Nathan Carr

Orcid: 0000-0003-2324-6428

Affiliations:
  • Adobe Research, San Jose, CA, USA


According to our database1, Nathan Carr authored at least 60 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Subpixel Deblurring of Anti-Aliased Raster Clip-Art.
Comput. Graph. Forum, May, 2023

WARPY: Sketching Environment-Aware 3D Curves in Mobile Augmented Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Normal-guided Garment UV Prediction for Human Re-texturing.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
FAME: 3D Shape Generation via Functionality-Aware Model Evolution.
IEEE Trans. Vis. Comput. Graph., 2022

Robust computation of implicit surface networks for piecewise linear functions.
ACM Trans. Graph., 2022

Dual-Layer Light Source with Textured Lighting Gel.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

2021
PICO: Procedural Iterative Constrained Optimizer for Geometric Modeling.
IEEE Trans. Vis. Comput. Graph., 2021

Tessellation-free displacement mapping for ray tracing.
ACM Trans. Graph., 2021

Boundary-sampled halfspaces: a new representation for constructive solid modeling.
ACM Trans. Graph., 2021

Path graphs: iterative path space filtering.
ACM Trans. Graph., 2021

2020
3D Shape Generation via Functionality-Aware Model Evolution.
CoRR, 2020

DiffTaichi: Differentiable Programming for Physical Simulation.
Proceedings of the 8th International Conference on Learning Representations, 2020

Learning Generative Models of Shape Handles.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Variational implicit point set surfaces.
ACM Trans. Graph., 2019

Automatic Scene Inference for 3D Object Compositing.
CoRR, 2019

Streaming a Sequence of Textures for Adaptive 3D Scene Delivery.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Fast Spatially-Varying Indoor Lighting Estimation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Perception-driven semi-structured boundary vectorization.
ACM Trans. Graph., 2018

Repairing Inconsistent Curve Networks on Non-parallel Cross-sections.
Comput. Graph. Forum, 2018

SeeThrough: Finding Objects in Heavily Occluded Indoor Scene Images.
Proceedings of the 2018 International Conference on 3D Vision, 2018

2017
<i>k</i>-curves: interpolation at local maximum curvature.
ACM Trans. Graph., 2017

Nautilus: recovering regional symmetry transformations for image editing.
ACM Trans. Graph., 2017

Skippy: single view 3D curve interactive modeling.
ACM Trans. Graph., 2017

Topology-controlled reconstruction of multi-labelled domains from cross-sections.
ACM Trans. Graph., 2017

FlowRep: descriptive curve networks for free-form design shapes.
ACM Trans. Graph., 2017

Feature-aligned segmentation using correlation clustering.
Comput. Vis. Media, 2017

SeeThrough: Finding Chairs in Heavily Occluded Indoor Scenes.
CoRR, 2017

Gradient-Domain Vertex Connection and Merging.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

2016
A Visual Representation for Editing Face Images.
CoRR, 2016

2015
Topology-constrained surface reconstruction from cross-sections.
ACM Trans. Graph., 2015

High-quality hair modeling from a single portrait photo.
ACM Trans. Graph., 2015

PatchMatch-Based Automatic Lattice Detection for Near-Regular Textures.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

2014
Adaptive Rendering Based on Weighted Local Regression.
ACM Trans. Graph., 2014

Automatic Scene Inference for 3D Object Compositing.
ACM Trans. Graph., 2014

Anisotropic geodesics for live-wire mesh segmentation.
Comput. Graph. Forum, 2014

PackMerger: A 3D Print Volume Optimizer.
Comput. Graph. Forum, 2014

Dual-color mixing for fused deposition modeling printers.
Comput. Graph. Forum, 2014

2013
A general and efficient method for finding cycles in 3D curve networks.
ACM Trans. Graph., 2013

An algorithm for triangulating multiple 3D polygons.
Comput. Graph. Forum, 2013

Efficient Non-linear Optimization via Multi-scale Gradient Filtering.
Comput. Graph. Forum, 2013

Creating Contour Gradients using 3D Bevels.
Proceedings of the 9th International Symposium on Computational Aesthetics in Graphics, 2013

2012
Stress relief: improving structural strength of 3D printable objects.
ACM Trans. Graph., 2012

2011
Digital micrography.
ACM Trans. Graph., 2011

A Linear Variational System for Modelling From Curves.
Comput. Graph. Forum, 2011

Context-aware garment modeling from sketches.
Comput. Graph., 2011

2010
<i>Sketch-Based Interfaces and Modeling 2009 Co-Sponsored by Eurographics and ACM SIGGRAPH New Orleans, Louisiana, August 1-2, 2009</i>.
Comput. Graph. Forum, 2010

2009
Importance Sampling Spherical Harmonics.
Comput. Graph. Forum, 2009

Optimizing Structure Preserving Embedded Deformation for Resizing Images and Vector Art.
Comput. Graph. Forum, 2009

2008
Repoussé: Automatic Inflation of 2D Artwork.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes.
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, 2008

2006
Rectangular multi-chart geometry images.
Proceedings of the Fourth Eurographics Symposium on Geometry Processing, Cagliari, 2006

Particle-Based Fluid Simulation on the GPU.
Proceedings of the Computational Science, 2006

Fast GPU ray tracing of dynamic meshes using geometry images.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

2005
Voronoi Rasterization of Sparse Point Sets.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

2004
Surface Processing on Graphics Hardware
PhD thesis, 2004

Painting detail.
ACM Trans. Graph., 2004

Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

2003
GPU algorithms for radiosity and subsurface scattering.
Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2003

2002
Meshed atlases for real-time procedural solid texturing.
ACM Trans. Graph., 2002

The Ray Engine.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002


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