Fast and Accurate Skew Estimation Based on Distance Transform. - Itay Bar Yosef; Nate Hagbi; Klara Kedem; Its'hak Dinstein (Document Analysis Systems, 2008)

A Carving Framework for Topology Simplification of Polygonal Meshes. - Nate Hagbi; Jihad El-Sana (GMP, 2008)

Line Segmentation for Degraded Handwritten Historical Documents. - Itay Bar Yosef; Nate Hagbi; Klara Kedem; Its'hak Dinstein (ICDAR, 2009)

In-place 3D sketching for authoring and augmenting mechanical systems. - Oriel Bergig; Nate Hagbi; Jihad El-Sana; Mark Billinghurst (ISMAR, 2009)

In-Place Sketching for content authoring in Augmented Reality games. - Nate Hagbi; Raphaël Grasset; Oriel Bergig; Mark Billinghurst; Jihad El-Sana (VR, 2010)

Carving for topology simplification of polygonal meshes. - Nate Hagbi; Jihad El-Sana (Comput. Aided Des., 2010)

Out of the Cube: Augmented Rubik's Cube. - Oriel Bergig; Eyal Soreq; Nate Hagbi; Kirill Pevzner; Nati Levi; Shoham Blau; Yulia Smelansky; Jihad El-Sana (Int. J. Comput. Games Technol., 2011)

Shape Recognition and Pose Estimation for Mobile Augmented Reality. - Nate Hagbi; Oriel Bergig; Jihad El-Sana; Mark Billinghurst (IEEE Trans. Vis. Comput. Graph., 2011)

In-Place Augmented Reality. - Oriel Bergig; Nate Hagbi; Jihad El-Sana; Klara Kedem; Mark Billinghurst (Virtual Real., 2011)

In-Place Sketching for Augmented Reality Games. - Nate Hagbi; Raphaël Grasset; Oriel Bergig; Mark Billinghurst; Jihad El-Sana (Comput. Entertain., 2014)