic; Natasa Hoic-Bozic; Martina Holenko Dlab (FIE, 2024)

Analysis of the Gamification Aspects of Digital Educational Tools Using Gamification Classification. - Ana Vrcelj; Natasa Hoic-Bozic; Martina Holenko Dlab; Kristian Stancin; Tomislav Jagust (SoftCOM, 2024)

Gamified and Adaptive Learning System Codey for Learning Programming. - Toni Ivankovic; Tomislav Jagust; Ana Vrcelj Bozic; Natasa Hoic-Bozic (EDUCON, 2025)